Abstract

Introduction
“[Gambling] is the child of avarice, the brother of inequity, and father of mischief. It has been the ruin of many worthy families, the loss of many a man's honor, and the cause of suicide.”
George Washington 1
Many civilians and military servicemembers alike may be surprised to learn that some overseas military bases have slot machines, but this is not a fledgling enterprise. In recent years, military slot machines have averaged $100,000,000 in revenue annually from servicemembers stationed overseas. 2 George Washington, the nation's first commander-in-chief, would likely be ashamed of the military profiting off its own servicemembers and doing so with currency emblazoned with his image. 3
Sadly, Washington's quote holds true to this day, and slot machines on military bases can have disastrous consequences. Aaron Walsh was a warrant officer and a decorated Apache pilot in the U.S. Army, until he became addicted to slot machines on a base in South Korea. 4 His addiction grew to the point that he maxed out his credit cards and financially ruined his family: a wife and two young children. 5 He became so addicted that he went AWOL and faced court-martial for desertion. 6 Walsh resigned in shame and returned home to the U.S., but he carried his addiction with him. 7 “[W]ith his life in a tailspin, the 34-year-old walked into the Maine woods, put a gun to his head and killed himself—after what his wife says was one final ‘gambling binge.’” 8
As demonstrated by Aaron Walsh's behavior, “gambling disorder” is “[p]ersistent and recurrent problematic gambling behavior leading to clinically significant impairment or distress,” and is indicated by individuals exhibiting four of eight characteristics in a 12-month period. 9 In the Diagnostic and Statistical Manual of Mental Disorders, gambling disorder is included within the category of substance-related and addictive disorders. 10
An individual may exhibit problematic gambling behavior without rising to the level of gambling disorder. “Problem gambling” is defined as “harmful gambling activity without a dependence on the gambling” or “a lifestyle problem in the absence of a disease or other external cause.” 11
This article will show that the military's policy of slot machines is a costly policy which contravenes both law and history; the military should remove its slot machines. Part I will explore the history of gambling in the U.S. military. Part II will compare the characteristics of problem gamblers and the characteristics of servicemembers to identify why servicemembers are at a higher risk of having issues with gambling. Part III will explore how gambling may be criminalized or discouraged by military laws, regulations, and orders. Part IV will focus on how slot machines are operated by the military, and Part V will discuss recent actions by Congress to address this issue. Lastly, Part VI will argue for change.
I. Background: Historical Perspective
Throughout history, soldiers have enjoyed gambling, and American soldiers are no exception. This part will explore the history of gambling in the U.S. military and how it has been addressed by military leaders.
As the quote from George Washington at the beginning of this article indicates, the general was averse to gambling among the ranks of the Continental Army. While encamped at Valley Forge, “Washington often tried in vain to stop the gambling that officers and privates enjoyed.” 12 General orders issued in 1776 stated, “All Officers, non-commissioned Officers and Soldiers are positively forbid playing at Cards, and other Games of Chance; At this time of public distress, men may find enough to do in the service of their God, and their Country, without abandoning themselves to vice and immorality.” 13
Violations of orders in the Continental Army, including gambling, were punishable by severe corporal punishment such as being whipped one-hundred times with a cat-o’-nine-tails or being forced to run the gauntlet. 14 Although these were the prescribed punishments, leaders did not administer them uniformly. 15 A leader might simply hit an offender, assign him additional duties, or do nothing at all. 16 The circumstances surrounding the infraction likely played a part in punishment. In one account, starving soldiers at Valley Forge rolled dice made of musket balls for a chance to win acorns to eat—hardly a situation for punishment. 17
Oddly enough, gambling was prevalent in colonial America's culture. 18 Even George Washington gambled frequently and meticulously recorded his winnings and losses. 19 Despite being acceptable in civilian life, gambling was designated a “vice and immorality” which had no place in a professional army. 20
This sentiment continued throughout the early history of the U.S. military. During the Civil War, Harper's Weekly published a sketch showing two Union soldiers being punished for gambling with “greenbacks.” 21 They were forced to gamble with beans while wearing signs saying “GAMBLER.” 22 The two soldiers endured this punishment under an armed guard and without food. 23 The sketch's caption also reads, “Much harm, no doubt, results from gambling; but it is useless to punish the men while it is so prevalent a vice with the officers. Gambling has always been more or less prevalent in armies.” 24 Likewise, gambling was a forbidden but recurring problem in the Confederate Army, and Robert E. Lee ordered that gambling is “wholly inconsistent with the character of a Southern soldier and subversive of good order and discipline in the army.” 25 Although still extreme by today's measure, the punishments imposed for serious gambling offenses in the Civil War paled in comparison to the corporal punishments of the eighteenth century.
Many of the soldiers who fought in the Civil War came from places where gambling was prevalent in the antebellum period, such as New York City, New Orleans, and western settlements along the Ohio and Mississippi Rivers. 26 However, despite being accepted at home, gambling was not tolerated in the army camp.
Gambling continued to be a problem throughout westward expansion and the Indian wars. “Some among frontier regulars squandered all their pay in gambling.” 27 In Wild West fashion, most soldiers played card games, including games familiar today like poker and blackjack. 28
Most soldier gambling was for small stakes, tobacco, and clothing. … In the army all forms of gambling were illegal. The average low-stake barrack room games, however, were usually not rigidly policed. The semiprofessional, big-money games were another matter, and when the “boss gamblers” organized a game, it was generally held in a place safe from official interruption. 29
This passage exemplifies the military's attitude towards gambling in its early history—an absolute ban with selective enforcement for only the most serious violations.
