Abstract
Objective
To review the costs and cost-effectiveness of telerehabilitation training for upper limb function in people after stroke.
Data Sources
MEDLINE, EconLit, and EMBASE databases were searched for studies published between 2013 and 16 March 2026.
Methods
The review included studies of technology-based rehabilitation programmes for individuals after stroke that evaluated costs or cost-effectiveness. Titles and abstracts were screened, and data were independently extracted by two researchers. Study quality was appraised using the Critical Appraisal Skills Programme (CASP) checklist. Findings were synthesised narratively.
Results
Fifteen studies including 963 participants were included. Two studies conducted cost-effectiveness analyses, eight reported cost analyses, and six reported the use of a preference-based measure recommended for cost-effectiveness studies (all used the EQ-5D), with some studies contributing to more than one category. Evidence on costs and cost-effectiveness was mixed, but several studies suggested potential cost savings. Reporting of EQ-5D outcomes was inconsistent across studies.
Conclusions
Evidence on the costs of telerehabilitation training for upper limb function primarily focused on therapist time and equipment costs. Few studies included costs associated with equipment maintenance, depreciation, or the need for internet-enabled devices. Reductions in therapist time could offset or exceed technology costs. Further research is needed to evaluate the longer-term costs and cost-effectiveness of telerehabilitation in this population.
Background
Stroke recovery is facilitated by rehabilitation and can continue for years, although the most rapid recovery occurs in the first weeks and months. There are over one million stroke survivors in the UK, with around 100,000 new stroke cases each year; estimates have placed the annual cost attributed to stroke in the UK at £26 billion. 1 Responding to this demand, the NHS in the UK has aimed to provide more rehabilitation at home early after stroke, potentially using telerehabilitation, which refers to the remote delivery of rehabilitation services via information and communication technologies, such as video conferencing, apps, sensors, or platforms connecting patients with clinicians. 2 Virtual reality (VR) and other technology-based interventions may form part of telerehabilitation when they are embedded within structured rehabilitation programmes and include therapeutic input.
This review builds on evidence from a Cochrane Review, which evaluated whether the use of telerehabilitation improves the ability to perform activities of daily living among stroke survivors. 3 Comparisons of telerehabilitation and in-person therapy suggested that telerehabilitation was not inferior, and some included studies reported that telerehabilitation was less expensive. However, there was a lack of detailed information about cost-effectiveness. 3
This review focuses on upper limb function among early stroke survivors with functional arm and hand impairments. Problems with upper limb function are very common after a stroke, 4 and the use of virtual reality (VR) and interactive video gaming may be beneficial in improving upper limb function and activities of daily living when used as an adjunct to usual care (to increase overall therapy time). 3
This study aims to review evidence of technology-based training for upper limb function in people after stroke, including interventions such as virtual reality applications, robotic-aided devices, video games, telephone-based therapy, and other computer technologies. The review addresses three questions:
What are the costs associated with implementing and delivering telerehabilitation training for upper limb function in people after stroke? To what extent is telerehabilitation training for upper limb function in people after stroke cost-effective? What is the preference-based utility values (numerical scores reflecting health-related quality of life) for people after stroke undergoing telerehabilitation?
The latter question is important for cost-effectiveness analysis, which compares the costs and health outcomes of alternative interventions, services, or programmes. In the UK, the National Institute for Health and Care Excellence recommends that cost-effectiveness analyses be undertaken using quality-adjusted life years (QALYs), a single metric that combines length and quality of life into one measure of health gain. One QALY represents one year of life in perfect health. QALYs are derived from preference-based measures, such as the EQ-5D instruments, which assign utility values to different health states. 5
Methods
This systematic review used the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guidelines to incorporate all relevant studies. The study protocol was published on the PROSPERO International Prospective Register of Systematic Reviews with a reference number of CRD42023447176 on August 1, 2023.
