Abstract
This article addresses the question of how dystopian fiction can produce civic and ideological connections among audiences. To this end, we have drawn from different theoretical perspectives on public connectivity to show how audience involvement with fictional entertainment can forge clear links with the political sphere. In short, we offer a qualitative reception study that has yielded six features of dystopias: cognition, rejection of socially negative themes, warning, speculation, ideology, and narcosis. These features are empirically grounded in extensive qualitative research. Finally, based on the participants’ responses, we have proposed a specific reception strategy for the dystopian genre: dystopian imaginative engagement.
Popular Culture and Civic Connection
Kristina Riegert highlights the concept of politicotainment, a term which is used to express “the ways in which politics and political life are interpreted, negotiated, and represented by the entertainment industry, especially in drama series” (2007, p. 1). In the present study, we start from this foundational concept. However, we focus specifically on dystopia, which is one of the preeminent sociopolitical genres today (Moylan, 2000). In this regard, we are interested in revealing how audiences make sense of and interpret the different dystopian narratives, and whether these help them gain a better understanding of the world around them at some point. Thus, we start from the hypernarrative proposed by O’Donnell (2002), knowing that although an active audience does not necessarily imply active citizenship (Muller & Hermes, 2010), entertainment texts and cultural practices are important due to the fact that between the two, the social and political fabric can be interwoven (Hermes, 2005, p. 11). In this way, concepts such as cultural citizenship emerge, defined as the negotiation of norms, practices, meaning, and identity through which groups and individuals are socially shaped (Ong, 1999; Rosaldo, 1999; Stevenson, 2003).
In fact, based on data gathered from the discussion groups regarding the British series Eastenders, Buckingham (1987) deduced that young people debated real political issues based on the plots of this series. In the same vein, Scott et al. (2011) examined how first-time voters in the UK used the entertainment they consumed to make sense of UK politics: “popular culture is relatively more successful than the news media in allowing young people to conceive of relations between their personal experiences and wider public concerns” (2011, p. 510). Young people often mention the usefulness of TV series, as well as music and video games, for shaping their identities, drawing parallels between the personal and political spheres, and creating associations at the national level.
In Norway, for example, we have encountered the work of Nærland (2019), who has revealed five political features and three civic links that viewers attributed to political TV dramas. The findings of Buckingham (1987), Scott et al. (2011), and Nærland (2019) are in line with the definition offered by McGuigan (2005) of the cultural public sphere.
Dystopia as Sociopolitical Genre
Due to space limitations, we will briefly describe the dystopian genre in this section. As science fiction, dystopia is a speculative genre that question what if? (Moylan, 2000). Trotta and Sadri define dystopia “as fiction that explores social or political struggle” (2020, p. 4). They point out that in these stories, power structures continue to operate. At times they seem to work in an orderly and efficient manner, but on other occasions, they are portrayed as being on the verge of collapse. Thus, as explained by Levitas (2011) and Rosenfeld (2020), there are dystopias of different political ideologies. Therefore, the unwanted power structures, or lack thereof, will vary according to each author's values. In the same vein, Tower Sargent defines the dystopia as “a non-existent society described in considerable detail, and normally located in a time and space that the author intended a contemporaneous reader to view as considerably worse than the society in which that reader lived” (1994, p. 9). Likewise, Suvin describes the dystopia in the following way: A community where socio-political institutions, norms, and relationships between its individuals are organized in a significantly less perfect way than in the author's community […] as seen by a representative of a discontented social class or fraction, whose value-system defines perfection. (2000, p. 170)
In summary, what is striking is the overtly ideological nature of this genre, as well as the importance of the different roles involved in the narrative. Once the main traits of the dystopian genre have been revealed, we are interested on how these topics are interpreted by the audience, among other questions: how audience make meaning of it? acts as an element of reflection of the political or ideological environment? its ideological implications are grasped? Therefore, the aim of the present study is revealing how audiences make sense of and interpret the different dystopian narratives. Drawing upon a framework of media reception, we propose the following tool of gathering data.