Doughboys in World War I and GIs in World War II continued the military tradition of gambling. 30 In a letter home, one doughboy remarked, “Pay-day to-day and I can hear dice rolling from all quarters. Also the sound of moneys changing hands. It really is funny to see what fools some people can make of themselves… I really am tempted to try my luck sometimes. … ” 31 One sailor from WW2 remembered an incident on his ship in which the winner of a craps game received threats from the losing sailors. 32 In response, the ship's captain directly addressed the crew and directed the paymaster to disburse only essential amounts of cash to the crewmembers; the rest of the sailors' pay was either held on ship or forwarded to their families. 33
Another interesting aspect of military gambling is the attendant civilian response. Throughout history, civilians have provided the services that soldiers desire, including gambling. 34 The large numbers of soldiers stationed at Washington D.C. during the Civil War boomed an already thriving gambling economy, 35 and during the Mexican-American War, a “[syndicate of Southern gamblers] entered Mexico City on the heels of the American Army” to supply troops with poker cards and gambling opportunities. 36 Savvy civilians during the Indian Wars, “[r]ealizing soldiers' pay burned holes in their pockets,” operated gambling devices and games exclusively for soldiers. 37 Some civilians even set up tents outside of remote Army camps to operate “roulette wheels and faro banks.” 38
A new aspect to gambling in the military emerged when, in the 1930s, the Department of Defense (DOD) first introduced slot machines on bases in both the United States and overseas. 39 Unlike the past where soldiers gambled among themselves or in civilian-run establishments in violation of military orders, now the military both authorized and facilitated gambling among servicemembers. However, in 1951, slot machines were prohibited within the “special maritime and territorial jurisdiction of the United States” by the Anti-Slot Machine Act. 40 In response to this Act, the military removed all slot machines in the United States, but slot machines overseas were not clearly included in the Act and remained in service. 41
During the Vietnam War, the Army, Navy, Air Force, and Marine Corps all operated hundreds of slot machines at clubs in Vietnam. 42 However, in 1972, the Army and Air Force destroyed their slot machines in response to a congressional investigation regarding machine manipulation and embezzlement. 43 The Navy and Marine Corps kept their machines in operation throughout the duration of the war, despite the investigation. 44 In 1980, the Army and Air Force reinstated its overseas slot machines “based on customer demand and requests of senior commanders.” 45
II. Servicemembers and Problem Gambling
The DOD has not broadly screened servicemembers for gambling behavior; however, based on other DOD surveys, 46 the National Council on Problem Gambling estimates that servicemembers are twice as likely as civilians to develop problem gambling and gambling disorder. 47 This figure predicts that over six percent of military servicemembers—approximately 56,000—are currently problem gamblers. 48 For perspective, there were 58,220 fatal American casualties in the Vietnam War. 49 This part will compare the characteristics of servicemembers with the characteristics of problem gamblers.
A. Socioeconomic background
The adage used to describe the Civil War, “a rich man's war and a poor man's fight,” 50 holds a lot of truth, even in today's military. The DOD does not collect data on recruits' socioeconomic status; instead, it predicts the socioeconomic status of recruits based on the median household income of recruits' hometown zip-codes. 51 This methodology is clearly flawed and does not accurately represent the socioeconomic background of servicemembers. Another study, utilizing a survey of military service, reached the conclusion that “[t]hose with lower family income are more likely to join the military than those with higher family income.” 52 This conclusion is consistent with history. 53
Multiple studies have found that people with low income have higher rates of problem gambling. 54 These studies have focused on people who currently have a low income level, rather than those, like many servicemembers, who grow up poor and subsequently earn better wages. 55 However, gambling disorder is a human behavior, and earning higher wages does not instantly cure that behavior. 56 A person with gambling disorder is likely to gamble more after suddenly receiving a higher income. 57
B. Demographics
Military servicemembers are disproportionately young males; additionally, minorities have greater representation in the military than in the general U.S. population. In the 2017 fiscal year, the DOD recorded demographic statistics including age, gender, and race across all services and ranks of the military; 58 the following statistics represent active duty, enlisted servicemembers. 59
Just over 69% of servicemembers were 29 years of age or younger, despite the same age group comprising only 31% of the civilian workforce. 60 The most represented age group was ages 20–24 at over 36% of the entire military. 61 Women made up nearly 16%, whereas women represented 47% of the civilian workforce. 62
With respect to race in the military compared with race in the civilian workforce, the survey found that non-Hispanic whites, Hispanic whites, and Asians are underrepresented, but blacks, American Indians-Alaska Natives, Native Hawaiians-Pacific Islanders, and “two or more races” are overrepresented. 63 The three largest groups were non-Hispanic whites, blacks, and Hispanic whites at 49%, 19%, and 17% respectively. 64 Lastly, minorities as a whole represented nearly 43% of the civilian workforce but accounted for just over 50% of the military. 65 Another interesting aspect of military demographics is the region of the country that servicemembers come from. The South provides the military with most of its recruits. 66
Age, gender, and minority status influence a person's likelihood to develop a gambling disorder. 67 Younger people have higher rates of problem gambling, and “the earlier the onset of gambling, the greater the probability that one will also develop a more severe gambling disorder.” 68 Men also have higher rates of problem gambling. 69 Young males are three times as likely as young females to become problem gamblers, and adult males are twice as likely as adult females. 70 Lastly, several studies in North America have identified minority status as a factor associated with gambling problems. 71
Considering the demographics of the military and studies related to gambling, servicemembers are at a much higher risk than the general population to develop problem gambling and gambling disorder.