A systematic search was undertaken using MEDLINE, EconLit, and EMBASE to identify studies published from 2013 to 16 March 2026. Two independent researchers carried out the search between 13 and 16 March 2026. Search terms were developed to reflect the key concepts of stroke, upper limb rehabilitation, and technology-based or telerehabilitation interventions. Synonyms within each concept were combined using the Boolean operator ‘OR’, and the concepts were combined using ‘AND’. The full list of search terms is presented in Table 1, and the full MEDLINE search strategy is provided in Supplementary Appendix 1.
Keywords used in the identification search strategy.
Studies were included if (1) they were written in English and published since 2013; (2) the papers reported any form of interventional economic evaluation (including economic modelling), cost study, or reported the use of a preference-based measure; (3) participants were explicitly described as people after stroke or stroke survivors and had functional arm and hand impairments, as defined by the original study authors; (4) the intervention was telerehabilitation training; and (5) there was a comparator group that received usual care or another rehabilitation training. Literature reviews, concept papers, opinion pieces, or editorials were excluded from the review.
EndNote was used for reference management and removal of duplicates. Two independent reviewers read and examined all titles and abstracts of the extracted articles and reviewed them against the eligibility criteria. Disagreements were resolved through discussion, with one study was discussed with a third reviewer where necessary.
During full-text retrieval, short summaries, abstracts, study protocols, and conference posters were excluded. Eligible studies proceeded to data extraction using a bespoke data extraction table. One independent researcher extracted information including the study design, country of study, sample size, and participant characteristics (including age and time since stroke onset), duration of the intervention, details of the intervention and comparator groups, costs, cost-effectiveness outcomes, preference-based measures, study strengths and limitations, and conclusions. The second researcher reviewed the data extraction table alongside the included papers and provided input to refine the table.
Independent critical appraisal was undertaken using the appropriate Critical Appraisal Skills Programme (CASP) checklist, selected according to study design. The CASP questions focus on study validity, how costs and outcomes were assessed and compared where applicable, and whether the results may be transferable to other settings. 6 Two reviewers independently assessed included studies and disagreements were resolved through discussion. A structured summary of the appraisal is presented in Supplementary Appendix 2.
Results
A total of 15 studies met the criteria and were included in the review (Figure 1). Studies spanned a range of geographical locations, with two studies from the USA (13.33%), two from Spain (13.33%), two from China (13.33%), and two from Italy (13.33%). The remaining studies were from the UK, Germany, Australia, Singapore, Mexico, and Taiwan; one study did not focus on a single country setting but instead included three countries: Denmark, Norway, and Belgium. 7 Details are shown in Table 2. In total, across the 15 studies, 963 a participants were included, all of whom had experienced a stroke; 67% had ischaemic or haemorrhagic stroke, and 55% were male. The average age of participants was 63.15 years, ranging from 18 to 90 years. Time since stroke onset varied from seven days to 13.4 years, with 33.33% within 6 months post-stroke.8,9 Eleven studies reported randomised controlled trials (73.33%). Two studies used “before and after” study designs (13.33%),10,11 while the remaining two used retrospective studies with case matching based on patients’ characteristics.8,12 Four papers reported interventions for both upper and lower limb8,12,13,14; although these are included for completeness, none reported costs or cost-effectiveness separately for upper and lower limb outcomes.

Study selection process: PRISMA diagram for the literature search and study selection.
Characteristics of the telerehabilitation interventions.
Across the included studies, clinical effectiveness was most commonly assessed using upper limb motor function measures, including the Fugl-Meyer assessment (FMA), Motricity index (MI), Nine-Hole Peg Test (NHPT), and other task-based functional scales. Some studies also reported broader clinical measures, such as the National Institutes of Health Stroke Scale (NIHSS). In addition, six studies collected preference-based measures, primarily the EQ-5D, to assess health-related quality of life. The EQ-5D generates utility values that can be used to estimate QALYs for cost-effectiveness analysis.
Interventions
The interventions were either VR-based or robotic-aided rehabilitation.