Methodology
To determine the meaning that dystopias have for audiences, we have chosen to use one of the outstanding qualitative techniques in television reception studies, which are focus groups, as outlined by the research of Pitout (1998), Goldsteinet al. (2005), and Harrington (2019). In this regard, as pointed out by Barbour and Kitzinger (1999), focus groups are ideal for exploring people's experiences, opinions, desires, and concerns by means of “gathering a limited number of individuals who, through conversation with each other, provide information about a specific topic, issue or subject” (Savin-Baden y Howell Major, 2013, p. 375).
Along these lines, we were interested in discovering how the dystopian genre becomes meaningful for audiences, whether they are avid viewers of the genre or not. Consequently, as the genre is highly important at the moment of reception (Jauss, 1988) and may guide the reception process, participants were recruited and grouped according to their series preferences and knowledge of the genre. Thus, after making an open call on social networks and at universities, those who expressed interest were requested to fill in an initial form in which they were asked various questions about their television preferences in order to group participants according to five profiles: (Group 1, dystopian viewers) familiar with the dystopian genre (they could name a dystopian product); (Group 2, dystopian regular viewers) knowledgeable about the genre (they could name two or more favorite dystopias); (Group 3, regular viewers) highly familiar with audiovisual culture (they watch a wide variety of series and films, but not this specific genre); (Group 4, experts of communication) professors of Journalism and Audiovisual Communication and Advertising; (Group 5, not avid viewers) unfamiliar with series and films in general.
The participants in these groups had diverse academic and professional backgrounds (e.g., law and computer science), although with a certain predominance of university students of communication. Finally, due to the sociopolitical aspect of the genre, which is highly theoretical, we chose to create a final group comprised of experts who are university professors of journalism, advertising, and audiovisual communication (Group 4). In summary, the groups were composed of 5–7 people, for a total of 28 participants. Although the vast majority of participants are students of communication studies, there are people of other studies such as philology, law, economics, and genre studies (Groups 1, 3, and 5).
To stimulate conversation in the groups, a question sheet was designed to reveal the different meanings of the genre, following the indications of Krueger (1997a, 1997b, 1998), who recommends separating questions into four blocks: introductory, transitional, key, and closing, all preceded by each group giving a presentation. For the specific objectives of the study, the key and closing questions are relevant, as these blocks are used to delve into more specific questions to discover whether the genre under study influences the reception of a particular product. In this regard, as we realize that the concept of genre is too specific, we have chosen to briefly mention our understanding of this idea. Once the concept was clarified, we believed it was necessary to understand the participants’ conception of “dystopia,” and for them to talk about their preferred plots and characters of the fictional dystopias they remember. In short, the three key questions are worded as follows:
- “When we talk about film or television genres, we refer to a series of products that share certain characteristics. Following this logic, what comes to your mind when I mention the dystopian genre, or the word dystopia?” If they delve deeper into the genre, they are asked what characteristics they consider essential in the genre, as well as what they believe the directors want to express with it. - “Do you have a specific dystopian product in mind? It can be literary or audio-visual.” Other interesting questions to ask, if they do not arise spontaneously, are the plot of the story, the characteristics of the society represented in the fictional piece, the existence of villains, motivations of the protagonist, similarities between the story and real life, and the relevance of the plot. - “If the real world today were a dystopian work of fiction, what type would it be? What current dystopia in literature, film, or television would it resemble?”
To conclude, the focus groups lasted between 60 and 90 min each, resulting in a total of 112 transcribed pages of data. The conversations were in Spanish, but have been translated into English by the author for the publication of this article. In order to carry out the coding task, a codebook was developed according to the concept of Hatch (2002), where the patterns to be considered have been noted as follows: frequency (the answers are repeated); similarity (the answers are similar); correlation (the answers repeat a certain topic); and difference (the answers are dissimilar). The entire analysis has followed a thematic coding process subdivided into different categories, resulting in the different features of dystopias explained below.
