Abstract
Since Merton’s classical analysis of cumulative advantage in science, it has been observed that status hierarchies display a sizable disconnect between actors’ quality and rank and that they become increasingly asymmetric over time, without, however, turning into winner-take-all structures. In recent years, formal models of status hierarchies tried to account for these facts by combining two micro-level, counterbalancing mechanisms: “social influence” (supposedly driving inequality) and the desire for “reciprocation in deferential gestures” (supposedly limiting inequality). In the article, we adopt as empirical benchmark basic features that are common to most distributions of status indicators (e.g., income, academic prestige, wealth, social ties) and argue that previous formal models were only partially able to reproduce such macro-level patterns. We then introduce a novel agent-based computational model of deferential gestures that improves on the realism of previous models by introducing heuristic-based decision making, actors’ heterogeneity, and status homophily in social interactions. We systematically and extensively study the model’s parameter space and consider a few variants to determine under which conditions the macroscopic patterns of interest are more likely to appear. We find that specific forms of status-based heterogeneity in actors’ propensity to interact with status-dissimilar others are needed to generate status hierarchies that best approximate these macroscopic features.
Keywords
Introduction
At least since Weber (1922) introduced his analytical distinction between “class” and “status” (926-40; see, for an historical outlook, Sørensen 2001), the concept of status has been used to refer to the amount of honor, respect, or prestige that an actor is capable to secure within the group to which he or she belongs. In this framework, status hierarchies are conceived as unidimensional rankings of individuals stemming from the crystallization of the myriad of deference gestures that actors exchange in their everyday interactions (Shils 1968). Classical (Merton 1968, 1988) as well as recent research based on mathematical and simulation models (Bothner et al. 2010; Denrell and Liu 2012; Gould 2002; Lynn, Podolny, and Tao 2009) have framed the emergence of status hierarchies as a self-reinforcing process driven by mechanisms of cumulative advantage—such as the Matthew effect—in which little qualitative differences between individuals get amplified via deference-conferring gestures (Bask and Bask 2013; DiPrete and Eirich 2006; Rigney 2010; Van de Rijt 2013; Van de Rijt, Kang, Restivo and Patil 2013).
We contribute to this literature by formally modeling and simulating the process through which status hierarchies emerge from micro-dynamics of deference attribution. We add to extant scholarship in three major ways. First, we increase the realism of the behavioral assumptions upon which models of the emergence of status hierarchies are based. In particular, following recent developments in cognitive psychology, we move away from a conception of utility-maximizing actors and model deference gestures according to simple heuristics that are cognitively feasible (Baldassarri 2012:chaps 2 and 3; Manzo 2013). Second, we model patterns of interaction on the basis of more realistic relational assumptions. In particular, drawing from empirical results in network studies and social psychology, we embed actors’ deference exchanges in local interactions with varying degree of homophily (Fiske 2011; Skvoretz 2013). Finally, we try to reproduce, at the macro-level, the basic qualitative features that are common to most status distributions and investigate under which conditions our micro-level assumptions are able to generate such aggregate patterns.
Status and deference attributions are not directly measurable. However, we have substantial empirical knowledge about the bases upon which deference attributions occur. Namely, countless quantitative, survey-based research in sociology (for an overview, see Chan and Goldthorpe 2007; Chan 2010), and experimental studies in social psychology (see Fiske 2010a; Ridgeway 2011) suggest that wealth, income, education, occupation, beauty, cognitive skills, and so on, can all operate as status cues, that is, individual-level characteristics that actors employ to determine how much honor, respect, or prestige a given actor deserves. Our basic assumption is that the distribution of status hierarchies should follow, or even amplify, the qualitative features common to the distribution of these status cues, since deference-conferring gestures are based on them.
Three characteristics stand out as especially important. First, classic as well as contemporary studies consistently show that most of these status proxies, for instance, income and wealth (Chakrabarti et al. 2013; Pareto 1896), academic citations (Eom and Fortunato 2011; Price 1976; Radicchi, Fortunato, and Castellano 2008; Redner 1998), or social ties (Barabási, 2009; Barabási and Bonabeau 2003), have highly skewed distributions. While it might be difficult to estimate their specific functional form (Clauset, Shalizi, and Newman 2009; Farmer and Geanaklopos 2008:§ 5), the distribution of these resources is characterized by few individuals with a large amount of resources and a large amount of the population with access to only a small fraction. In several cases, this distributive inequality tends to increase over time, as those individuals who are at the very top tend to disproportionally cumulate more resources, thus increasing the gap with the rest of the population (for income and wealth, see, for instance, Atkinson, Piketty, and Saez 2011; Banerjee and Yakovenko 2012; for citations, see Barabási 2009; DiPrete, Eirich, and Pittinsky 2010).
Second, these distributions are characterized by a gap between actors’ “quality,” “talent,” “merit,” or “contribution” and the amount of reward they ultimately get. Classical analyses of academic prizes (see Zuckerman 1977:250) and artists’, sportsmen’s or liberal professions’ earnings (see Rosen 1981; more recently, see Alper and Wassall 2006; Menger 1999), have argued that the gap in terms of recognition, honor, and visibility between recipients of the highest honors or salary and those who receive only modest rewards is larger than the difference in the quality of their respective performances. Rosen (1981:846) labeled this phenomenon “magnification effect,” while Lynn et al. (2009:761) used the concept of “status dispersion” to identify the gap between status hierarchies and the underlying distribution of quality upon which deference-conferring gestures are based.
Third, status hierarchies are likely to be characterized by the coexistence of strong, stable macro-level asymmetry and constant “shifts” in ranks at the micro-level. Although less corroborated by empirical evidence, this pattern of pervasive rank “re-ordering” (or shuffling) in status is explored by Lynn et al. (2009:271) and documented by Van de Rijt, Shor, Ward, and Skiena (2013) in their study of individual fame in media. A similar dynamic has been documented in a study of cities’ population (Batty 2006). 1
In this article, we introduce an agent-based computational model (ABM) of deferential gestures and use it to determine under which conditions the aggregation of myriad of local deference exchanges would lead to the emergence of status hierarchies that present these three macroscopic patterns, namely large, and growing (1) status asymmetry, thus distributive inequality; (2) gap between actors’ “quality” (talent or value) and the amount of deference they receive, hence their status position; (3) mismatch between actors’ rank in the hierarchy of quality and their rank in the deference-based status hierarchy. We find that a considerable amount of individual-level heterogeneity and specific interaction patterns are needed to generate status hierarchies that best approximate these macroscopic features.
The article unfolds as follows. In the next section, we position our contribution within the vast scholarship on status hierarchies and briefly discuss the merits and limitations of the two micro-founded formal models of status hierarchies that we use as starting point for our own model. Then, we describe and justify our ABM. The third section reports population-level statistics computed on the simulated status hierarchies generated by this model and discusses under which conditions the macroscopic patterns of interest are more likely to appear. We also describe typical status trajectories in order to shed light on the micro-level processes from you which our results originate. We finally discuss the main implications of our study and further developments. (Appendixes A and B, respectively, contain the pseudo-code of our simulation script and the reanalysis of the two previous models that motivated this article).
Formal Models of Status Hierarchies
Within the vast scholarship on status hierarchies (for a recent review, see Lynn et al. 2009:762-68; Podolny and Lynn 2009; Sauder, Lynn, and Podolny 2012), a first source of inspiration for our study is the research tradition on small groups, namely expectation states theory (Berger, Cohen, and Zelditch 1972; Berger and Fisek 2006; Skvoretz and Fararo 1996) and status construction theory (Ridgeway 2006; Simpson, Willer, and Ridgeway 2013; Troyer 2003; Webster and Hysom 1998). In both approaches, status hierarchies emerge in the context of task-oriented groups and deference attributions are based on expectations about individual performances. Experimental (Ridgeway et al. 2009:46) and computational (Axtell, Epstein, and Young 2001) findings show that small differences in performance, or even initially nonvalued categorical differences among actors, can constitute the basis for biased status beliefs that spread widely throughout a population.
In line with recent developments, we retain the bottom-up, relational perspective of the small-group research tradition, as well as the basic observation of a mismatch between actors’ status and their actual quality. However, we frame the problem of the emergence of status hierarchies in more general terms. We do not relate dyadic deferential gestures to task expectations. Instead, we model how actors determine the amount of deference a given actor receives on the basis of general quality and status considerations.