C. Motivation to gamble
Much research has been devoted to identifying why gamblers gamble. 72 In survey responses, gamblers have identified social facilitation, emotional regulation, fun and excitement, money, social approval, and acceptance as their primary motivations to gamble. 73 Based on this research, experts have divided gamblers into two subtypes: overstimulated gamblers and understimulated gamblers. 74
The overstimulated gambler is a person in an unpleasant emotional state who gambles in order to dissociate from their surroundings. 75 These types of gamblers are more likely to be attracted to forms of gambling which are fast-paced and require less “skill” such as slot machines and electronic gaming. 76 Servicemembers experience overstimulation in a variety of ways that civilians do not. Military culture is very formal and routinely involves communication styles that would seem extremely confrontational in a civilian workplace. For example, a lower enlisted soldier may be accosted by a noncommissioned officer for failing to salute the American flag at the sounding of Reveille or Retreat. 77
Servicemembers are also more transient than civilians; they may be reassigned to a different military base every few years or deploy to a foreign country for a year or more. The famous phrase, “hurry up and wait,” also demonstrates the volatile nature of life in the military—irrational urgency followed by extreme boredom. Lastly, military operations themselves may be extremely stressful. Danger, horrific experiences, and austere conditions can have lasting impacts on the psyches of servicemembers, potentially resulting in post-traumatic stress disorder or depression. 78
In contrast, the understimulated gambler seeks arousal to compensate for a lack of excitement in their environment. 79 These types of gamblers are more likely to be attracted to gambling which requires close attention and “skill” such as pari-mutuel wagering and casino table games. 80 Servicemembers experience understimulation in a variety of unique ways. Servicemembers endure long periods of boredom both waiting in lines and waiting to go home. Additionally, their actual duties may be unstimulating. For example, a soldier's entire duty day may consist of guarding government property with one other person at an isolated firing range.
Feelings of isolation may also contribute to a servicemember's desire for more excitement, especially while on a deployment. Friends and family members back home may be in a different time zone and are unavailable to communicate with throughout the day. Also, the Internet at foreign bases may be too slow to stream movies, or there may be no Internet at all. In the modern technology age with cell phones and social media, consider how this might affect young servicemembers' psyches.
Problem gamblers' intrinsic personality factors also attribute to their overstimulation or understimulation: arousal and sensation seeking, impulsivity, mood regulation, and dissociation. 81 “By joining the military and potentially putting one's life at risk, veterans in general may be relatively high on the sensation-seeking dimension. … ” 82
Military members, especially those who are deployed, are clearly subjected to overstimulation and understimulation at extreme levels compared with civilians. Therefore, they are also at a higher risk of developing into problem gamblers.
D. Alcohol and tobacco use
Two other traits associated with problem gamblers are alcohol use and tobacco use. 83 Members of the military use alcohol and tobacco at much higher rates than the general population, and their use is ingrained in the military's culture. 84 One study found, “[a]mong health-risk behaviors, [sampled Air Force recruits] most commonly reported cigarette smoking (23.5% of the sample), frequent binge drinking (9.5%), and riding with intoxicated drivers (9.0%).” 85 This same study found that health-risk behaviors were predictive of problem gambling. 86
III. Military Rules and Regulations
A. The Articles
The Articles of War were the initial body of rules governing military justice in the United States Army. 87 The first 69 articles preceded the Declaration of Independence, and 101 articles were adopted in 1806. 88 Although no article was ever ratified to broadly criminalize gambling, it was seriously considered by the War Department and Senate on at least one occasion: “I think [gambling] should not be tolerated at all, but should be driven out of the Army, as duelling has been, by an article of war placing it in a high category of military crimes.” 89
The United States Navy, on the other hand, was governed by the Articles for the Government of the United States Navy, 90 and Article 8 directly criminalized gambling “or any other scandalous conduct tending to the destruction of good morals . … ” 91 Both services' articles criminalized the disobeying of orders. 92 Hence, when a soldier in the Continental Army disobeyed George Washington's general order prohibiting gambling, he was subject to court-martial and the cat-o’-nine-tails. 93
B. The Uniform Code of Military Justice
In 1951, the Uniform Code of Military Justice (UCMJ) succeeded the Articles of War and the Articles for the Government of the United States Navy. 94 The UCMJ governs criminal offenses across all branches of the military. 95 The UCMJ does not directly criminalize gambling on its own; however, gambling could be violative of several different articles under certain situations and subject the offender to court-martial, nonjudicial punishment under Article 15, or administrative corrective measures. 96
Article 134 of the UCMJ is catch-all provision which criminalizes acts disrupting “good order and discipline” or acts which “bring discredit upon the armed forces.” 97 Having an inappropriate relationship, such as gambling with a subordinate, is considered to violate this provision, and the maximum punishment is three months confinement with forfeiture of pay. 98 However, lower ranking servicemembers are not punishable under this provision, and nothing precludes servicemembers of equal rank from gambling with one another. 99
“Conduct unbecoming an officer and a gentleman” is punishable under Article 133 of the UCMJ and applies only to commissioned officers and cadets. 100 Additionally, this provision covers conduct not only in an officer's official capacity, but also conduct in their private capacity. 101 “There are certain moral attributes common to the ideal officer and the perfect gentleman, a lack of which is indicated by acts of dishonesty, unfair dealing, indecency, indecorum, lawlessness, injustice, or cruelty.” 102 The maximum punishment for this violation is confinement up to a year or dismissal from the military. 103 Examples of this type of act include cheating on a test or being disorderly in public. 104 Excessive or problem gambling is not explicitly included in the examples of Article 133 conduct, but an officer who gambles with a subordinate is subject to punishment under Article 133, in addition to punishment under Article 134. 105 Therefore, there are scenarios in which problem gambling could hypothetically lead to court-martial under Article 133.