Results
Cognitive Feature
Based on the participants’ opinions, the first dystopian feature observed is cognitive. In this regard, as dystopia is generally categorized as a narrative rooted in the present, which criticizes or warns of negative trends that may continue and become worse, this has made the participants reflect on issues linked to the time in which they live. Nevertheless, the cognitive feature is not watertight, and is sometimes in contact with emotional aspects, yet in such cases these emotions are rationalized. In this function, the participants observed topics such as social inequality in Spain through the Spanish show La Valla or machismo in The Handmaid's Tale.
The foregoing definitions of genre indicate that the participants see it as a reflective and self-conscious narration of their own context. As such, they point out that dystopias are not detached from their own reality and these products make them think about their surroundings. To illustrate this point, the participants in Group 1 (dystopian viewers) argue that dystopia is a genre that highlights negative aspects of our present in order to give warnings about such issues, and to reflect on the consequences of human action: “I think if it works really well, the reason is that it's not so far from reality; this happens, and that happens, and so on…” (Participant 6). In this regard, Participant 4 expresses his concern about the dictatorial government of Putin in Russia. In the same group, Participant 3 makes the following comment: It's our world, but one version of our world, which has changed, whether it's futuristic or not. It's kind of abstract, but a typical dystopia would be The Hunger Games. It's like a facet of our society that has expanded so much that it has taken us to another reality. Science fiction is dystopian.
In similar terms, Group 3 (regular viewers) sees dystopia as a negative narrative, warning of trends to be avoided: “It would be terrible for this to happen to society, but it's a way of warning people not to continue doing what they’re doing, because if we keep going this way, we’re headed for a bad ending” (Participant 16). In short, Participants 13, 16, and 17 affirm that a dystopian narrative highlights a current negative trend in order to show the reader or viewer what society could be like if humanity were to continue following that path. Thus, by making these connections, the objective of a dystopia “is to arouse our conscience” (Participant 16). In fact, Participant 17 argues that Aldous Huxley's Brave New World pointed to this issue in his novel: how consumerism and the rationalization of capitalism would lead to a society without social ties. Likewise, it was mentioned in Group 4 (experts) that dystopia is a “pessimistic view” (Participant 20) with issues related to the present time, as they are “a way of seeing or expressing our fears, uncertainties, and the kind of society we think we’ll have in the future” (Participant 21). As highlighted by Participant 21, we can observe these trends in our present, exemplifying the radicalization of the republican party in the United States. Moreover, the group explains the reason for this connection with the present, which is nothing less than the limits of imagination, as the viewer or reader must feel that there is a link with their surroundings in order to make sense of the text or viewing (Participant 22).
Group 5 (not avid viewers) starts with the same idea. Although it may be considered improbable nowadays, dystopia is nourished by negative features of the current context (Participant 27), which you want to avoid happening in the future (Participant 25): “It doesn’t necessarily have to be real, but real enough for us to see ourselves in that situation…” (Participant 28). In this vein, Participant 28 recalls her experience through the pandemic (Covid-19) and mentions that the apocalyptic landscape remembers her in some way the films of Mad Max. Overall, dystopia is presented by the group as a story set in an alternative reality with negative connotations, an example of which is control through technology: “It's part of our current society and it's like… our current society ends up being controlled by that technology” (Participant 24). In line with what was expressed by Participant 22 of the previous group, Participant 25 sees the need for a dystopian story to relate to some aspect of the current society in order to connect with the audience: “I think in the end, all these types of films and series are at least partly based on the society we know, so that they can connect with the audience.”
Consistent with the foregoing, all the discussion groups linked a dystopian topic, or a specific dystopian story, to aspects of contemporary society. In this sense, as a result of the debate on dystopian stories, the participants commented on negative situations in those stories that they consider are similar in the present, regardless of how near or far away the setting of this negative aspect might be. Specifically, the dystopian themes that the participants have linked to the current context, whether near or far, are technology, political systems, social inequality, the market, and pandemics. These dystopian links with the current situation occurred gradually in all the questions on the sheet, being predominant in the projective question, where these associations were directly inquired. However, it should be noted that this question was somewhat difficult, because although it was answered by all groups, some participants expressed discomfort at having to associate their own surroundings with a dystopian narrative (Groups 1 and 5).