To do so, we follow in the footsteps of Roger Gould’s (2002) model of the emergence of status hierarchies as well as its follow-up by Lynn et al. (2009)—LPT (Lynn, Podolny, and Tao model), hereafter. Gould shared with the small-group approach the intuition that “social hierarchies ( … ) emerge and persist spontaneously rather than by conscious creation, but at the same time without ensuring that rewards exactly reflect differences in individual qualities” (Gould 2002:1146). However, differently from his predecessors, he adopted an initial scenario in which no group task, or preexistent social structures exist but only a small amount of heterogeneity in the distribution of actors’ quality. Crux of the model is to explain how initial small differences in quality can turn into an asymmetric status distribution without, however, reaching “radical inequality.”
Indeed, following in Merton’s footsteps (Merton 1988:606, 610, 617-19), Gould asks how is it possible that status distributions do not evolve into “winner-take-all” distributions in the absence of centralized and institutionalized macro-constraints that would stop the accumulation of resources in the hands of one or a few individuals. Gould’s innovative solution is the following: at the micro-level, actors’ dyadic deferential gestures are driven, on the one hand, by a social-influence-based mechanism of cumulative advantage according to which actors’ deferential gestures are influenced by others’ deference attributions and, on the other hand, by a “reciprocity” mechanism that reflects actors’ distaste for unreciprocated deferential gestures. According to Gould, social influence contributes to increase status inequality and the gap between actors’ original quality and their final status, whereas the concern for reciprocity limits this growth, thus preventing the distribution of status from resembling a winner-take-all structure.
Although it is difficult to reach an operational definition of winner-take-all inequality (see our discussion in the The model’s macroscopic outcomes section; see also Frank and Cook, 1995:3), the way Gould framed the problem of modeling the emergence of status hierarchies as the by-product of counterbalancing mechanisms is in line with Merton’s original account of the process of “cumulative advantage” in the context of his analysis of the stratification of symbolic rewards in science. More importantly, this breaks with most current scholarship in mathematics, physics, and economics, where formal accounts of the emergence of asymmetric distributions (in particular, power laws) are exclusively concerned with mechanisms triggering inequality growth, whereas no model contains substantive “countervailing processes” (for reviews of this literature, see Andriani and McKelvey 2009:table 2; Farmer and Geanakopotos 2008; Mitzenmacher 2004; Newman 2005).
LPT (2009) maintained the main mechanisms postulated by Gould, but they increased the realism of Gould’s model in several ways. First, considering that actors’ intrinsic quality is not directly observable, they model dyadic interactions in which actors’ intrinsic quality may be under- or overestimated by other actors (ibid:770-71). Second, they move away from Gould’s static, equilibrium-oriented perspective, and adopt a dynamic approach, which seems more appropriate, given the goal of explaining the “emergence” of status hierarchies. In their model, actors are involved in a sequence of deference exchanges and they base their behavior on their perceptions of others’ most recent behavior (ibid:794-95). Methodologically, LPT (2009:761-62) monitor the macroscopic consequences of the mechanisms postulated at the micro-level using the following two measures: status dispersion—which refers to the potential gap between actors’ quality and their status—, and “status re-ordering”—which refers to the potential disjunction between the initial hierarchy of individuals’ quality and the final hierarchy of actors’ status. Differently from Gould’s original study, LPT’s analysis is mainly focused on the magnitude of status re-ordering, a form of social construction of status that they regard as more radical than status dispersion (ibid:760).
We take Gould and LPT’s model as the basis of our own formal model and improve several of their features. Substantively, three limitations should be highlighted. First of all, both Gould (2002:1153-54) and LPT (2009:769), although to a different extent, conceive of actors as “computational devices” that maximize a utility function, and the ideal amount of deference that accommodates both actors’ desire for interaction with high-status individuals and their distaste for unreciprocated deference attributions is determined relying on a maximization calculus (on this point, see also Chase and Lindquist 2009:584). 2 Second, they build on the simplifying assumption that actors’ sensitivity to social influence and to symmetry in deferential gestures is homogenous across the entire population. Third, both Gould (2002:1152) and LPT (2009:773) rest on an oversimplified representation of the social context that amounts to an all-to-all network in which everyone exchanges deference with everyone else. 3
Three additional problematic aspects concern the method. First, both Gould and LPT perform only a partial numerical analysis of the parameter space over which their respective models are defined, which increases the risk of overlooking anomalies in the model’s macroscopic behavior. Indeed, practitioners as well as philosophers of simulation agree that extensive and systematic analysis of the model’s parameter space is a necessary condition to assess the robustness of the results (see Helbing and Bialetti 2012, 42, 48, 50; Muldoon 2007; Railsback and Grimm 2011:ch. 23). Second, in both models, the parameter modeling actors’ distaste for unreciprocated deferential gestures is positively unbounded (see Gould 2002:1153; LPT 2009:769), thus making a proper numerical analysis of the model even more complicated. Finally, while questions concerning social inequality are clearly at the basis of both Gould’s (2002:1149) and LPT's (2009:755-59) models, their analyses lack any quantitative indicator of macro-level inequality: Gould validated his model using social network structures, whereas LPT mainly focused on status re-ordering.
In our view, the combination of these substantive and methodological problems explain why both Gould and LPT drew conclusions concerning their models that are only partially consistent with the actual behavior of these models and especially the behavior of their core mechanisms. Appendix B documents this claim by reporting the results of an extensive numerical reanalysis of both models.
In what follows, we maintain all unproblematic features of Gould and LPT's models, while addressing each of the above-mentioned limitations through a few substantial changes and different methodological choices. Substantively, we increase the realism of the cognitive and relational assumptions of previous models by representing heterogeneous, heuristic-driven actors that are embedded in dyadic interactions with varying levels of status similarity. Methodologically, we theorize the emergence of status hierarchies using agent-based computational simulations (for a nontechnical introduction, see Macy and Flache 2009; for a comprehensive technical introduction, see Wooldridge 2009), a technique that, despite common mistaken beliefs (see, for instance, Elster 2009:§2), is especially well equipped to combine heterogeneity, network constraints and decision-making processes that rely on “rule-of-thumb” rather than on maximization principles (on this latter point, see, among others, Epstein 2006:chaps. 1 and 2; McKenzie 2007; Miller and Page 2004:10; Todd, Billari, and Simao 2005). Finally, compared to previous scholarship, we evaluate under which theoretical conditions our model best approximates the main qualitative patterns that characterize empirical distributions of important status cues such as income, wealth, or social ties on three dimensions of status hierarchies (status dispersion, status reordering, and “status inequality”) and assess the extent to which the mechanisms postulated produce the expected macro-level outcomes.
The ABM
Compared to Gould’s (2002) model of status hierarchies, which is a classical equilibrium mathematical model with a closed-form analytical solution, and to LPT’s (2009) development of Gould’s model, which is partly analytical and partly simulation based, our model is computational. Namely, it takes the form of an ABM, that is, a virtual society in which a set of numerical/logical entities (agents) endowed with attributes and embedded in a set of network relationships, are required iteratively and sequentially to interact according to a set of heuristics. The model starts from a minimal scenario and evolves according to a set of empirically and experimentally grounded behavioral rules that drive micro-level dyadic deferential gestures (see, respectively, sections Model initial state and Model dynamic). To help the reader, Table 1 provides an overview of the model’s variables and Appendix A summarizes the overall simulation script. 4
List of Symbols/Variables used in the Agent-based Model.
Note: aThe model analysis will consist in extensive and systematic variations of “w,” “s,” and “h.” For this reason, we will often refer to these variables as “(core) parameters.” The lower/upper limits of the respective uniform distributions will depend on simulation scenarios (but x ≥ 0 and y ≤ 1 will always hold; see endnotes 13, 16, and 17).
Model initial state
We start with a idealized setting in which N agents i (with i = 1, …, N) are embedded in a full network and are assigned the following attributes: (1) intrinsic quality (Qi ), (2) error eij , which captures agent i’s error in assessing agent j’s intrinsic quality Qj , (3) propensity to interact with status-dissimilar others (hi ), (4) propensity to imitate other deferential gestures (wi ), and (5) sensitivity to the difference between the given/received amount of deference in dyadic encounters (si ). As the subscript i suggests, differently from previous models, each of these attributes may vary across agents, thus allowing for the study of individual-level heterogeneity.