Considering the seriousness of court-martials and the time involved, it is highly unlikely that a servicemember would face court-martial solely for an offense related to gambling with a slot machine. However, this issue often comes up in instances where servicemembers write bad checks in order to play slot machines on base and are court-martialed. 106 Historically, courts held that failure to pay gambling debts was not criminal conduct. Because gambling was considered immoral and against public policy, courts were unwilling to enforce gambling debts and find servicemembers' conduct “dishonorable” under Article 134. 107 This was called the “gambler's defense,” but the defense was subsequently overruled with shifting attitudes towards the morality of gambling. 108 Ironically, by holding that gambling is no longer against public policy and overruling the gambler's defense, a servicemember who writes bad checks to play slot machines is more likely to be court-martialed. 109
Disobeying lawful orders or regulations is punishable under Article 92 of the UCMJ and the maximum punishment includes dishonorable discharge, confinement up to two years, and forfeiture of all pay and allowances. 110 If a servicemember falls under an order forbidding gambling, then they may be subject to court-martial under this Article for gambling with another servicemember.
In lieu of court-martial, military commanders may nonjudicially punish their subordinates for “minor offenses” with wide discretion under Article 15. 111 “Nonjudicial punishment provides commanders with an essential and prompt means of maintaining good order and discipline and also promotes positive behavior changes in Servicemembers without the stigma of a court-martial conviction.” 112 Punishments under Article 15 include, but are not limited to, reduction in rank, forfeiture of pay, and the performance of extra duties. 113
Although not included within the UCMJ, commanders may also utilize “administrative corrective measures” to “promote efficiency and good order and discipline such as counseling, admonitions, reprimands, exhortations, disapprovals, criticisms, censures, reproofs, rebukes, extra military instruction, and administrative withholding of privileges.” 114 “Formal counseling” is a documentary process in the military which allows commanders to warn servicemembers following negative events and create a paper trail of infractions. 115 A military commander has clear authority to counsel servicemembers and withhold their gambling privileges, assuming gambling is not already forbidden by an order or regulation.
C. Orders and regulations
Servicemembers fall under a variety of different orders and regulations; examples include branch, post, and unit regulations. For example, it is not uncommon for military bases to “blacklist” certain off-post establishments and ban servicemembers from visiting them. 116 In addition to verbal orders, a unit commander may also publish a memorandum which prohibits certain activities by his or her subordinates. 117
Army, Navy, Air Force, and Marine Corps regulations may also prohibit certain activities by servicemembers. Navy regulations state that no person will gamble “with playing cards, dice, internet web sites, or other apparatus or methods on board naval units.” 118 Therefore, sailors are prohibited from gambling aboard ships. The DOD must also comply with the Code of Federal Regulations: “While on Government-owned or leased property or while on duty for the Government, an employee shall not conduct, or participate in, any gambling activity including the operation of a gambling device, conducting a lottery or pool, a game for money or property, or selling or purchasing a numbers slip or ticket.” 119 Under this regulation, gambling is prohibited on military bases in the United States; however, the military does interpret “Government-owned or leased property” to include overseas bases which are operated under a Status of Forces Agreement (SOFA) with the host nation. 120
“SOFAs are multilateral or bilateral agreements that generally establish the framework under which U.S. military personnel operate in a foreign country and how domestic laws of the foreign jurisdiction apply toward U.S. personnel in that country.” 121 If the laws of a host nation forbid gambling, then gambling is not authorized on U.S. military bases within that country. 122 For example, gambling is not authorized on military bases in Kuwait because that nation's laws prohibit gambling under Sharia law. 123
IV. Slot Machines on Military Bases
Recall that slot machines are prohibited within the “special maritime and territorial jurisdiction of the United States” by the Anti-Slot Machine Act.
124
Despite this language, which seemingly prohibits slot machines on foreign military bases, the DOD currently operates thousands.
125
This practice contradicts an opinion given by the DOD's legal counsel when posed with the question of whether slot machines at Guantanamo Bay violated the Anti-Slot Machine Act:
Section 5 of the Anti-Slot Machine Act, 15 U.S.C. § 1175, prohibits the installation or operation of slot machines on any land where the United States government exercises exclusive or concurrent jurisdiction, including military bases outside the United States. This interpretation of the plain words of § 1175 finds support in its legislative history, which reveals that Congress intended it not only to assist the states in enforcing their anti-slot machine laws, but also to establish a uniform federal policy against the use of such gambling devices in areas under federal jurisdiction.