In terms of technology, Participants 1, 3, and 6 debated the issue of information systems, social networks, and the metaverse, discussing the application of the latter to the current setting and its implications, in addition to the power of SNs and Infosys as well. In this line, Participant 3 mentions that Instagram or social media like that are already similar to the narrative of Black Mirror show, as function as an oppressive tool that pulls people to act irrationally. As such, dystopian narratives that focus on the scope of technology have raised concerns among participants, who have reflected on the ways certain organizations use IT and the consequences of such uses for citizens. The issue is not that participants see technology as having a malevolent purpose per se, but rather that certain uses could make it a sinister instrument against society. In fact, Participant 11 from Group 2 highlighted the fact that he considers himself a technophile and that dystopian narratives can serve as a pedagogical tool for learning how to relate to technology.
In terms of political systems, participants have associated the dystopian genre with current governments, an example of which is the link between the Years and Years TV miniseries and the Donald Trump administration in the USA (Participant 3, Group 1) or, more generally, the war in Ukraine fomented by Vladimir Putin (Participant 4, Group 1).
Group 3 also mentioned US politics as a dystopia, and Participant 14, who is a social democrat, mentions the racism of the institutions: “To me, it reminds me of the United States at the societal level, and all that kind of thing; for me, the United States is a dystopia that affects everything, and it's capable of doing very disturbing things, like the racist policies of Donald Trump for four years.” Along the same lines, in conversations about The Handmaid's Tale, Participant 15 of Group 3 notes that the narrative reminds her of the US context. Regarding the Spanish setting, Participant 7 of Group 2 mentions the state security forces, and while talking about the series La Valla [the wall], the person mentions that these institutions, which are obligated to ensure the safety of citizens, might not fulfill their role, and they could act as part of a repressive system.
In similar terms, Participant 18 from Group 3 comments on the similarity between the La Valla and the current circumstances in Spain, yet not in the sense of the type of government imposed, but more in relation to existing social inequality. In this regard, the participant explains that in the fictional Spanish society of La Valla, a virus threatens the health of the citizens, which the government exploits in order to establish an authoritarian state that controls the population. Participant 18 emphasizes that the circumstances in the story are not similar to the real situation in the present day. Instead, the result is what is similar, which is a very hierarchical society where the privileged social class seems to live without restrictions or fear, while the majority of society lives in poverty and repression. Thus, regarding the idea that TV series mirror reality, this participant reflects on the existing inequalities in Spain. Likewise, Participants 15 and 13 of the same group define dystopia as a genre that offers a warning about the danger of social privilege, and they relate this theme to the current Spanish context, reflecting on the aggression directed against vulnerable groups (Participant 15), including people being evicted from their homes (Participant 13).
Finally, a common topic in all the groups was the Covid-19 pandemic. For some groups, the pandemic has been linked to power structures and social class, such as those previously mentioned in La Valla, or to extreme surveillance (Group 5). Yet for others, it is described solely within the Covid-19 framework along with personal perceptions of life in the city based on health restrictions. For example, in Group 5, Participants 27 and 28 commented on The Truman Show and its application to the real world after the pandemic. In this regard, the participants commented that citizenship seemed to become a consumable product and that surveillance went beyond governmental barriers to become the citizens’ role.
The Feature of Rejection Toward Issues Perceived as Socially Negative
The second dystopian feature observed based on the participants’ opinions is that of rejection. In this regard, as dystopia is defined as a sociopolitical genre with negative features, it has been described with characteristics that are considered socially undesirable. Therefore, this feature includes the participants’ own descriptions and judgments of the various dystopian topics. Although they are sometimes descriptions, it should be noted that there is an emotional component to these statements, as the participants consider these aspects to be clearly negative. On some occasions, these topics coincide with those mentioned above regarding the cognitive feature, yet they differ in the sense that this section is not compared with the participants’ own surroundings.