Agent’s intrinsic quality Qi is assumed to follow a normal distribution with mean equal to 0 and standard deviation equal to 1. In very abstract terms, Qi represents the value, merit, talent, or “competence” of a given actor. The model is purposively silent about the source of agents’ intrinsic quality. As we suggested in the introduction, one possibility is that actors rely on more easily observable features like education, income, beauty, or academic prestige to infer others’ intrinsic quality. All that matters for us is the fact that this intrinsic quality Qi constitutes the starting point of a complex cognitive process of deference attribution.
At the outset, the process of deference attribution is driven by two simple mechanisms that are sequentially applied within each possible dyadic interaction. First (equation [1]), agent i’s perception of agent j’s quality (qii
), is defined as agent j’s intrinsic quality Qj
plus some noise (eij
). Since intrinsic quality cannot be observed directly, this “error term” introduces the possibility that agent j’s intrinsic quality is under- or overestimated. Second (equation 2), agent i uses this perception qij
of j’s quality to assign j an amount of deference aij
proportional to qij
(“a” stands for “attachment,” the term that both Gould and LPT used to denote the amount of deference exchanged by two actors).
Thus, at the outset, the process of deference attribution is extremely simple. Each dyadic deference attribution reflects the perception of quality, high-quality actors receiving more deference than low-quality actors. The only factor altering the perfect correspondence between the distribution of agents’ intrinsic quality and the resulting status hierarchy is the quality misperception term eij
. After all deference gestures have been exchanged, the status Si
of each agent i is calculated as the average of all deference attributions received (equation [3]); (the average being computed on N − 1 agents because self-deferential gestures are not permitted).
This initial scenario, which, except for the use of the mean instead of the sum in the status aggregative function, follows LPT’s model, is intended to mimic empirical settings in which participants in a small group (e.g., a business meeting, a conference, a party, a sport team), who have had no or only a few opportunities to interact with each other, base their deference attribution on quick, more or less superficial, assessments of others’ quality. Methodologically, this highly idealized scenario has the advantage of creating a largely neutral starting point in which the distributions of quality and status are very similar. This scenario, in fact, will make it possible to assess whether, and under which conditions, our model’s dynamic is indeed capable of producing a disconnect between the initial distribution of intrinsic quality and the final distribution of status.
Model dynamic
After the artificial world is initialized, the model’s dynamic consists of the following sequence of events: (1) each agent determines the set of agents with which he accepts to interact (“partner selection”); (2) each agent makes up his or her mind about the partner’s quality (“quality perception”); and (3) partly on this basis, each agent decides the amount of deference the partner should receive (“deference attribution”). Finally, (4) the status of each agent is computed (“status update”). Each model’s iteration consists of randomly invoking every agent and sequentially executing these four algorithms.
Step 1. Partner selection: The “sirens” heuristic
Whereas Gould's (2002) and LPT's (2009) model assume that dyadic deference exchanges occur between all actors, in our model we do take into account the level of status dissimilarity SD ij that exists between every pair of actors and make their likelihood of interacting dependent on it (equation [4]). Our assumptions are justified on the basis of extensive empirical and experimental evidence.
Countless empirical studies of real-world social networks show a tendency to associate with others on the basis of economic, political, and cultural similarities (Blossfeld 2009; DiPrete et al. 2010; McPherson, Smith-Lovin, and Cook 2001; Skopek, Schulz, and Blossfeld 2011). Even in small-group settings, where one may expect lower assortative mixing, there is, in fact, strong status-based homophily (Barrat et al. 2010). 5 From this evidence, we conclude that settings in which individuals turn a blind eye to status considerations are quite rare.
Drawing on valuable insights from psychology, we model a partner selection process that incorporates actors’ preference for status similarity. Indeed, both high- and low-status actors may have good reasons for isolating themselves in order to minimize their exposure to unpleasant psychological experiences (Fiske 2010b, 2011; Skvoretz 2013). On the one hand, high-status people may react with “scorn” (Fiske 2010b:698) to interactions with low-status individuals: they may feel guilty, or, alternatively, annoyed by (what they consider) bad manners and/or poor reasoning. Finally, they may even consider proximity with low-status people a threat to their own social image (e.g., see Podolny’s [2005:37] argument on “status leaking”). On the other hand, low-status people may experience envy, anger, and a feeling of inadequacy when they relate to high-status people. In addition, emotions associated with asymmetric social comparisons tend to generate specific beliefs (Fiske 2011:ch. 1 and 2): low-status individuals are perceived as less warm, competent, intelligent, and, in short, less typically human, on the other hand, high-status individuals are perceived as cold and calculating, even though they are competent.
For all these reasons, interactions among status-dissimilar actors are likely to reduce the amount of respect between them. And, as experimental evidence suggests, people dislike being disrespected. Even though actors clearly have different preferences for rank positions, “individuals more uniformly prefer being respected and held in higher regard to being disrespected and held in contempt” (Anderson et al. 2012:1086).
Both actor’s concern for the corrupting emotions that might be triggered by a comparison with status-distant actors as well as their distaste for lack of respect, leads us to assume that actors, although in principle may desire to interact with socially distant actors, in practice, prefer to protect themselves against unpleasant psychological experiences, and therefore tend to restrict the pool of others with whom they are willing to interact to status-similar others. Like “Ulysses binding himself to the mast so that he would be unable to respond to the song of the Sirens” (see Elster 2007:241), in our model agents are allowed to restrain themselves from interacting with alluring others whose response is likely to hurt them, thus exchanging deference only with a subgroup of alters who are within a subjectively defined acceptable status range.
We represent the “sirens” heuristic, according to which individuals tend to exchange deference gestures with status-similar others, by computing, for each agent, the status dissimilarity, SD
ij
, between him or her and any potential alter j, and, then, establishing if this difference falls within an acceptable status dissimilarity. To take into account changes in the distribution of status over time, the acceptable status dissimilarity depends on two elements: first, a population-level “status range,” SR, which, in any given iteration t, is common to all agents and is computed as the difference between the highest and the lowest values of agents’ status Si
, and, second, an agent-level parameter of heterophily (hi
), which expresses the agent’s propensity to interact with status-dissimilar others.
6
This “filtering” mechanism allows to model a great variety of interaction patterns. When h = 1 for all agents, we fall within the all-to-all network world postulated by Gould (2002) and LPT (2009). By contrast, for values of h close to 0, we enter a scenario in which deference exchanges take place within status homogeneous dyadic encounters.
By modeling heterophily as an individual-level attribute, we can also let it vary across agents, thus introducing heterogeneity with respect to actors’ reluctance to interaction with status-dissimilar others. In particular, in a specification of the model, we make agents’ propensity to interact with dissimilar others contingent on agent’s status itself and study the macroscopic consequences of a scenario in which low-status actors have high tolerance for interactions with high-status actors (see section on Status Hierarchies in Artificial Heterogeneous Societies). This scenario is intended to capture the tension between actor’s propensity to establish social relations with persons of comparable status and their aspiration to interact with higher-prestige actors, as documented by modern social stratification research (see Laumann 1965). Social network studies have also shown that unreciprocated friendship nominations disproportionately involve low-status actors that claim friendship with high-status actors, which may well reflect aspirational, status-seeking behaviors (see Ball and Newman 2013).
Step 2. Quality perception: The “imitation” heuristic
Following partner selection, agent i is required to assess the quality of each selected partner. In the real-world, this is not an easy task, since the intrinsic quality of an actor is not visible to others. It seems therefore plausible to assume that actors’ inferences about others’ intrinsic quality may be affected by errors of under-/overestimation (see equation 1) and, moreover, that actors would rely on cognitive shortcuts based on contextual cues. Among these cues, a prominent role is played by other people’s behavior, namely the deferential gestures that other actors give to the actor in question.
Several elements support this assumption. In general, especially under conditions of uncertainty, actors rely on others’ behavior as a source of information, a phenomenon that Hedström (1998) labeled “rational imitation.” Formal models have also shown that “public” information can, under certain conditions, even overpower “private” information (see Bikhchandani et al.’s (1992) classical work on “information cascades”). The fact that actors frequently follow others’ behavior is supported by a large amount of experimental evidence in social psychology, where this phenomenon is called “social validation” (see Cialdini and Trost 1998:171, 172) or “social proof” principle (See Cialdini 1984:ch. 4). More recently, the so-called fast-and-frugal heuristic research program in cognitive psychology (for an overview, see Gigerenzer and Gaissmaier 2011) has advanced the idea of ‘social heuristics’, that is, strategies relying on others’ behavior to handle choice settings characterized by uncertainty (for an overview, see Hertwig and Herzog 2009:680-690). In particular, when the “environment is stable or only change slowly, info search is costly or time-consuming,” individuals tend to rely on imitation heuristics such as “imitate-the-majority” or “imitate-the-successful” (Gigerenzer and Brighton 2011:17). Finally, experimental studies on reputation show that receiving positive information on a given actor from a third party increases the likelihood of considering such actor trustworthy in subsequent interactions (see Buskens and Raub 2002; Barrera and Buskens 2007). This effect seems to stem from imitation rather than learning (see Barrera and Buskens 2009).
with : eij ∼ N(0,1); wi ∼ U[x, y] (see Table 1); t (current iteration) = 1 (first iteration), … , T (last iteration); Sj given by equation (7).