Approximately eight studies (53.33%) engaged with VR-based training, including immersive Nintendo Wii video game, 15 interactive self-select VR training, 9 wearable gloves such as the BiManu trainer, 7 Hand Tutor glove and 3D Tutors motor training, 14 and other VR-based game therapies, such as Rehago, 10 mobile-based game applications, 16 and interactive VR-based training.8,17 In one study, the authors examined the implementation of combined VR-based devices and conventional rehabilitation and their effects on upper and lower limb strength and motor functions. 18
Seven studies (46.67%) report robotic aided exercises.11–13,18–21 In two of these studies, interventions were delivered in an arm studio consisting of six stations or devices under a supervising therapist where each patient who underwent treatment moved from one station to another in a single training session. In one of these studies, patients completed the robotic-assisted therapy focusing on improving the UL paresis 20 ; whilst in the other study patients were treated to train their upper and lower body functions. 13
The duration of intervention across the studies ranged from 20 min to 2 h per session. Whilst the total duration of the programme for all studies lasted from 1 to 18 weeks, 80% of them were between 4 and 18 weeks.8,11,12,18
Individuals taking part in the studies underwent a variety of frequencies and types of treatment protocols. Participants received combined training of VR-based or robotic-aided therapy and standard rehabilitation in 40% of the studies.8,14,16,17,20,21 The remaining 60% of studies either delivered the intervention separately between the treatment and control groups7,9,11,13,15,18,19 or had a single-arm intervention without a control group.10,12 One study introduced two protocols for two different sets of treatment and control groups. 21 In the first protocol, the robotic device (NeReBot) was given as an adjunct treatment on top of the standard rehabilitation while in the second group, NeReBot was given as a partial substitution to the usual care. A single arm study evaluated a high-dose neurorehabilitation programme that used self-training technologies at home under remote therapist supervision. 12
The level of therapist involvement also differed across studies. Some interventions were primarily home-based and self-directed, in certain cases supported by remote monitoring or limited synchronous contact, whereas others were delivered under direct therapist supervision in clinic-based or group settings. These differences in supervision intensity are relevant when interpreting the reported costs, particularly where personnel time formed a substantial component of the cost estimates.
Cost effectiveness analysis
Of two studies employing cost-effectiveness analyses, only one estimated that the intervention was cost-effective. Adie and colleagues compared home-based use of a Nintendo Wii to improve arm function after stroke with conventional arm exercises. 15 No difference was found in QALYs, and costs were higher in the Wii group, meaning that the intervention was not cost-effective. Whilst the perspective of the analysis was not explicit, overall, the analysis is clear and well reported. Aguirre–Ollinger and colleagues assessed the feasibility of a 2-D planar arm, a home-based robot-assisted telerehabilitation (RAT), among post-stroke survivors in Singapore. 11 A cost-effectiveness analysis was conducted from a societal perspective (patient and hospital costs). The analysis uses the data from the study together with data from a previous randomised controlled trial (RCT) to compare the RAT at home, RAT used in clinic and conventional occupational therapy (COT). Cost savings and a positive incremental effect were reported, thus, RAT at home dominated (i.e., lower costs and greater health benefits), indicating cost-effectiveness.
Cost Analysis
Of the eight cost studies, five showed lower costs in the intervention arm.7,8,11,17,18 However, six studies reported only the cost of delivery (defined as the cost of the device or other equipment). The exception, Ho et al., 8 included medical cost data billed by the National Health Insurance on behalf of each patient across the hospitalisation period. Whilst the study is a cost analysis rather than a cost-effectiveness analysis, the authors concluded that the combined virtual and conventional therapy was more cost effective than the single conventional rehabilitation. This was largely due to a lower cost, while exhibiting better clinical benefits of improved functional recovery outcomes and reduced stroke severity (referring to previous work on the clinical outcome). The combined virtual and standard rehabilitation cost was TW$49,473.66 or TW$16,832 lower than the traditional care (p = 0.042). However, the study is limited by a short intervention period (1 week) and lack of post-intervention follow up.
Valles et al. 13 suggest the use of Robot Gym is cost-effective. They undertook a cost analysis alongside a pilot RCT comparing Robot Gym therapy with conventional care. They estimated an intervention per patient treatment cost of US$6.99 per session in the first 2 years, which reduced to US$4.29 per session in the subsequent years. In comparison, the standard care per patient per treatment cost was US$19.21. However, the pilot study was not powered to show clinical effectiveness and should be viewed as exploratory. The cost analysis was also limited to the purchase of the device and treatment delivery.