The first topic within this rejective feature is technology. In this regard, participants have stated that technology often plays an important role in dystopian narratives, though not always. There is a sense of rejection, examples of which include human modification and the excessive use of social networks and information systems. As an illustration, human modification is pointed out by Participant 6 of Group 1 (dystopian viewers), who expresses concern about the plot of the Severance series in which humans have a chip installed in their bodies that separates their work and personal lives. Also in Group 1, Participant 2 mentions the series Black Mirror, and underscores the capability of using social media as a control mechanism. Regarding the same series, Participant 11 of Group 2 (regular dystopian viewers), who declares himself to be a technophile, explains that social networks can be used as an instrument for social control, and that such intentions should be avoided. Thus, Participant 11 believes that these technological themes should have a pedagogical purpose, and these dystopian plots can be used to teach people how to relate to technology.
Other themes that are addressed include precariousness, environmental concerns, violence, class differences, and even aging. For example, Participant 15 of Group 3 (regular viewers) describes the society in the Divergent saga as “precarious,” and The Hunger Games as a society where the high class uses the members of the lower class for their own malicious entertainment. In Group 4 (experts), Participant 20 points out the rejection of aging of the film Logan's run, a fact that impressed her because this dystopian society, similar to her present, considers that after a certain age, human beings are worthless.
Participant 13 of Group 3 points out that the vulnerability of the “rubbish eaters” is a topic that had a strong impact on her. The term is highly explicit in itself, as these are the protagonists of the novel entitled Madrid Frontera [Madrid border]. Here we see an example of two features being superimposed, since regarding the same novel, the participant points out in another comment that certain aspects of the book remind her of her current setting. In fact, she ends by remarking that although the situation in the book is overstated, it reminds her of the current context in Spain. However, regarding the case that concerns us, it is closer to the rejective feature because of the terms used, such as “very brutal” in referring to the terminology of the novel, as well as the displeasure in describing the situation. In this regard, in the comments recorded by the moderator during the discussions, a higher level of emotional involvement by the participant was noted in these comments.
Warning Feature
In this category, the participants described dystopia as a genre that gives warnings about negative trends that might affect human coexistence in the future. Here, factors such as hope come into play, or in other words, the possibility of dismantling oppressive structures and achieving a dignified way of life for humanity. Nevertheless, the participants have identified this genre as having the potential to warn readers or viewers about certain issues. As Participant 15 of Group 3 (regular viewers) points out in the wake of The Hunger Games and the dangers of privilege, “There is always a goal, of hope, of fighting against the chains of the people at the top….” In the same group, Participants 15, 17, and 18 label this genre as warnings and caution, as Participant 17 explains with the novel 1984, “there is a system that claims that everything is fine, but it's not, and you have to get out of that lie.” In the same vein, Participant 24 of Group 5 (not avid viewers) argues that dystopias follow a pattern, “which is that the protagonist is someone who suddenly realises, hmmm, there's a big problem in the society where the characters live, and the setting they share is deluded, and someone needs to break that control, don’t they?” This view is shared by Participant 6 of Group 1 (dystopian viewers) as well: “I would say that this person's system needs to be overthrown; there is extreme dissatisfaction toward the system, so it needs to be dismantled.” Most importantly for this participant, “There is still hope that it can be changed.” In similar terms, Group 2 (regular dystopia viewers) points to dystopia as an educational narrative (Participant 11), which “obviously” includes a “message of hope or change, or at least raised awareness….”
Speculative Feature
We have already mentioned that one of the features of dystopia is its essence of speculation, or in other words, it explores what would happen if a negative trend gained a foothold in society. Accordingly, the participants have used dystopian narratives to inquire into situations they consider negative, and to speculate on what society would be like if those trends continued. Thus, the speculative feature is inextricably rooted in the imagination of the participant, who speculates about possible future scenarios of humanity. In short, unlike the cognitive feature, which is grounded in the current setting, the speculative element creates an imaginary scenario.