These empirical regularities inform the way in which agents’ perception of others’ quality is modeled. The first part of equation (5) states that agent i’s perception of j’s quality is proportional to j’s intrinsic quality (Qj ) plus some error (eij ), which represents quality misperception due to its unobservable nature (similarly to what happens at the outset, see equation 1). The second part of equation (5) formalizes the imitation heuristic, that is, as interactions unfold, to assess j’s quality agent i also relies on the status Sj that j has secured within the group during the previous iteration (or at the outset, in the first iteration) thus agent i relies on others’ deferential judgments. In particular, the second term of equation (5) builds on an “average rule” (Hertwig and Herzog 2009:683, 684, 686) to represent an imitate-the-majority heuristic (Gigerenzer 2008, 31; Gigerenzer and Brighton 2011:17), that is, a cognitive shortcut according to which agents’ judgments tend to follow the central tendency (i.e., the mean) of the distribution of deferential gestures. Modeling social influence through this heuristic leads to a cumulative advantage dynamic, in which the higher/lower an agent’s status is at time t, the larger/smaller the probability that the perception of his or her quality will be even more positive/negative at t + 1.
The parameter wi determines the strength of the imitation heuristic: an agent’s propensity to imitate other deferential gestures is greater as w tends to 1. However, since the sensitivity to social influence is implemented at the agent level, population heterogeneity can be introduced and agents’ sensitivity to social influence can be modeled as an endogenous trait depending on agents’ status itself (see section on Robustness Checks). 7
Step 3. Deference attribution: The “sour grapes” heuristic
After having defined the quality of its interaction partners, agent i has to determine the amount of deference aij that, to his or her eyes, each agent j should receive. To model this micro-level gesture, we rely on Gould’s (2002:1149) intuition that “it is painful to pay attention to another person if the favor is not repaid.” Thus, we assume that the amount of deference that a given actor is willing to give an alter is partly driven by a concern for reciprocation. Actors interpret unreciprocated deferential gestures as a sign of disrespect and, since they value being respected (Anderson et al. 2012), they are hurt by the lack of symmetry.
We formally represent this argument with equation (6a) and (b). In each dyadic deferential exchange, our agents follow a simple behavioral rule. First, they have to compute the “difference in dyadic deference” ddd
ij
between the amount of deference aij
that agent i gave to agent j and the amount of deference aji
that i received from j in their last encounter. Then, according to the value of this difference, they decide the amount of deference aij
deserved by the current partner. In particular, as stated by equation (6a), when ddd
ij
is null or negative, meaning that the focal agent i has received the same or more deference than he or she gave to j, i assigns to j an amount of deference proportional to the perception he or she has of j’s quality (similarly to what happens at the outset, see equation 2). In this case, indeed, the agent’s need of being respected is satisfied. By contrast, equation (6b) tells us that, when ddd
ij
is positive, meaning that the focal agent i has given j more deference than he or she has received from j, i reacts by subtracting an amount of deference that is proportional to the excess of deference he or she gave j from the amount of deference that he or she gives j on the basis of his or her perception of j’s quality (qij
). Since agent’s need for respect is violated, he or she overreacts by punishing nonreciprocators.
Thus, equation (6a) and (b) represents Gould’s assumption that deferential gestures are driven by a concern for symmetry. However, differently from previous work, we model this concern as a simple cognitive heuristic following the logic of a sour grapes mechanism (see Elster 2007:35, 48). In particular, we assume that actors, instinctively, or even unconsciously, react to deferential gestures as Aesop’s fox. As long as ego’s partner is equally or even more deferent toward ego than ego is to him or her, ego would honestly assess the amount of deference to confer upon his or her partner, basing his or her consideration on his or her perception of the partner’s quality (see equation 6a). By contrast, when ego is more deferent to his or her partner than the latter is to him or her, ego’s desire for respect goes unfulfilled, and he or she reacts by changing the amount of deference his or her partner receives. Namely ego applies a deference penalty which is proportional to the excess of deference ego attributed to his or her partner in their last encounter (see equation 6b). As in Aesop’s fable, in our model of deference exchanges, the value subjects confer to an object (i.e., the deference alter receives) is not only determined by its real value (i.e., alter’s perceived quality) but also by their capacity to benefit from it (i.e., receiving congruous deference attribution from alter).
Finally, as with other core parameters, this concern for symmetry in deference exchanges is modeled at the agent level through parameter si , thus allowing for individual-level variation in the intensity of the sour grapes heuristic. Namely, agents with si = 0 are not concerned with being reciprocated, and their deferential gestures are exclusively based on their quality perceptions. By contrast, agents with si = 1 are maximally sensitive to asymmetries in deference attributions and determined to sanction even the smallest difference in dyadic deference. In some variants of the model, we even make the concern for symmetry endogenous to agents’ status itself. Namely, we assign low sensitivity to unreciprocated deference attributions to low-status actors in order to capture the fact that low-status individuals may be particularly interested in pursuing high-status actors and therefore more willing to accept the psychological costs of having their status attributions go unreciprocated (see section on Robustness Checks).
Step 4. Status update: The “averaging” heuristic
After all deferential gestures have been exchanged, the last step of the model’s dynamic requires the computation of each agent’s status and the consequent status hierarchy at iteration t. While Gould (2002) and LPT (2009) models compute status as the sum of all status attributions an agent has received, we rely instead on a “(temporally weighted) averaging heuristic” that takes into account the contextual cues that real-world actors use.
Experimental evidence on the widespread use of the availability and the anchoring heuristics (see Gigerenzer and Gaissmaier 2011) suggests that actors, when estimating certain properties, rely on contextual cues that are cognitively accessible and salient. In our case, we assume that the estimation of actors’ overall status is affected by (1) deferential gestures of similar size that occur quite frequently, (2) deferential gestures that occur rarely and are extraordinary high or low, and (3) deferential gestures that occurred more recently.
The specific form of averaging heuristic we propose is formalized in equation (7) in which we take the average of all the deference gestures aij
received by a given agent. In particular, we exploit two basic properties of the average measure—that is, its capacity to capture the central tendency of a distribution and its sensitivity to extreme values—in order to capture the consistency of deferential gestures across all the “evaluators,” and to take into account particularly positive/negative deference attributions (for experimental evidence on the averaging heuristic, see Soll and Larrick 2009). Finally, we model the intuition that more recent deferential gestures are cognitively salient, by making them count more in agents’ perception of others’ status. This is achieved by weighting each deferential gesture for the ratio between the iteration (t*) in which it was received and the current iteration (t). Namely, the more remote a deferential gesture is, the less important it is.
8
With:
t (current iteration);
both t and
The model’s macroscopic outcomes
Conceptually, the basic logic behind the formal model described so far is simple. While social influence, in the form of an imitation heuristic, should trigger a “rich-get-richer” dynamic, thus a greater gap between agents’ quality and their final status as well as higher status inequality, ego’s concern for symmetry and the deference penalties given to alters that do not reciprocate should trigger a “rich-get-less-rich” dynamic that counterbalances the effect of the first heuristic. Although the models’ details differ, these were precisely the theoretical expectations formulated by Gould (2002:1146, 1149) and LPT (2009:766).
However, as our reanalysis of Gould’s (2002) and LPT’s (2009) model suggests (see Appendix B), and the analysis of our own model will confirm in greater detail, the population-level consequences of social influence and symmetry concern are less univocal than one may expect. These consequences, indeed, depend on the specific way these mechanisms are modeled and on the specific measures one adopts to monitor their macroscopic outcomes. Thus, the formulation of ex-ante facto theoretical expectations should not be entertained lightly. 9
For this reason, we do not evaluate our model in relation to a set of a priori theoretical expectations concerning the effects of the core mechanisms. Our benchmark is instead the macroscopic regularities, discussed in the introduction, which are distinctive of the distribution of many “status cues” such as income, wealth, or social ties. Our aim is to assess the conditions under which the formal model presented in the previous section generates the qualitative form of these macro-level patterns. Namely, we study the macroscopic behavior of the simulation model using three indicators.