Of the other studies that estimated lower costs, Hesse et al. 20 undertook a cost analysis alongside an RCT of robotic arm assisted group therapy (compared with individual arm therapy) and found the intervention cost lower by €5.85 per session. The sample size is modest in the RCT (n = 46), and cost estimates were limited to cost of delivery (including equipment). In their evaluation of the efficacy of robotic assisted hand rehabilitation compared with conventional hand rehabilitation, Vanoglio et al. 19 estimate the cost of the intervention to be around half that of conventional therapy (€237.60 vs €480.00). Again, this was based on modest participant numbers (n = 27) and the estimated costs included only delivery (therapist time, robot, and depreciation). Islam and Brunner 7 used different scenarios to illustrate the cost savings of VR training varying the proportion of patients using VR, reporting a reduction in therapist time by 75%. It was assumed that although VR incurs extra costs when compared with conventional therapy, these costs may be counterbalanced when time for therapist supervision can be reduced. In their study the sample size is larger (n = 120), but the scenarios are somewhat speculative, and again the cost estimates are limited to delivery (including equipment).
McCabe et al. 18 explore the comparison of motor learning methods (ML) alone, ML plus functional electrical stimulation (FES), and robotics plus ML. None are considered usual care. The costs of the treatment protocols were $4570, $4604, and $5686 respectively. The authors concluded that if a cost differential of approximately $1000 per patient is considered important, then the FES plus ML protocol and/or the ML alone protocol would be preferable. The estimates are based on a small sample (n = 35) and there is no comparison with usual care which makes it difficult to place the estimates in context of the cost of current clinical practice.
The final cost study, Masiero et al., 21 seeks to evaluate costs related to delivering the Neuro-Rehabilitation Robot (NeReBot) with reference to the standard costs of stroke rehabilitation in Italy. In this study, the authors modelled different scenarios with varying levels of supervision. They proposed a mixed protocol in which patients received more treatment time with the expectation that the intensification of treatment in the first weeks would bring greater patient gains. The expectation of gains is based on the results of one RCT with a relatively small sample size.
Preference-Based Measures
Six studies used preference-based measures. A preference-based measure is a tool to assess health-related quality of life and to generate utility values that can be used to estimate QALYs in cost-effectiveness analysis. These measures allow comparison of the value of different interventions, services, or programmes and can inform resource allocation decisions where resources are limited.
Adie et al. 15 compared the home-based use of the Nintendo Wii to conventional arm exercises. The VAS in their cost-effectiveness analysis shows improvements in both intervention and control over time (baseline, 6 weeks, 6 months), but there is no significant difference between the groups. Whilst it does not explicitly report the EQ-5D-3L value based on the tariff, the paper reports the QALYs derived from these figures for the cost-effectiveness analysis. There was no difference between intervention and control in QALYs reported.
Cano-Mañas and colleagues 17 employed an RCT approach to compare structured video games and conventional therapy. Data collection included the EQ-5D-3L. Unlike the other studies, no tariff is applied to derive a single figure. The VAS is reported together with the individual domains. The three levels in each domain are ranked and a mean score presented. Within the control group, statistically significant improvements over time were found in the anxiety/depression domain (p = 0.03); in the intervention group there was significant improvement in the pain/discomfort domain (p < 0.01). Between the two groups statistically significant differences were found in pain/discomfort and anxiety/depression domains and the VAS (all p < 0.01). Based on these results together with the other measures collected, the authors concluded video-based game therapy combined with conventional therapy might be effective.
Chen et al. 10 in their pilot RCT collected EQ-5D-5L data at baseline and 42 days. The before and after study of gamified mirror therapy reported an increase in the VAS over the time-period. Like the previous work, 15 they rank the domains (in this case 1–5 where 1 is more independent and 5 is more dependent) summing them to produce a mean figure which decreased over the time period and was statistically significant.