To begin with, in some of the definitions offered by the participants, we find indications of the speculative feature attributed to dystopia. In Group 3 (regular viewers), Participant 16 makes the following comments about the genre: “What a mess society would be in if this happened,” adding that dystopias portray past, present, and future alternatives in order to determine what society would be like in such circumstances, an example of which is “The Handmaid's Tale, which speculates on what would happen if certain circumstances occurred, and a certain political group took power….” Along the same lines, Participant 2 of Group 1 (dystopian viewers) notes that the genre presents “an alternative world,” a statement that is expanded by Participant 6, who argues that a dystopia starts from our present, “but there is something, as has been said, of this world, whether it is war or economic inequality or whatever, that a dystopia exaggerates and takes it even further, up to the highest level…” (Group 1). In similar terms, Participant 22 of Group 4 (experts) offers some comments on the genre, describing it as a narrative that speculates on the possibility that a present fear, whatever the circumstances may be, could possibly occur in an imaginary future scenario.
With this feature of speculation, issues like imposed authoritarianism, a change in living conditions on Earth, or human exploitation emerge. On the first point, works such as The Man in the High Castle and The Handmaid's Tale reflect on the living conditions in dystopian societies and what would happen if such situations became a reality. Commenting on The Man in the High Castle, Participant 14 of Group 3 (regular viewers) points out the apocalyptic potential the Nazi regime would have had, if it had won the Second World War, and with today's technology at its disposal. Participant 16 (Group 3), as well as Participant 23 (Group 2, regular dystopian viewers), discuss The Handmaid's Tale and the exploitation of women. In describing the story, Participant 16 comments on the possibility of a political party taking complete control of a country due to an environmental disaster that leads to infertility. In Group 4 (experts), a similar discussion arises. Regarding the same series, Participant 23, who is a feminist and environmentalist, states that women are exploited for reproductive purposes in a future society where “all of humanity is now in a state of complete decadence.”
Ideological Feature
As a result of the dystopian stories, participants have identified and reflected on different political ideologies. Among the different aspects discussed, features such as the development of social classes, the myth of romantic love, and authoritarianism have emerged.
One of the most hotly debated topics was authoritarianism, which is a system of control that reminds us of novels such as 1984: “We’re nearly there… the eye that sees everything…” (Participant 1, Group 1, dystopian viewers). In the same vein, Participant 9 describes dystopia as a genre typified by the portrayal of social ills caused by the controlling force of some imposed power from above. For this participant, such a dynamic is caused by “some kind of corruption, or too much ambition,” which is counteracted by another ideologeme, solidarity: “You have to go back, like to your origins, or let's say to something more natural, or… in the end, you have to look for some kind of social consensus or social empathy; in other words, if we all work together we can control the situation we’re in now.”
In Groups 2 (regular dystopia viewers) and 3 (regular viewers), issues of authoritarianism also emerged, pointing to the loss of choice as an issue of concern. Regarding the Divergent and Hunger Games sagas, Participant 8 made the following comment: “At the very end, they’re forcing you to leave your family and go to a place where no one is going to talk to you, and if you don’t finish, you’re banished to another place, and no one there will talk to you either….” In the same group, Participant 7 describes the dystopian society of La Valla, in which the government conducts experiments on poor citizens. This view is echoed in Group 3, where Participant 16 emphasizes state repression and the loss of awareness through alienation as a dystopian feature. Participant 9 later argues that what ends up happening in this type of situation is the loss of individuality, or as Participant 14 of Group 3 puts it, you become part of the “mass.” Thus, another of the ideological features of dystopia is the concept of society as a consolidated unit where citizens have lost their ability to act on their own.
Continuing with other ideological themes, participants point to warmongering and social inequality. Social stratification is mentioned by Participant 7 of Group 2, who describes the series La Valla: “The ones backing it are the rich, the powerful, and others, and on the other side are the common people, and to leave they have to go through all the control stations of the security fence, just to go to work, and so on.” In addition to the aforementioned themes, Participant 21 of Group 4 (Experts), points out the multitude of possible topics, such as “criticism of the health care system, of feminism, criticism of… I don’t know, digitisation, a change of the system.” Such topics are related to different political ideologies. The same participant continues: “What I’m saying is that a few years ago, dystopias tended to go toward the right wing, and now, especially in the USA, dystopias tend to be left wing, so in some casses the bad guys were from certain political ideologies, and now the bad guys are from others.” This variety is also addressed by Group 1. For example, in the wake of the Squid Game, Participant 1 emphasizes social Darwinism, suggesting that the characters’ roles in the series determine the survival of the fittest. In fact, it is common for participants to say, “It's like real life,” thus applying this type of feature to her own surroundings. In other words, she uses the narrative as a social mirror, thereby reflecting on human nature. Someone in Group 3 made a similar observation as well, when Participant 15 mentioned The Hunger Games saga, saying that humans are distinct in their need for competition: “At the end of the day, there will always be someone who wants to be above someone else.”