First, to assess the extent to which our model generates an increasing gap between agents’ quality, talent, or value and the status position they achieve, we follow LPT (2009:775) and compute the average absolute difference between the status each agent reaches at the end of a given iteration t (Sit
) and his or her intrinsic quality Qi
at the outset (equation [8])—this measure will be referred to as status dispersion or “status–quality gap.”
Second, to assess the extent to which our model generates a growing mismatch between actors’ rank in the hierarchy of quality and their rank in the deference-based status hierarchy, we follow LPT (2009:773) and compute the Spearman’s rank correlation coefficient between the agent’s rank in the hierarchy of intrinsic quality at the outset (
Finally, to assess the extent to which our model generates increasing inequality in the distribution of status, we follow well-established practices in the study of asymmetric distributions such as income and wealth and compute the Gini coefficient of the distribution of agents’ status at the end of a given iteration t. A Gini of 0 corresponds to absolute equality, while a Gini of 1 represents a winner-take-all scenario.
As mentioned before, previous authors have described status hierarchies as tending toward winner-take-all inequality without never reaching it (Gould 2002:1149), but they did not use a direct indicator of distributive inequality in order to assess whether the mechanisms they postulate actually generate this trend. The Gini coefficient is not always an appropriate measure to detect a hidden cumulative advantage mechanism (see Bask and Bask 2003; Van De Rijt 2013). However, when the measure of Gini is applicable, a deep relation exists between its value and the degree of asymmetry of the underlying cumulative probability distribution (see Giorgi and Nadarajah 2010; Yitzhaki and Schechtman 2013:ch. 5) and trends in Gini can be used as an indicator of how much asymmetric, thus concentrated, the distribution of a given resource has become (see, for instance, Dragulescu and Yakovenko 2001a, b; Newman 2005:section 3.4). For this reason, we rely on it to study the population-level consequences of our model in terms of status inequality. 10
Results
The four-step model described in section Model Dynamic was simulated for an artificial population of 30 agents over 100 iterations (2,000 for robustness checks). This choice facilitates the comparison with previous models while substantially extending the time window the model’s behavior is monitored (LPT 2009:772 study 30 agents but limit themselves to 20 iterations). In this section, we report on the simulated trends of our three outcomes of interest, the status–quality gap, status–quality re-ordering, and Gini. In addition, to shed light on the micro-level dynamics from which these population-level trends emerge, we also analyze typical agent-level status trajectories. We first consider a scenario in which core attributes are distributed homogeneously across the agents and then move to consider scenarios that incorporate individual-level heterogeneity. In brief, we find that the variants of the model in which we assume status-dependent forms of agent heterogeneity bring about aggregate behavior more in line with the empirical patterns of real-world distributions.
Status hierarchies in artificial homogenous societies
First, we study a scenario in which all three individual-level attributes are homogenous across agents (and stable over time), that is, all agents have the same propensity to interact with status-dissimilar others (heterophily, h), the same propensity to imitate others’ deferential gestures (imitation, w), and the same sensitivity to deferential differences in dyadic encounters (symmetry, s). We sampled the entire parameter space by simulating over the entire range of each parameter (from 0 to 1 for “w” and “s,” and, from 0.1 to 1 for “h”) considering 0.1-unit changes. We analyzed the model’s behavior over 1,210 parameter combinations; each parameter combination was replicated 100 times to assess the variability of the model’s outcomes due to its stochastic elements. 11
Figure 1 visualizes the evolution over 100 time periods of our three measures of interest under the assumption of “homogeneity.” To increase readability, the figure only shows simulated trends for extreme values of agents’ sensitivity to imitation (w) and symmetry in deference (s), and for low (h = 0.1), intermediate (h = 0.5), and high levels (h = 1) of heterophily.

(Experimental condition: agents are homogenous on all core parameters). Evolution of the simulated values of Status–Quality gap (decibel scale; top panel), Status–Quality re-ordering (ρ; central panel), and status inequality (Gini; bottom panel) over 100 iterations (x-axis) as a function of agents’ imitation propensity (w; lines), heterophily (h), and symmetry (s; columns). Values are averaged across 100 replications for each parameter combination and time period (whiskers for 95 percent confidence intervals). N = 30 agents.
Let us consider the status–quality gap (upper panel). First, results show that, under various combination of parameters, the more agents’ imitate others’ deferential judgments (black plots, w→1), the greater, on average, the disconnect over time between agents’ status and their initial quality. Second, as heterophily increases (h→1), thus agents are more likely to experience status-distant encounters, the status–quality gap is smaller and grows more slowly, and the effect of imitative behaviors (w→1) is weaker. Third, variation in symmetry, namely greater intolerance to unreciprocated deference attributions (s→1), does not actually counterbalance, in the aggregate, the effect of social influence.
Results for the measure of status–quality re-ordering are murkier (central panel). In particular, the effect of imitation (w→1) is visible only in a world of strong heterophily (h→1), and it goes in the direction of greater, not lower, coherence between quality and status hierarchies. Whereas greater concern for symmetry (s→1) leads to more frequent reshuffling of agents’ quality/status rank.
Finally, we observe contrasting trends with respect to the Gini coefficient (bottom panel). Imitation (w→1) leads to high levels of status concentration (with Gini oscillating around relatively high values, i.e., 0.45) only when all agents strongly value status similarity (h = 0.1), while as we simulate more heterophily-oriented agents (h = 0.5, for instance), the effect of imitation becomes weaker, and it disappears under the all-to-all network condition (h→1). The same holds for the counterbalancing effect of symmetry concern.
To determine the general character of these results, we run linear regression for each of the status measures on the entire set of 1,210 parameter combinations (Table 2, panel A). While the plots described previously well visualize the nonlinear nature of the major population-level consequences of our model, we rely on the linear approximation of regression models to test the extent to which the aggregate effects can be generalized across the entire parameter space (for this kind of regression-based sensitivity analysis, see Fararo and Butts 1999:51-52; see Leombruni and Richiardi 2005, in agent-based modeling, see Railsback and Grimm 2011:287; and see Saltelli, Chan, and Scott [2000] 2008:24-25, 123-26, 280-82; for a discussion of it in economics).
Ordinary Least Squares Regression Analysis.
Note: Estimates for heterophily (h), imitation (w), symmetry (s), and quality misperception (e). The units of analysis are the 2,420 (for panel A) and 72 (for panel B) parameter combinations under which the models were simulated. For each of them, we computed the average value of the variables of interest over 100 replications at the 100th iteration.
Table 2 (panel A) shows that (1) agents’ sensitivity to imitation (w) has a positive net effect on the amount of both status–quality gap and status concentration observed in our virtual worlds. Instead, there is no general, net effect with respect to status–quality re-ordering. (2) Agents’ concern for symmetry—thus the intensity of the sour grapes heuristic—, has a negative net effect on status–quality re-ordering and status concentration but a positive net effect on the amount of status–quality gap. Finally, (3) agents’ heterophily, thus their tolerance for status-dissimilar interactions has a negative net effect on status–quality dispersion and on status concentration but a positive net effect on status–quality re-ordering. 12
Two main conclusions can be drawn from these results. First, under the assumption of agents’ homogeneity (on h, w, and s), the core mechanism of cumulative advantage, based on the imitation heuristic, and its counterbalancing mechanism of symmetry concern, based on the sour grapes heuristic, do not have univocal macroscopic effects. In particular, the former generates more status–quality gap and more status concentration over time (even though Gini values are not particularly high), but it does not have a similar effect on status–quality re-ordering. By contrast, the latter works as a counterbalancing force only with respect to status concentration, while it enhances the status–quality gap and status–quality re-ordering rather than containing them. Second, agents’ propensity to interact with status-dissimilar agents (h) plays a crucial role in the model’s dynamic. On the one hand, as visible from the regression results, this is the only feature that has univocal effects on the three outcomes of interest: the more we approximate an all-to-all network scenario (i.e., when “h” increases), the smaller the gap between quality and status (in terms of both their absolute value, i.e., status–quality gap, and of rank distribution, i.e., status–quality re-ordering), and status concentration, that is, Gini coefficient. Before we turn to different scenarios, let us better understand the micro-level dynamic underlying these aggregate patterns.