Choi et al. 16 collected EQ-5D-3L data within their RCT to evaluate mobile game-based VR. They refer to the EQ-5D index, but the figures reported do not suggest that the relevant preference-based tariff has been used – rather a ranking has been employed that shows an improvement after treatment in both groups. No statistically significant difference was found between groups.
A recent study from Rodriguez-Hernandez and colleagues 14 collected EQ-5D-5L data at baseline post intervention and three months within their RCT of combined conventional and semi-immersive VR therapy. The EQ-VAS score was reported showing statistically significant differences between groups. In addition, the proportion of participants in each level of each domain was reported. The authors conclude VR was more effective than conventional therapy to improve health-related quality of life (HRQoL) and reduce the severity dimension in the pain/anxiety domain.
Based on the assessment using the completed critical appraisal form, studies varied in terms of methodological rigour. Whilst the overall quality of the papers was mixed, most studies reported clearly defined research questions and objectives, provided a comprehensive description of the comparators, and outlined their methods clearly. However, limitations were observed in the identification of important costs. Some studies conducted formal cost-effectiveness analyses with incremental comparisons, whereas many were limited to cost descriptions or reported preference-based outcomes without economic evaluation. Sensitivity analyses were infrequently undertaken.
Discussion
Of the 15 included studies, two reported cost-effectiveness analyses,11,15 eight reported cost analyses,7,8,12,13,18–21 and six reported use of a preference-based measure (in all cases the EQ-5D).9,10,14–17
The cost-effectiveness analyses reported conflicting results, with one finding the intervention cost-effective and one not. Aguirre–Ollinger and colleagues 11 put forward two possible explanations for the difference between their results and those of Adie et al. 15 The first is the choice of comparator and the second is the limited capabilities of using a commercial gaming console. However, their study data for the intervention were limited by a small sample size (n = 12). Whilst the lower costs were driven by reduced staff time, the RAT in clinic was over 6 weeks compared to use at home of 30 days; it is not clear if in practice it would be anticipated that the duration of use would be the same for each.
None of the cost analysis-related studies attempted to combine the cost and effectiveness results. Indeed, the majority of the RCTs were exploratory in nature, with ≤ 50 participants.12,18–21 Only two studies had larger samples (n = 120 7 and 200 8 ). Ho et al. 8 used retrospective cross-matching, which is prone to some validity issues owing to the lack of a control group. 22 Islam and Brunner 7 also modelled reductions in therapist time.
Overall, whilst the evidence is mixed, the papers reviewed show that these types of intervention have promise in respect of cost savings for rehabilitation training for upper limb function after stroke. The included articles suggest that adequate uptake by patients receiving technology-based treatment is required to compensate for the capital costs incurred in investing in telerehabilitation technologies such as VR or robotic-based therapy. 7 As post-stroke telerehabilitation care mostly offers stroke survivors home-based or self-operated devices, contacts with in-person therapists as seen in the delivery of clinic-based rehabilitation have the potential to be reduced. Indeed, two studies modelled reductions in therapist time in their cost estimates.7,21 A smaller patient-to-therapist ratio can lead to a decrease in therapist time, and this wage reduction may be sufficient to offset the investment cost of devices. Reductions in therapist time were more commonly modelled in home-based or partially supervised interventions, where technology reduced the need for continuous one-to-one contact.7,12,21 In clinic-based robotic programmes, cost differences were more often related to group delivery or altered staff-to-patient ratios rather than complete replacement of therapist input.13,20 This suggests that cost savings are closely linked to the mode of delivery.
However, few of the papers considered costs to the health and social care system outside the delivery protocol, and longer-term effectiveness or cost-effectiveness was rarely evaluated. Most studies had short follow-up periods and therefore did not capture potential longer-term costs or savings associated with sustained use of technology-based rehabilitation. As a result, conclusions regarding long-term cost-effectiveness remain uncertain.
These findings are consistent with previous reviews suggesting that telerehabilitation can achieve comparable clinical outcomes to in-person therapy, although economic evidence remains limited. While earlier reviews have focused primarily on effectiveness, our review highlights the limited number of full cost-effectiveness analyses and the inconsistent reporting of utility values. Taken together, these gaps highlight the need for robust and standardised economic evaluation in this field.