Finally, ideologemes linked to feminism were mentioned by Group 1 (dystopia viewers), such as the myth of romantic love: “[About the film The Lobster], about gender roles and the clichéd ideal of romantic love. I don’t know what it means, this idea of eternal love, or having children to save a marriage…” (Participant 3, Group 1). In addition, from a more essentialist perspective, Group 4 discussed Christianity and the soul, based on the film Blade Runner.
Narcotic Feature
As mentioned above, rather than having specific features, dystopian narratives might act as a type of narcotic that numbs the conscience. It is worth noting that this dysfunction only emerged from Group 2 (regular dystopian viewers), when Participants 9 and 11 mentioned it is as a probability rather than a definite fact. Indeed, on other occasions, the same participants called the genre a narrative with a consciousness-raising message. In this regard, Participant 9 argued that dystopia might be in line with news stories, combining gruesomeness with warnings, leading to “a mixture of fear, like saying well, you see it does happen, and on the other hand, you kind of accept it little by little through fiction” (Group 2). Participants discuss the movie I, Robot, and the series Westworld. In this sense, they recall from the plots the difficult distinction between humans and androids, the violence exercised toward the latter (especially in the case of Westworld) and how the fictional society accepts such abusive actions. Continuing with this thread, Participant 9 stresses that apocalyptic stories can be counterproductive in large doses, because when faced with media saturation, hideous stories might become mere anecdotes that become oblivious to the viewer.
Conclusions
We would like to remind the reader of the concepts proposed by Suvin (2000) regarding another speculative genre that preceded dystopia: science fiction. Suvin (2000) explains that speculative literature is articulated according to two concepts: cognitive estrangement and novum. Science fiction involves a process of estrangement and cognition because the world presented to the reader or viewer is recognizable, but different from the one they know. In this dynamic, the novum comes into play which, by means of a certain aspect, explains the circumstances that make it possible for the fictional environment to be different from the reader's or viewer's own surroundings. In dystopia, we can extrapolate the concepts offered by Suvin (2000), since a recognizable sociopolitical situation is presented, an example of which is the European continent, yet a negative and radical aspect is introduced that induces cognitive estrangement, such as a fundamentalist religious government. In our reception study, we have seen how participants have interacted with both aspects to a greater or lesser extent. Thus, as imaginative engagement has been proposed by literary theorist Barnes (2018), we propose dystopian imaginative engagement: the strategy by which a viewer creatively fills in the gaps in a televised dystopia. In our case, the participants have identified a fictional dystopian world, yet through this setting they have re-considered real situations in their own surroundings, whether they are distant places, like the United States, or nearby issues, such as the feminist movement. Thus, our results resemble those found by Holladay and Classen (2019) in their study of The Handmaid's Tale. In their research, the participants identified negative trends of contemporary society in an imaginary future.
Continuing with the foregoing, it bears recalling Gramsci's concept of hegemony. Gramsci (1986, 2000) uses hegemony to describe processes of power in which a ruling class does not govern simply by force, but leads by consent: the different kinds of hegemony Gramsci proposes are a set of historically developed discourses that both allow and limit what is considered possible and impossible, what can be changed and what is unchangeable, what can be perceived and what is unintelligible. Storey (2021) links the hegemony of Gramsci to utopian discourse, for if the hegemony game is aimed at pointing out what cannot be changed, utopian fiction poses a danger by insisting that nothing is impossible. From our point of view, we find the dystopian genre useful for such purposes, as its speculative nature stimulates political imagination, and our results support this claim: among our participants, dystopias have raised issues of power, the economic system, the media, and even questions about everyday life.