Status trajectories in artificial homogenous societies
Figure 1a shows the status trajectories of three typical agents. The graph in the upper-left corner shows that, when agents interact locally (w = 0.1) and are virtually insensitive to both symmetry concern and imitation (s = 0 and w = 0), their status varies but no rich-get-richer dynamic appears. By contrast, as the plot in the upper-right corner suggests, when social imitation is maximal (w = 1), small quality differences at the outset turn into increasingly large status differences over time. Maximal concern for symmetry (s = 1) mediates this effect (bottom-left corner): in fact, the status trajectories of medium- and low-quality agents are closer to each other, whereas high-quality agents continue to achieve greater status, although more irregularly. Finally, full convergence in status trajectories is reached under the condition of maximum heterophily, in which each agent interacts with everyone else (h = 1).

(Experimental condition: agents are homogenous on all core parameters). Evolution (over 100 iterations, x-axis) of the status (y-axis) of the agents ranked 1st, 15th, and 30th on the exogenous hierarchy of the intrinsic quality Qi. For each agent, status values are averaged over 100 replications of the model and they are plotted on a logarithmic scale.
To explain the numerical origin of the equalizing effect of heterophily (h→1), let us consider the simplified scenario in which there are only three artificial agents with the following status at the outset: A0 = 0.05, A1 = 1.25, and A2 = 1.12. Let us also imagine that there is no random reassignment of intrinsic quality at each iteration (i.e., the first term of equation 5 is absent), agents are fully sensitive to social influence (w = 1), and they are insensitive to unreciprocated deferential gestures (s = 0). Under these assumptions, when each of the three agents interact with everyone else (h = 1), the combination of equation (5) and (6a/b) leads to the following dyadic attachments aij : A0 = (0.05, 0.05), A1 = (1.25, 1.25), and A2 = (1.12, 1.12). As a consequence, since the status of each agent is computed as the mean of the attachments received (see equation [7]), each agent will end up with the same status as at the outset. By contrast, if A0, A1, and A2 are not forced to interact with everyone else (0 < h < 1), this vicious loop is interrupted because there will be no longer perfect correspondence between the set of attachments received at time t and those received at time t + 1.
This scenario never fully occurs in our simulations because quality perceptions are always affected by misperceptions (e), however, it helps to understand why agent-level status trajectories (Figure 1a) and the resulting macro-level status dynamics (Figure 1) do not produce status differentiation when agents interact globally. Previous models could not see this phenomenon, partly because they added instead of averaging dyadic deferential gestures (with the undesirable effects that we document in Appendix B), and partly because they only studied an all-to-all-interaction scenario.
Status Hierarchies in Artificial Heterogeneous Societies
Since widespread heterophily leads to unrealistic macro outcomes, and overwhelming evidence suggests that status-similar interactions are frequent, although not exclusive, we now relax the assumption of agents’ homogeneity in their tolerance of status-dissimilar interactions. In particular, following the empirical literature discussed in the section on Model Dynamic, we assume that agents’ tolerance for status-dissimilar others varies according to their status. Namely, we simulated the model by assigning low-status agents greater tolerance toward interactions with status-dissimilar agents so that low-status agents accept interactions with both low- and high-status agents, whereas high-status agents tend to interact among themselves. This, we believe, is a realistic scenario, especially in social settings where high-status actors have the monopoly over important resources and low-status actors may be willing to endure asymmetric relationship in the attempt to secure some of these resources. 13
The macro-level outcomes of this scenario are presented in Figure 2 for a set of 36 parameter combinations covering the entire parameter space defined by the two agent-level attributes that are still homogenous across agents, that is, agents’ propensity to imitate others’ deferential gestures (w) and agents’ concern for symmetry (s).

(Experimental condition: status-dependent heterogeneity on agents’ propensity h to interact with status-dissimilar partners). Evolution of the simulated values of Status–Quality gap (decibel scale; top panel), Status–Quality re-ordering (ρ; central panel), and status inequality (Gini; bottom panel) over 100 iterations (x-axis) as a function of agents’ sensitivity to imitation (w; lines) and symmetry concern (s; columns). Values are averaged across 100 replications for each parameter combination and time period (whiskers for 95 percent confidence intervals). N = 30 agents.
Let us start with the simulated status–quality gap (upper panel). Compared to Figure 1, this second scenario in which heterophily is heterogeneously distributed still produces the expected effect for imitation (w→1), however, it is better at modeling the counterbalancing effect of the sour grapes heuristic: as agents’ concern for symmetry increases (s→1), the effect of imitation on the status–quality gap becomes less strong.
Results for the “status–quality re-ordering” measure (central panel) also differ from the homogenous society scenario. We find again that agents’ intolerance to unreciprocated deference attributions (s→1) increases status reshuffling. In addition, however, the model is now better at producing the effect of the imitation heuristic (more imitation leads indeed to less coherence between quality and status hierarchies).
Finally, the new scenario is consequential for trends in the Gini coefficient (bottom panel). While the counterbalancing effects of the imitation and sour grapes heuristics are confirmed, two new regularities emerge. First, the absolute levels of status concentration are, under the new condition, much higher, with a Gini coefficient around 1, for moderate to high level of social influence (w). This effect persists even when agents’ have strong symmetry concern (s) and thus give strong deference penalties. Second, a complex interaction between the two mechanisms emerged. When both the punishment associated to the sour grapes heuristic (s→1) and the importance of imitation (w→1) increase, we find less, not more, status equality over time—a counterintuitive result that Gould (2002:1159) was able to anticipate in his theorizing, but that he could not generate with his model (the origin of this result is explained in endnote 18). The regression-based sensitivity analysis reported in Table 2 (panel B) confirms that these patterns can be generalized across the model’s entire parameter space. 14
In sum, moving from an artificial world in which agents share the same preferences for status-different interactions to one where low-status agents interact with both status-close and status-distant agents, whereas high-status agents tend to interact among themselves, has produced a macroscopic behavior of simulated status hierarchies that is improved in the following three respects: (1) the counterbalancing effect commonly associated with the symmetry concern mechanism is now tangible also with respect to the “quality-status gap”, (2) the amplifying effect of imitation is now also visible with respect to quality-status re-ordering, and (3) status concentration (Gini coefficient) now reaches fairly high levels, thus indicating that our model, under specific conditions, can also generate status distributions that approximates without, however, ever reaching winner-take all structures. The theoretical logic behind the formulation of the two core, counterbalancing mechanisms is corroborated by the population-level outcomes the model generates.
Status trajectories in artificial heterogeneous societies
The analysis of the micro-level status trajectories (Figure 2a) generated by the model in which agents are heterogeneous in their propensity to interact with status-dissimilar others confirms that both cumulative advantage and its counterbalancing mechanism of symmetry concern generate individual-level effects that are in line with our theoretical expectations.

(Experimental condition: status-dependent heterogeneity on agents' propensity h to interact with status-dissimilar partners). Evolution (over 100 iterations, x-axis) of the status (y-axis) of the agents ranked 1st, 15th, and 30th on the exogenous hierarchy of the intrinsic quality Qi. For each agent, status values are averaged over 100 replications of the model and they are plotted on a logarithmic scale.
When neither imitation nor symmetry are at work (w = 0 and s = 0), status trajectories fluctuate randomly. By contrast, when imitation is maximal (w = 1), agents’ status trajectories show strong rich-get-richer dynamics, in which the agents with highest and even moderately high intrinsic quality progressively diverge from those at the bottom of the status hierarchy. This trend is counterbalanced, however, when symmetry concern increases. Even when agents punish deference asymmetries only moderately (s = 0.4), the status trajectories of the agents at the top and the bottom of the intrinsic quality hierarchy continue to diverge, whereas agents with “intermediate” initial quality progressively experience status decrements and move closer to the bottom of the status distribution. Finally, when symmetry concern is maximum (s = 1), the cumulative advantage component of the model is completely counterbalanced by the sour grapes heuristic: the status trajectory of the top agents, under the pressure of strong deference “penalties” from low-status agents, converges with the trajectory of the agents at the bottom of the quality hierarchy.
To understand this phenomenon, let us consider a low-status agent A0 and a high-status agent A1. Under the assumption of status-dependent asymmetric interactions, A0 is likely to accept to interact with A1, whereas A1 will not interact with A0 except at the model’s initialization. In terms of deference gestures, since at the outset A0 is likely to receive an amount of deference from A1 that is lower from what it gave to A1, in subsequent iterations A0 will confer negative deferential gestures to A1, thus decreasing A1 overall status. One may wonder whether this process may be counterbalanced by the deference A1 could receive from its status-similar partners. This is, however, unlikely, since these attachments, coming from status-similar others, are likely to be small in absolute value (see equation 6a and b). In sum, as the concern for symmetry increases, high status individuals will receive an increasing number of negative deference gestures, and their status trajectories may get closer to those of the low-quality agent. 15 In the aggregate, these micro-level dynamics explain the inverse relationship between symmetry and levels of quality-status re-ordering and Gini observed in Figure 2.