126
The congressmen who debated the Anti-Slot Machine Act were aware that foreign military bases possessed slot machines, and one congressman proposed, unsuccessfully, amending the Act to create an exception for social clubs on military bases. 127
In 2016, the DOD operated 3,141 slot machines in ten different countries. 128 The countries with the most slot machines were Japan, Germany, and South Korea with 1,159, 782, and 599 respectively. 129 These machines have generated, on average, over $100,000,000 per year for the MWR (Morale, Welfare, and Recreation). 130
As the name implies, the MWR is a military organization which is responsible for providing recreation and other morale-boosting opportunities for servicemembers. 131 Slot machines are generally operated within bowling alleys and recreational clubs on military installations. 132 The revenues are split between the installations' MWR funds and the military branches' MWR funds. 133 The stated uses of slot machine funds include capital purchases of equipment and vehicles, facility repairs and construction, and entertainment for servicemembers. 134
The machines belonging to the Army, Navy, and Marine Corps are jointly operated by the Army Recreation Machine Program, and those belonging to the Air Force are operated by the Air Force Gaming Program. 135 The slot machines are nickel and quarter machines, and they average a 92.5% payout, considerably higher than the 75% minimum payout for machines in Las Vegas. 136 For an average year with $100,000,000 in revenue, this would mean that servicemembers actually gambled over $1,333,333,333. 137
In 2014, over 171,000 servicemembers and DOD civilian employees were stationed in countries with slot machines on at least one base within that country, and they lost approximately $573 per person. 138 For comparison, in the same year, the average American civilian lost $505 from gambling. 139 This represents 13.4% more gambling loss, despite the much higher payout settings on DOD slot machines and the many more different gambling opportunities available in the United States.
Naturally, with so much money being collected, the potential for fraud and abuse is elevated. To reduce risk, the DOD maintains control measures which are comparable to those utilized in casinos. 140 Like a casino, the MWR maintains a “cash cage” in its facilities where patrons can exchange their currency for coins to be used in the machines. 141 In one recent instance, the control measures prevented an MWR employee's attempts to steal nearly $100,000 from a cash cage in Japan. 142
Lastly, another important aspect of slot machine gambling on military bases is that servicemembers must only be 18 years of age or older to gamble. 143 This policy gives young servicemembers the opportunity to gamble for the first time in their lives.
V. Congressional Action
While serving on the Senate Armed Services Committee, Senator Elizabeth Warren spearheaded an effort to address problem gambling in the military. 144 In 2017, the Government Accountability Office (GAO) issued a report: DOD and the Coast Guard Need to Screen for Gambling Disorder Addiction and Update Guidance. 145 In creating this report, the GAO investigated the DOD to determine the prevalence of gambling disorder among servicemembers and how it is addressed. 146 Additionally, the GAO researched slot machines on military bases. 147
The DOD concluded that the prevalence of gambling disorder among servicemembers was low because an average of only 117 servicemembers per year entered the Military Health System due to gambling. 148 The GAO found that external research on the subject provided context but was not directly comparable with DOD data, due to differing methodologies. 149 Accordingly, the GAO recommended the DOD “incorporate gambling disorder questions in a systematic screening process” during servicemembers' annual health check-up, called the Periodic Health Assessment (PHA). 150 Additionally, the GAO found that the DOD did not address gambling disorder like it addressed other addictive disorders such as substance abuse. 151 The GAO recommended that all military branches update their regulations to include gambling disorder so that nonmedical personnel would have clear guidance. 152
The DOD agreed with the recommendation to update branch regulations; 153 however, the DOD disagreed with the recommendation to screen for gambling disorder in the PHA. 154 A bipartisan contingent of senators then introduced the Gambling Addiction Prevention Act of 2018 “[t]o require policies and programs to research, prevent, and address the harmful consequences of gambling disorder among members of the Armed Forces and their dependents, and for other purposes.” 155 The crux of this Act was included in the John S. McCain National Defense Authorization Act For Fiscal Year 2019 which mandated that the DOD screen for gambling disorder in the next year of PHAs and report to Congress. 156
To comply, the DOD recently issued guidance for healthcare providers at PHAs to administer “the 3-question Brief Biosocial Gambling Screen.” 157 Servicemembers typically meet with a healthcare provider at the end of the PHA process, after completing different health examinations. 158 Healthcare providers question servicemembers concerning a variety of potential health and behavioral issues, such as substance abuse and suicidal thoughts. 159 The 3-question Brief Biosocial Gambling Screen probes servicemembers to uncover potential gambling disorder in the past 12 months. 160
In addition, military branches have begun updating their regulations to include gambling disorder.
161
The Air Force also recently updated its regulations pertaining to the Air Force Gaming Program which operates the Air Force's overseas slot machines:
Controlling access to machines, limiting the amounts of money played, and limiting potential winnings helps reduce the risk of excessive and unaffordable participation. This publication provides guidance to the field regarding these controls, and instruction for identifying and referring individuals with potential gambling abuse issues for help which must be followed.
162
This instruction forbids advertising and slot tournaments which incentivize the use of slot machines. 163 Additionally, it requires MWR staff to notify servicemembers' leadership if they gamble excessively. 164 Lastly, it directs installation commanders to suspend or terminate slot machine privileges for those exhibiting problem gambling. 165 The Army has yet to update its regulations for gambling disorder or the Army Recreation Machine Program. 166
VI. Argument: The Military Should Remove its Slot Machines
Recent actions to address gambling disorder in the military are steps in the right direction; however, for legal, historical, and policy reasons, the military should remove its slot machines and put an end to sponsored gambling among its servicemembers. 167 Including gambling disorder in regulations and asking three questions about gambling disorder at servicemembers' PHA is a nominal solution to a problem which, in many instances, could be prevented altogether.
A. The law supports a ban of slot machines
The Anti-Slot Machine Act clearly bans gambling devices on “lands reserved or acquired for the use of the United States, and under the exclusive or concurrent jurisdiction . … ”
168
Even if the Act's text was not clear, the legislative record also supports a ban. Congress's intent was to forbid “one-armed bandits” on all government lands, including foreign military bases.