Six studies in the review reported the use of a preference-based measure, in all cases the EQ-5D.9,10,14–17 However, few studies converted EQ-5D responses into utility index values using published tariffs. Most reported only VAS scores or domain-level results rather than utility index values, and reporting across studies was inconsistent. This limits interpretation of the findings in terms of cost-effectiveness, as utility values are required to estimate QALYs. The results were mixed. One study did not observe any change in EQ-5D-5L scores among treated patients over time; two other studies found no difference between treated and control groups despite improvement over time in both groups.9,15,16 Three studies noted differences between groups indicating effectiveness.10,17 With the exception of Adie et al., 15 all studies were relatively modest in size (≤60 participants).
The review has been carried out in line with PRISMA guidelines. For completeness, interventions designed for lower and upper limb were included. We were unable to extrapolate costs related only to upper limb rehabilitation. However, their inclusion does not change the interpretation of the overall results.
There are several limitations that should be considered when interpreting the findings of this review. First, most included studies had small sample sizes and were exploratory in nature. Second, follow-up periods were generally short, limiting conclusions regarding long-term cost-effectiveness. In addition, reporting of utility values and economic outcomes was inconsistent across studies.
To conclude, current evidence on the cost of delivery of telerehabilitation training for upper limb function in people after stroke is focused on therapist time and the cost of the equipment and/or device. Reductions in therapist time resulting from the use of telerehabilitation training have the potential to offset or exceed the cost of the technology or equipment. Costing equipment or new technologies should consider the inclusion of not only the cost of the device but also additional costs including ongoing maintenance, depreciation, internet access and laptops.
None of the literature addressed the cost of implementation, nor was there clear evidence of cost-effectiveness. In line with UK guidance, cost-effectiveness analysis should use a preference-based measure such as the EQ-5D. Our review found that whilst almost half the studies included the EQ-5D, few reported utility values, instead reporting VAS values.
Clinical messages
Use of VR-based or robotic-aided rehabilitation may support delivery of upper limb rehabilitation following stroke, with potential cost implications influenced by therapist time and mode of delivery.
Reductions in therapist time may help offset the cost of equipment, but evidence of full cost-effectiveness remains limited.
More evidence is needed on the cost-effectiveness of VR-based or robotic-aided rehabilitation for this population, including potential resource savings over the longer term.
Supplemental Material
sj-docx-1-cre-10.1177_02692155261441561 - Supplemental material for Costs and cost effectiveness of the use of telerehabilitation training for upper limb function in people after stroke: A systematic review
Supplemental material, sj-docx-1-cre-10.1177_02692155261441561 for Costs and cost effectiveness of the use of telerehabilitation training for upper limb function in people after stroke: A systematic review by Daim Syukriyah, Jemma Perks, Phil McBride, Philip Clatworthy, Helen Dawes, Maedeh Mansoubi, Tristan Snowsill, Gordon Taylor and Claire Hulme in Clinical Rehabilitation
Footnotes
Acknowledgements
This review was undertaken as part of the Move Well virtual platform for stroke survivors’ rapid rehabilitation through fun exergaming-based learning of accurate body movements study. The study was funded by SBRI (SBRIH18P2018). The views expressed are those of the authors and are not necessarily those of the SBRI or UK Department of Health & Social Care. Dr Jemma Perks holds a National Institute for Health and Care Research (NIHR) Development Skills Enhancement personal award and a NIHR Innovation Fellowship.
Authors contributions
All authors made substantial contributions to the conception/design of the study; reviewing it critically for important intellectual content; gave final approval of the version to be published. In addition, DS and CH collected the literature, verified the text, undertook data extraction and wrote the paper.
Funding
The authors disclosed receipt of the following financial support for the research, authorship, and/or publication of this article: This work was supported by the SBRI, (grant number SBRIH18P2018).
Declaration of conflicting interests
The authors declared no potential conflicts of interest with respect to the research, authorship, and/or publication of this article.
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Notes
References
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