Robustness checks
To test the robustness of the population-level patterns generated under the assumption of status-dependent asymmetric interactions, we introduced additional agents’ heterogeneity in our artificial society. First, we removed the assumption that agents are homogenous in their concern for symmetry “s” (see the section on Model Dynamic, equation 6a and b). In particular, since in the previous scenario we assumed that low-status actors are willing to interact with high-status actors for instrumental reasons, here we also consider the possibility that low-status actors are less sensitive to unreciprocated deferential gestures. Since deferential asymmetries are more likely to occur among status-distant agents, low-status actors need to put up with the scorn of unreciprocated deferential gestures if they want to seek high-status relationships. In contrast, since high-status actors tend to interact among themselves, it is plausible to assume that they will develop an hypersensitivity to relatively small differences in the amount of deference exchanged (on the long history of the concept of the “narcissism of minor differences,” see Block 1998). 16
Figure 3 visualizes the model’s macroscopic behavior under this additional assumption for six values of agents’ propensity to imitate other deferential gestures (w), which is the only agent-level attribute that is still assumed to be homogenously distributed across the population. The following four main findings are worth reporting: the stronger the imitation heuristic (w→1), (1) the greater, on average, the disconnect between agents’ status and their initial quality (left plot); (2) the greater, on average, the lack of coherence between quality and status hierarchies in the aggregate (i.e., “rho” decreases; central plot); (3) the greater the increase in status concentration, even though this effect is not linear for all levels of social influence (w). Finally, (4) the model’s dynamic is still capable to generate fairly high Gini’s absolute values, thus suggesting that the imitation heuristic can lead toward winner-take-all-like distribution of status.

(Experimental condition: status-dependent heterogeneity on agents’ propensity h to interact with status-dissimilar partners and on agents’ sensitivity s to symmetry concern). Evolution of the simulated values of Status–Quality gap (decibel scale, top panel), Status–Quality reordering (ρ; central panel), and status inequality (Gini; bottom panel) over 100 iterations (x-axis) as a function of agents’ sensitivity to other deference attributions (w; lines). Values are averaged across 100 replications for each parameter combination at every time period (whiskers for 95 percent confidence intervals). N = 30 agents.
At the micro level (Figure 3a), we observe that, differently from previous scenarios in which agents share the same concern for symmetry, the status trajectory of the agents at the top of the initial hierarchy of intrinsic quality diverges from the trajectory of low-status individuals, even under adverse conditions. This occurs because low-status agents are now more tolerant of unreciprocated deferential gestures and therefore do not retaliate with strong deference penalties.

(Experimental condition: status-dependent heterogeneity on agents' propensity h to interact with status-dissimilar partners and on agents' sensitivity s to symmetry concern). Evolution (over 100 iterations, x-axis) of the status (y-axis) of the agents ranked 1st, 15th, and 30th on the exogenous hierarchy of the intrinsic quality Qi. For each agent, status values are averaged over 100 replications of the model and they are plotted on a logarithmic scale.
Finally, we also relax the assumption of homogeneity in imitation (see the section on Model Dynamic, equation 5). Empirical network studies (see, among others, Campbell, Marsden, and Hurlbert 1986; Huang and Tausig 1990; Lai, Lin, and Leung 1998) suggest that actors have different access to information according to their status, high-status actors being more and better informed than low-status actors. As a consequence, we assume that high-status agents are less sensitive to social influence than low-status agents. 17
Figure 4 visualizes the model’s macroscopic behavior under this additional assumption. This is the most complex scenario, but the simplest in terms of parameter structure, thus we were able to simulate it over a longer temporal window, namely 2,000 iterations. In this way, we were also capable to test the model’s robustness over the long run. Under this scenario containing (specific forms) of status-based heterogeneity on all agent-level attributes, we find patterns that, once again, are coherent with our expectations. Indeed, the model still produces (1) a growing gap between agents’ initial quality and their final status (left plot), (2) a progressive disconnect between agents’ rank within the initial hierarchy of quality and their position within the status hierarchy (central plot), and (3) a sizable growth in the concentration of status, hence in the asymmetry of the underlying distribution, as measured by the Gini coefficient (right plot). Moreover, each of these trends reaches a plateau in the long run, thus suggesting that the imitation heuristic—which is responsible for the process of cumulative advantage—and the sour grapes heuristic—which should counteract the amplifying effect of the previous mechanism—are properly represented and well balanced within our model. 18

(Experimental condition: status-dependent heterogeneity on agents’ propensity h to interact with status-dissimilar partners, on agents’ sensitivity s to symmetry concern and to other deference attributions w). Evolution of the simulated values of Status–Quality gap (decibel scale; top panel), Status–Quality re-ordering (ρ; central panel), and status inequality (Gini; bottom panel) over 2,000 iterations (x-axis). Values are averaged across 100 replications for each parameter combination and time period (whiskers for 95 percent confidence intervals). N = 30 agents. Last Panel: Status (y-axis) of the agents ranked 1st, 15th, and 30th on the exogenous hierarchy of the intrinsic quality Qi . For each agent, status values are averaged over 100 replications of the model and they are plotted on a logarithmic scale.
Overall, considering the set of simulation results presented in this section, we conclude that the introduction of status-based heterogeneity with respect to symmetry concern and imitation does not alter the qualitative structure of the aggregate patterns when compared to the model in which heterogeneity is limited to heterophily.
Discussion and Conclusion
In human (Gould 2002; Henrich and Gil-White 2001; Martin 2009) and animal societies (Chase 1980; Bonabeau, Theraulaz, and Deneubourg 1999) alike, status hierarchies and inequality are omnipresent. In this article, we focused on deference-based status hierarchies, that is hierarchies that appear when actors rely on status cues like income, wealth, education, or other socially constrained, individual-level characteristics to determine the amount of respect, esteem, or prestige that a given actor deserves.
Since deference-based status hierarchies are difficult to measure, we adopted as our empirical benchmark some basic features that are common to virtually all distributions of status resources—the latter being easier to quantify. These recurrent macroscopic features are a large, increasing gap between the underlying actors’ quality, talent, or value, and the amount of resources the actor cumulates, and, on the other hand, high, potentially increasing over time, asymmetry, thus distributive inequality. In addition, we noted that some strongly asymmetric distributions, combine strong, stable macro-level asymmetry with constant rank re-ordering at the micro level; a phenomenon, we suggest, that may also characterize deference-based status hierarchies. This article is a direct attempt at modeling dyadic deference gestures to study under which conditions the aggregation of a myriad of local, dyadic deference exchanges driven by counterbalancing micro-level mechanisms, that is, socially influenced quality perceptions and deference penalties for unreciprocated deference attributions, lead to status hierarchies that qualitatively reproduce the three macroscopic patterns summarized above.
Within the large scholarship on status hierarchies, two formal models, i.e., Gould (2002) and LPT (2009), explicitly model dyadic deferential gestures and the sequence of cognitive and relational evaluations driving them and consider two of the abovementioned macroscopic patterns, namely the gap in magnitude and rank between actors’ quality and status. We re-implemented these two models within a common agent-based computational framework and reanalyzed them. Having performed a more extended analysis of the parameter space than the numerical analysis presented by the authors (see Appendix B), we found that (1) the macroscopic outcomes expected from the micro-level mechanisms of social influence and reciprocity actually emerge only within certain regions of the parameter space. This should be considered a problem at least until realistic parameter values remain unknown. (2) Some macroscopic trends are unrealistic, for instance, the unlimited, exponential growth of the status–quality gap. (3) Finally, neither Gould’s nor LPT’s model generate realistic macro-level patterns with respect to the indicator of status inequality (i.e., Gini coefficient).