169
Congressmen debated the existence of slot machines on military bases, and one congressman even introduced an amendment to except military bases from the Act:
[A] prohibition against the use or possession of slot machines in all phases on land reserved or acquired for the use of the United States, which includes, of course, Army camps, Navy camps, and Marine camps. It is common knowledge to anyone who has in any way been connected with the Armed Forces that your clubs are operated by the money received from slot machines. … I am just as opposed to gambling as anyone, but if a soldier can get his mind off of the horrors of war and still have what little money he may lose used for his own enjoyment to equip the club, the matter is somewhat reconciled.
170
The amendment failed and the Act was passed to include military bases. Today, servicemembers play slot machines in countries which are far from the front lines, such as Germany, and lose millions of dollars every year, so the congressman's argument is even weaker with respect to the modern practice.
The prohibition of gambling on “Government-owned or leased property” under the Code of Federal Regulations also indicates that the DOD should not sponsor gambling activities for servicemembers on foreign bases. 171 It is inconsistent for the military, on one hand, to have an absolute gambling ban on properties in the U.S., but on the other hand, to facilitate gambling on select foreign properties—as long as they do not have local laws prohibiting gambling. Rather than skirting around both U.S. and foreign laws, the DOD should have one uniform ban.
Lastly, the UCMJ does not support gambling in the military. Although there is no explicit prohibition of gambling in the Code, it is targeted as an activity which is immoral and erodes military discipline. Again, it is inconsistent for the military to discourage gambling in some situations but profit from it in others. Undoubtedly, were it not for Article 134's prohibition against servicemembers of different ranks gambling with one another, some foreign bases would attempt to have table games in addition to slot machines.
B. History supports a ban of slot machines
The historical policy in the military of having an absolute gambling prohibition should not have been abandoned. Although, societally, gambling has become more prevalent in recent years, it was also prevalent at different points in history while still being prohibited in the military. George Washington, the first commander in chief and a peace-time gambler himself, realized the dangers of gambling in the military and its negative impacts on soldier discipline.
Gambling negatively impacts military discipline for many different but related reasons. First, the obvious, it has the potential to cause a servicemember to lose his money and subject himself to personal embarrassment. He may be unable to perform his duties adequately or may become depressed and commit suicide. Second, for a servicemember in a leadership position such as an officer, this may cause his subordinates to doubt his character and judgement. Subordinates may lose their respect for the leader and disregard his commands. Third, “familiarity breeds contempt.” 172 A servicemember of a higher rank might ordinarily refrain from having any type of inappropriate relationship with a servicemember of a lower rank; however, temptation might cause him to gamble and fraternize with lower-ranking servicemembers. The lower-ranking servicemembers may begin to see their superior as an equal. Lastly, a hierarchical organization like the military cannot operate with private debts between its members.
Threats and violence also often accompany gambling in the military; “the gambler's code enforces the payment of the so-called ‘debts of honor’ with merciless exaction.” 173 This potential for violence was illustrated in the WW2 sailor's anecdote of when a sailor won $400 playing craps and received threats from the losing sailors: “I kid you not there were people there who were capable of murder. … [I]f someone turned up missing for several hours, out in a dark ocean, you knew that they sure weren't going to find any bodies. … You were a little careful of who you got crossways with.” 174 Although these harmful effects to discipline are not all present in slot machine gambling, the first two are, and they can significantly impact a military unit's discipline. Gambling among servicemembers has been a historical issue which can never be completely eradicated from the military, but, just as George Washington dictated in 1776, gambling is still a “vice and immorality” in today's society which should not be promoted by the military. 175
Two branches of the military have destroyed their slot machines once already, during the Vietnam War, due to fraud and corruption. Today, servicemembers lose millions of dollars annually and at least one MWR employee has recently attempted to keep some of those proceeds for herself. History has shown that the negative aspects of slot machines on military bases outweigh the positive.
C. Policy reasons to ban slot machines
As an organization which relies on maintaining a positive image with the citizenry it defends, the military suffers greatly from a policy of having slot machines. The title “U.S. Military” should elicit positive images, like Raising the Flag on Iwo Jima or Washington Crossing the Delaware, which instill pride and confidence in the military. Publicized instances of servicemembers gambling away their money and committing suicide tarnish the reputation of the military and dishonor those who served in the past.
Also, slot machines on bases pose a threat to national security. Military units' readiness may be adversely impacted by discipline issues, suicides, other personnel losses, or compromised security. The DOD itself considers a servicemember's “compulsive or addictive gambling” in determining whether to grant a security clearance. 176 “Compulsive gambling is a concern as it may lead to financial crimes including espionage.” 177 Professor John Warren Kindt concluded that the military itself gambles with national security by allowing its servicemembers to gamble on base: “In the Twenty-First Century's Age of Terrorism, the $127 million in recreational funds generated by the machines were miniscule compared to the larger policy issues involving military readiness.” 178
Supporters of slot machines, including the DOD, might dispute Professor Kindt's net utility loss argument, citing the low prevalence of gambling disorder among servicemembers. Additionally, they may argue that revenues all go back to the servicemembers, in the form of MWR and base improvements. Also, if servicemembers cannot gamble on base, they will just gamble off base and may engage in even riskier behavior. Lastly, why should America's fighting men and women not be allowed to gamble in their free time while citizens back home can?