In general terms, the first conclusion is the existence of an active receiver, who adds significance to the media according to his or her personal and cultural experience. Regarding the cultural aspect, the generic traits of the text have an impact, along with others, such as the knowledge that viewers have about the concept of dystopia. Thus, it has been found that even people unfamiliar with the dystopian classification were able to interpret the conventions of the genre. This means that cultural parameters do not have to be based on primary, or in other words personal experience, but may be secondary, such as those resulting from one's group of friends or a romantic partner. Moreover, even if fact is separated from fiction at the moment of interpretation, narratives serve as a point of debate in the socio-political environment: the participants have identified a fictional, dystopian world, yet through this world they have rethought real situations in their own surroundings, whether they are distant places such as the United States, or nearby situations, such as the city of Madrid.
In summary, the sociopolitical aspects of contemporary societies are inextricably rooted in the dystopian genre. In our study, as previously highlighted, reflection on civic and political aspects has been a useful variable, with the dystopian genre serving as a source of debate in discussing urban lifestyles, extremist ideologies, the implications of technological advances, and the gradual loss of quality of life, among other issues. Thus, we can verify the emergence of the so-called protopolitics, a concept offered by Dahlgren (2009) and Street et al. (2012), which states that fiction serves as a source of knowledge (cognition), identity (affinity), and emotion (evaluation). In line with the findings of Buckingham (1987), Porto (2005), and Nærland (2019, 2020) people can discuss real political issues through fictional plots. Finally, to offer a comprehensive illustration of our study, we turn to the comment made by Participant 13 of Group 3, who painfully recalls the poverty in Spain after reading the dystopian novel Madrid Frontera, as well as the derogatory term “rubbish eaters,” which was used in the story to refer to homeless people.
To summarize the key points of our research, we have outlined the main conclusions of this work as follows:
- The viewing may be carried out alone, but the social factor is important in the reception process. In this sense, meanings become important to the viewer when they are shared with those close to them. This implies that the reception process is always subject to change, whether initiated from within a person or from an external source. - Genres contain recognizable traits that guide the viewer's interpretation, even when the genre in question is not a commonly viewed category. In this sense, meaning can be given to a genre by primary experience, or in other words, by one’s own consumption, or it can be secondary, which involves becoming familiar with the genre from other people's opinions or alternative sources. This was especially, for example, of the participants in Group 5, who mentioned talking with family members when trying to understand the dystopian genre. - Dystopia is empirically recognized as a sociopolitical genre that represents a scenario, either futuristic or imaginary, rooted in the contemporary context, which reinforces a pessimistic ideological trend. - We have identified six political functions of watching and reading dystopia: cognition, rejection of socially negative themes, warning, speculation, ideology, and narcosis. - The reception process of dystopian fiction may take several ways on viewers, who comprehend the narrative according to their belief system and opinions about the sociopolitical context that surrounds them. - In the reception process of dystopian fiction, we propose the concept of dystopian imaginative engagement, which is a strategy in which the viewer creatively fills in the gaps of a narrative dystopia with her or his own cognitive and ideological beliefs.
Before concluding, we would like to point out the limitations that have arisen from this study, as well as possible future lines of research. As with any qualitative study, the results of this work are exploratory and imply three emerging lines of research. Firstly, as many participants of our study were students or experts of communication studies would be worthwhile to replicate the study with people of other professions and studies to know if the meanings given to dystopia genre are similar. Secondly, it would be appropriate to delve further into the dystopian functions found in this study by conducting focus groups with people who are avid consumers of the genre. Additionally, in accordance with the traditional logic involved in studying the components of the communication process, it would be of interest to extrapolate the results carrying out a quantitative study. In this regard, we would be interested in knowing whether the interpretation of dystopian genre involves an effect that is cognitive, attitudinal (linked more to ideologies), behavioral, or none of them.
Footnotes
Declaration of Conflicting Interests
The author declared no potential conflicts of interest with respect to the research, authorship, and/or publication of this article.
Funding
The author received no financial support for the research, authorship, and/or publication of this article.