These inconsistencies notwithstanding, these previous models contain important theoretical insights. Thus, differently from many replication studies, whose main goal is to show that part of the original results could not be replicated (see, for instance, Galan and Izquierdo 2005; for an overview of different replication strategies, see Hales, Rouchier, and Edmonds 2003; Meadows and Cliff 2012; Van de Rijt, Siegel, and Macy 2009; Wilensky and Rand 2007; Will and Hegselmann 2008), we followed the “tapas” (standing for “Take A Previous model and Add Something”) principle —according to which “one takes an existing model and successively explores the assumption space through incremental additions and/or the relaxation of initial assumptions” (see Fagiolo, Moneta, and Windrum 2007:219). Namely, we enhanced previous models with the aim of developing a more general and realistic model of the emergence of deference-based status hierarchies.
We pursued this goal by introducing three major substantive novelties. First, we moved away from the assumption of utility maximizing/optimizing actors and postulated instead that deferential gestures are driven by simple cognitive heuristics, like imitate-the-majority for quality perceptions and sour grapes for dyadic deference attributions. On the basis of the empirical and experimental evidence available, these heuristics are consistent with the way human cognition (i.e., in determining what is cognitively salient) and emotions (i.e., distaste for disrespect) work. Second, we introduced a more general mechanism of partner selection based on status similarity that improves over previous models’ assumption that deferential gestures take place within an all-to-all network. Our framework encompasses both scenarios in which patterns of interactions are local and occur mainly among status-similar agents, and scenarios in which dyadic interactions occur among any and all pairs of alters. Finally, we implemented the model’s core parameters as actor-level attributes rather than homogeneous, population-level properties. This allows for the inclusion of various forms of heterogeneity.
The flexibility of the agent-based computational methodology is what made these substantive changes possible. Although this simulation method is still used in economics within a utility-maximizing and/or game-theoretic framework (see, for a treatment of ABM entirely based on this, Shoham and Leyton-Brown 2009), it is not, per se, limited to this approach. The cognitive and emotional heuristics we implemented are, we believe, a good example of the generality and flexibility of the computational method. The latter comes with a cost, however. A common criticism (see for an early statement, Sørensen 1976; see also Gould 2002:1169-70; from the ABM perspective, see Axtell 2000) concerns the absence of close-form analytical solutions, and the consequent uncertainty about the model’s behavior for the regions of the parameter space that are not sampled. Especially when empirical data are deficient, sensitivity and robustness analyses constitute the crucial tool to handle this problem (on its importance in the analysis of ABMs, Helbing and Bialetti 2012, 42, 48, 50; see Railsback and Grimm 2011:ch. 23). To make this operation possible, it is necessary to constrain (at least) the model’s major parameters to vary on a defined and meaningful interval. This is what we did. Thus, differently from previous models, we could study our model over a range of parameter values that covers its entire parameter space.
On these substantive and methodological bases, we obtained three results of general interest. First, we found that specific interaction patterns strongly affect the functioning of the two core micro mechanisms, namely the capacity of the imitate-the-majority heuristic to trigger a process of cumulative advantage and the capacity of the sour grapes heuristic to counterbalance it. In particular, the more actors value interaction with status-similar others, the more the combination of these two mechanisms produces status hierarchies with features qualitatively similar to those of real-world status cues/indicators (i.e., increasing gap between actors’ quality and status and large status asymmetry). Second, we found that a specific form of status-based heterogeneity in actors’ propensity to interact with status-dissimilar others is especially consequential for the proper functioning of the model. In particular, when low-status actors interact with both low- and high-status actors, whereas high-status actors mainly keep it to themselves, a considerable amount of status concentration is reached, to the point that the emergent status hierarchies tend toward winner-take-all distributions. It is also under this condition that the model’s dynamic is able to generate, consistently over the entire parameter space, the counterbalancing effect of the sour grapes heuristic. Remarkably, these results are robust and do not show any qualitative change when other forms of status-based heterogeneity are introduced.
Finally, our simulation showed that the mechanisms of social influence and symmetry concern should not be expected to have the same aggregate effect for all dimensions of status distributions. In fact, while, under certain interaction regimes, the imitate-the-majority heuristic is likely to trigger a cumulative advantage process that leads to greater status–quality gap, shuffling in ranks, and status concentration, the sour grapes heuristic counterbalances this effect only with respect to the status–quality gap and the status concentration. In contrast, the sour grapes heuristic produces macroscopic consequences going into the opposite direction with respect to status–quality re-ordering. This fact, a posteriori, is easily understood, since deference penalties essentially act, in our model, as a constant source of noise that provokes rank switching—LPT (2009:780) had a similar intuition when they hypothesized that “symmetry lengthens the time it takes for status position to stabilize.” Our analysis of typical agents’ status trajectories also suggests, however, that status re-ordering affects agents with intermediate quality much more than those at the top/bottom of the quality hierarchy.
We believe that these results are important for at least three general reasons. First, as recent methodologically sophisticated studies by sociologists (see Van de Rijt 2013; Van de Rijt, Shor, Ward, and Skiena 2013), economists (Bask and Bask 2013), and physicists (see Grabowicz and Eguiluz 2012) have documented, it is difficult to ascertain when a cumulative advantage process is in place using observational data and what are the factors that contain its inequality effect. By producing macro-level statistical regularities on the basis of clearly defined micro-level mechanisms, our work provides a useful benchmark and a flexible computational device that can be widely used to study cumulative advantage and counterbalancing mechanisms in very different empirical settings. Second, as Batty (2006:594, 595) noted in his study of cities’ population, stochastic growth models that contain only cumulative advantage mechanisms are not able to generate realistic trends in rank re-ordering. In this respect, our work combines a stochastic growth models (this is the part of the model related to the imitate-the-majority heuristic) with a substantive mechanism, the sour grapes heuristic that is able to generate a varying amount of rank shifts over time. Finally, the strength of our findings is corroborated by the fact that we generated fairly strong asymmetric status distributions (as reflected by the high Gini coefficients) under “unfavorable” conditions for their emergence (namely uniform distributions and symmetric distributions varying from negative to positive infinite, see Farmer and Geanakoplos 2008:§ 6.4 and 6.9).
In conclusion, we highlight three directions for further research. First, although we have already started to pursue this line of analysis (preliminary results are available upon request), a necessary step to generalize our model to large-scale, real-world social groups is to study the model’s behavior for larger populations of agents. Second, a theoretical modification to further increase the realism of the model is to conceive actors’ status as a combination of deference gestures received and of the status of those providing deference. This would make it possible to extend the comparison of our model to Bothner et al.’s (2010) study, which shows, although under unrealistic behavioral assumptions, that the status of the deference senders can be consequential for trends in status inequality. Third, at the moment, none of the core parameters of the model are empirically calibrated. Ideally, if we could estimate, for instance, individual sensitivity to others’ deferential gestures and to differences in dyadic deference, we may be able to constrain the functioning of the imitate-the-majority and the sour grapes heuristics, thus eliminating all those model outcomes that, although theoretically interesting, do not occur in the real world. Collecting appropriate empirical information on these individual-level attributes is not easy, however. Among the methodological options available, we regard lab and field experiments as especially promising. In particular, as done with respect to quality evaluations of cultural products (see Salganik and Watts 2009), one can develop an experimental design in which actors formulate quality evaluations and deference attribution under different partners’ behavior. This would make the empirical calibration of the ABM presented in this article possible.
Footnotes
Appendix A
Appendix B
Acknowledgments
We are deeply grateful to Freda Lynn for her help with the replication of the LPT's model and to Mikael Bask, Peter Hedström, and Arnout Van de Rijt for their insightful comments on a previous version of the article. The article was presented in workshops and research seminars at the Swedish Collegium for Advanced Study (Uppsala), Swedish Institute (Paris), Juan March Foundation (Madrid), EHESS (Paris), Institute for Futures Studies (Stockholm), ETH (Zurïch), University Diego Portales (Santiago of Chile), and at the annual meetings of the International Network of Analytical Sociologists (Stockholm, 2013) and American Sociological Association (New York, 2013). We thank the participants for their feedback, especially Christofer Edling, Filiz Garip, Michael Maës, Gloria Origgi, Jens Rydgren, Kate Stovel, and Robb Willer. We also thank SMR referees for their comments. Usual disclaimers apply.
Declaration of Conflicting Interests
The author(s) declared no potential conflicts of interest with respect to the research, authorship, and/or publication of this article.
Funding
The author(s) disclosed receipt of the following financial support for the research, authorship, and/or publication of this article: Part of the first author's preparatory work for this article benefited from the support of the “ERC Advanced Grant on Analytical Sociology” and of the RJ program “Segregation: Micro mechanisms and macrolevel dynamics” both currently run at the Institute for Futures Studies (Stockholm) under the direction of Peter Hedström.