Historical and empirical evidence demonstrates that servicemembers do gamble more than civilians, and they are twice as likely to develop problem gambling or gambling disorder. The DOD has been accused of whitewashing this issue on more than one occasion. 179
Additionally, the revenue that the MWR collects from slot machines benefits the DOD directly, rather than servicemembers. The claim that the DOD could not otherwise procure those funds to improve MWR programs is misleading, considering it would represent only .00014% of the hundreds of billions of dollars spent by the DOD annually. 180
Also, the claim that servicemembers will just go off base to gamble is irrelevant. Undoubtedly, servicemembers stationed in Europe partake in off-base activities which are immoral or even illegal in the United States, but that does not mean that the military should sponsor those activities on base. Besides, base commanders have the authority to forbid off-base conduct and ban soldiers from patronizing certain establishments.
Lastly, servicemembers are held to a different standard of conduct than most civilians because they are responsible for the nation's defense. Servicemembers already give up a wide variety of personal liberties when deployed to a foreign base, such as their privacy. The same comparison could be made between a soldier who happens to be stationed in Germany and a soldier who happens to be deployed to Iraq. Why should the soldier in Germany be allowed to play slot machines while the soldier in Iraq cannot? Civilians also have more freedom to disengage from gambling than “personnel trapped on military bases with … slot machines.” 181 The risk to servicemembers is high, and there is no real reward.
Conclusion
Until the DOD or Congress bans slot machines, servicemembers will continue to gamble on foreign military bases, and servicemembers will continue to develop problem gambling or gambling disorder. History and science show that servicemembers are too susceptible, and laws and regulations already in place, such as the Anti-Slot Machine Act, contradict current policy. The costs to servicemembers, military readiness, and national security far outweigh the benefits of military slot machines, and this cost is exemplified in tragedies like the suicide of Aaron Walsh. The military should heed the words of George Washington and remove this “vice and immorality” from its bases for good.
Footnotes
1
2
See infra notes 128–30 and accompanying text.
3
See Statement and Press Release of Tom Grey, Field Director, Nat'l Coalition Against Legalized Gambling/Nat'l Coalition Against Gambling Expansion, regarding CNN News Special on Gambling in the Military, Washington, D.C., June 2007 reprinted in
5
Id.
6
Id.
7
8
Id.
9
10
Id.
11
Id. at 2 n.4.
12
14
15
See id. at 78–79, 82–83.
16
Id.
17
(last visited Mar. 19, 2020).
18
See
19
Id. at 134–35.
20
See Washington Papers, supra note 13.
22
Id.
23
Id.
24
Id.
25
Robert E. Lee, General Orders No. 127, Hdqrs. Army of Northern Virginia, Nov. 14, 1862.
26
.
27
28
Id.
29
Id.
30
E.g., Unidentified African American Sailors Playing Betting Game,
].
31
32
33
Id.
34
35
36
37
38
Id.
39
40
Id. 15 U.S.C. § 1175 (2020).
41
Id. at 4–5.
42
Id. Rather than use currency, each club had its own unique set of tokens which had a monetary value and were redeemable for cash. Interestingly, the military contracted with the Japanese company SEGA to produce its slot machine tokens. Chris Bulfinch, Gaming Token Mule for Vietnam War Era Military Base a Rare Find,
.
43
44
Id.
45
Id.
46
See generally
48
49
50
51
52
Amy Lutz, Who Joins the Military?: A Look at Race, Class, and Immigration Status, 36
53
See, e.g.,
54
55
Id.
56
See supra notes 9–11 and accompanying text.
57
Id.
58
59
Active duty officers and reserve component servicemembers were also surveyed and their data was included in separate tables; however, active duty, enlisted servicemembers make up the largest portion of the military and the other groups' statistics are generally consistent. See id.
61
Id.
62
Id.
64
Id. The author did not round up the 49.81% figure for non-Hispanic whites to highlight the fact that minorities make up a slight majority among active duty enlisted servicemembers in the military.
65
Id.
66
Southerners made up 45% of 18–24 year old's in the active military despite accounting for only 35% of the U.S. population in the same age group. Id. at 7.
67
68
Id. at 280–81.
69
Id. at 281–82.
70
Id. at 282.
71
Id. at 282. See, e.g., Timothy A. Steenbergh et al., Gambling and Health Risk-Taking Behavior in a Military Sample, 173
) (“However, minorities were 1.30 times more likely to be identified as level 2 gamblers and 2.07 times more likely to engage in level 3 gambling. These latter findings support other evidence suggesting that minority group membership is a risk factor for gambling problems.”) (footnotes omitted).
72
See
73
Id.
74
Id.
75
Id.
76
Id.
77
Retreat and Reveille: Pay Your Respects to the Flag,
. The author wishes to express that this statement is in no way a criticism of how the military handles discipline within its ranks. It is the author's opinion that the observance of military customs and courtesies is important for both tradition and discipline.
78
79
See
80
Id. Examples of pari-mutuel wagering are sports betting and horse track betting. Examples of casino table games are craps, roulette, blackjack, and poker.
81
Id. at 286–90.
82
James et al., supra note 78, at 361.
83
See
84
85
Steenbergh et al., supra note 71, at 455.
86
Id. at 457.
88
Id.
89
90
91
93
See discussion supra accompanying notes 12 to 14.
94
Articles of War, supra note 87. Interestingly, the Uniform Code of Military Justice (UCMJ) went into effect the same year as the Anti-Slot Machine Act. 15 U.S.C. § 1175 (2020).
95
Articles of War, supra note 87. 10 U.S.C. § 802 (2020).
96
See generally 10 U.S.C. §§ 877–934 (2020).
97
10 U.S.C. § 934 (2020).
98
99
See, e.g., United States v. Burgin, 30 C.M.R. 525, (A.B.R. 1961); United States v. Villiados, 32 C.M.R. 561 (A.B.R. 1962).
100
10 U.S.C. § 933 (2020).
101
MCM, supra note 98, at IV-134, IV-135.
102
Id. at IV-135 (emphasis added).
103
Id.
104
Id.
105
Id. at IV-147.
106
See United States v. Wallace, 15 C.M.A. 650 (1966) 1966 WL 4432 (CMA) (Army major wrote bad checks to play slot machines at the base officers' club in Germany); Owings v. Sec'y of the Air Force, 298 F. Supp. 849 (D.D.C. 1969) (Air Force staff sergeant wrote bad checks to cover gambling debts accumulated playing slot machines at the base NCO club in Japan). Contra United States v. Eatmon, 49 M.J. 273 (C.A.A.F. 1998) (trial court did not err by not extending gambler's defense to appellant because she circumvented club protocols to cash her bad checks). See also Dew v. United States, 48 M.J. 639 (A. Ct. Crim. App. 1998) (trial court did not err in accepting the guilty plea of an Army Master Sergeant who used bad checks to gamble with slot machines at a NCO club in Panama); United States v. Ewing, 50 M.J. 622 (A.F. Ct. Crim. App. 1998) (gambler's defense did not apply to airman who cashed bad checks at Las Vegas Casinos because the checks were cashed for currency which in turn had to be converted into instruments to facilitate gambling).
107
Wallace, 15 C.M.A. 650. Making and uttering checks is criminalized on its own under Article 123, but the gambler's defense was extended to that Article as well, at times. 10 U.S.C. § 923a (2020). See United States v. Falcon, 65 M.J. 386 (C.A.A.F. 2008).
108
Falcon, 65 M.J. 386. (“In this environment, when the military allows gambling at service clubs around the globe, it is inconsistent for this court to continue to classify legal gambling as being against public policy.”).
109
See id.
110
MCM, supra note 98, at IV-27, IV-28. 10 U.S.C. § 892 (2020).
111
10 U.S.C.A. § 815 (2020).
112
MCM, supra note 98, at V-1.
113
Id.at V-4, V-5.
114
Id. at V-2.
115
E.g.,
116
117
See
118
119
5 C.F.R. § 735.201 (2020).
120
See OpJAGAF 2019/20, Opinion Letter on Gaming Devices on Military Installations Located in the United States (Apr. 30, 2019), available online at https://www.afjag.af.mil/LinkClick.aspx?fileticket=hyNz-fAeQPA%3D&portalid=77.
121
.
122
123
124
Supra note 40 and accompanying text.
125
126
127
Id. at 241–42.
128
See
129
Id.
130
See id. at 32–33.
131
132
133
134
Id.
135
136
137
$100,000,000 divided by .075.
138
Military and Civilian Personnel by Service/Agency by State/Country (Updated Quarterly),
(follow “December 2014” hyperlink). This does not include the servicemembers stationed on the Azores and Diego Garcia due to the DOD not including those separate statistics within its report. However, those two locations represent a very small portion of the DOD slot machine revenue and likely would not change the calculation significantly. The numerator in this calculation is $98,100,000 and is derived from the DOD's slot machine revenue in 2014.
139
Global Gambling Industry in Recent Years, Casino.Org,
(scroll down to subheading, “Who's Doing Worst?”) (“Americans are a distant third on $505.44 per capita . … ”) (last visited Mar. 20, 2020).
140
141
142
Id.
143
144
See Preventing and Treating Gambling Disorder in the Military Act of 2017, S. 1439, 115th Cong. (2017) (sponsored by Senator Warren); Gambling Addiction Prevention Act, S. 2841, 115th Cong. (2018) (sponsored by Senator Warren).
145
146
Id.
147
Id. at 31.
148
Id. at 9–10 (representing only .03% of all servicemembers).
149
Id. at 9–15.
150
Id. at 15.
151
Id. at 20.
152
Id. at 49–52.
153
Id. See also National Defense Authorization Act for Fiscal Year 2020, H.R. 2500, 116th Cong. § 740 (2019).
154
155
See Gambling Addiction Prevention Act, S. 2841, 115th Cong. (2018); Gambling Addiction Prevention Act, H.R. 3658, 116th Cong. (2019).
156
John S. McCain National Defense Authorization Act For Fiscal Year 2019, Pub. L. No. 115-232 § 733 (2018).
157
159
Id.
160
DHA PI 6200.07.
161
E.g.,
162
163
Id.
164
Id.
165
Id.
166
See
167
A bill to this effect was introduced in the House of Representatives in 2007, and it proposed an explicit ban of gambling devices on DOD property. See Warrant Officer Aaron Walsh Stop DOD-Sponsored Gambling Act, H.R. 4497, 110th Cong. (2007).
168
18 U.S.C. § 7 (2020) provides the definition for “special maritime and territorial jurisdiction of the United States” within the Anti-Slot Machine Act. 15 U.S.C. § 1175 (2020).
169
170
See id. (quoting 96
171
See supra notes 119–20 and accompanying text.
172
173
174
175
Washington Papers, supra note 13.
176
E,g.,
177
Id. at (a).
178
John Warren Kindt, Gambling with Terrorism and U.S. Military Readiness: Time to Ban Video Gambling Devices on U.S. Military Bases and Facilities?, 24
