Abstract
In recent years, with the general adoption of smartphones with computing power comparable to desktop computers, mobile applications (apps) have experienced a surge in popularity. However, there are few studies conducted about their educational use, especially in Southeast Asia. To close this research gap, this study aims to provide a current overview of mobile apps usage in higher education. Besides exploring the actual use of apps, the technology acceptance model was applied to examine (1) undergraduate students’ perceptions, which involve perceived usefulness and perceived ease of use, towards adopting mobile apps for educational purposes, and (2) their overall attitude toward such adoption. Both quantitative and qualitative methods were used to collect data from 150 undergraduate students in Business, Education, and Engineering in Hong Kong. The results show undergraduate students use mobile apps frequently to engage in learning activities related to their academic studies, with a particularly focus on communication and collaborative working, accessing academic resources, and checking a dictionary. However, the discrepancies in using apps for academic purposes are not significant between the three faculties. Meanwhile, perceived usefulness has a more positive impact on overall attitude compared with the impact of perceived ease of use. The investigation will help tertiary institutions, library service providers, and educators develop and assess strategic planning for education collaborating with mobile apps. This paper could also give app developers some suggestions for app design based on actual usage and students’ information needs.
Introduction
Among more than 75 billion mobile applications (apps) downloaded from the Apple App Store as of summer 2014, education was the third-most popular category (Statista, 2015). With the rising popularity in using apps, mobile technologies have high potential for educational use, especially in university studies. In addition, the mobile computing environment has experienced radical changes in recent years, including the increase in the computing power of smartphones, their diffusion, improvement of mobile bandwidth availability, and the lowering of various costs. The availability of mobile apps for educational use, the reduction of cost of using mobile networks to go online, and the increase of mobile bandwidth capacity are becoming the enablers for the era of mobile learning revolution. Prior research (Nevin, 2009) also shows that the use of mobile apps in learning and teaching can help to engage students in lectures, and apps have significant impacts on the improvement of learning by students. However, there have been few studies of the use and perceived needs of mobile apps for learning purposes, especially in the Asia Pacific region.
This study aims to examine the current usage of mobile apps for learning purposes amongst undergraduate students in Hong Kong. It also attempts to investigate the relationship between the students’ perceived usefulness (PU), perceived ease of use (PEOU), and overall attitude (OA) towards the use of mobile apps in education, together with their learning behaviors in using mobile apps, with reference to the technology acceptance model (TAM) (Davis, 1993). Quantitative and qualitative research methods were used to investigate the above research questions. This research could also identify students’ learning needs in using mobile apps that might contribute to the usefulness of mobile app functions for learning, and thus provide valuable information about the development of effective pedagogy planning that involves mobile technologies for tertiary institutions, library service providers, and educators.
This paper is developed as follows. First, we review the literature on the history of mobile learning, its application in higher education, and adoption of mobile apps, and develop our research questions. Next, we present our methodology and report our data analysis, which includes an online survey and a series of face-to-face interviews to collect data from undergraduate students on their use of mobile apps for academic use. We will end our paper with a discussion of our findings, as well as the theoretical contributions, practical implications, and limitation of this study.
Literature review
Mobile technologies and mobile learning
Nowadays, mobile technologies have been repositioned as being more than just a communication tool. Supported by advancements in technology such as wireless network development and the increase of capability in devices, researchers recognize the fact that mobile technology is rapidly being used as a learning tool (Hall, 2008; Kim et al., 2013). Portable devices like smartphones, tablets, and e-book readers are positioned as powerful instruments for students’ learning. Thus, the concept of “mobile learning” (m-learning) has been established to link up “mobile” and “learning”, joining two formerly separate concepts.
M-learning is proposed as an improvement in e-learning as well as a new and independent part of e-learning (Cho, 2007; Keegan, 2002; Laouris and Eteokleous, 2005). However, it is hard to trace when the concept of “mobile learning” exactly appears. At the initial stage, there were many words and terms illustrating the same phenomenon. The term “m-learning” is suggested as being highly recognized in 2005 when Laouris and Eteokleous (2005) reported the sharp increases in Google search results for the term over a six-month period. Moreover, the definitions of the term are varied. Researchers and practitioners have endeavored to demonstrate their knowledge of m-learning in various aspects: pedagogy, technological devices, context, and social interactions (Crompton, 2013). Recently, a more general definition to cover all these views for m-learning was introduced by Crompton (2013), who suggests that m-learning is “learning across multiple contexts, through social and content interactions, using personal electronic devices” (p. 4).
Traxler (2007: 14) clearly stated m-learning is a kind of stimulation in “multidisciplinary and interdisciplinary thinking” in education, which is not just about “mobile” or about “learning”. Due to the growing popularity of m-learning, many scholars have studied its positive characteristics in terms of learning (Aharony, 2014; Cochrane and Bateman, 2010; Dyson et al., 2009; Park et al. 2012; Viberg and Grönlund, 2013). Meanwhile, Cochrane and Bateman (2010), and Dyson et al. (2009) have stressed the benefits of m-learning with the portability, flexibility, and context of mobile technologies facilitating a broader sense of learning, while others emphasize its characteristics of breaking the restrictions of physical time and space, leading to the ubiquity of learning (O’Donoghue, 2010; Traxler, 2007).
Several limitations of m-learning have also been discussed in the literature, including technical, psychological, and pedagogical ones (Viberg and Grönlund, 2013). Technical limitations mainly refer to hardware deficiencies such as small screen size, inadequate memory, low-resolution (El-Hussein and Cronje, 2010; Haag, 2011; Viberg and Grönlund, 2013), as well as compatability (Stockwell, 2010). These limitations are gradually overcome as current smartphones and tablets have computing power comparable to desktop PCs and have larger high-definitions screens. Therefore, the situation is worth re-examination. Psychological limitations relate to the low possibility or longer time required to change learning habits from face-to-face learning to m-learning (Park, 2011). However, as smartphones have currently become such a popular daily tool and activity for the younger generation, it is possible that our younger generations would be ready to adapt to this change in learning habits. Finally, pedagogical limitations include the need to provide additional assistance to faculty and students who have weaker technological skills, the ease of cheating, and the possibility of diminishing communication skills (Corbeil and Valdes-Corbeil, 2007). Nevertheless, because of the rapid advancement in mobile device capability, researchers concur that m-learning provides advantages of wider choices of learning resources, access to fulfill the needs of individual and, in particular, collaborative learning (Naismith et al., 2004; Norris and Soloway, 2011).
Mobile applications adoption in higher education
There have been significant efforts in studying m-learning in the higher education context due to the general requirements of collaborative and student-centered learning. Although relevant studies can be found in multiple disciplines, a majority have investigated three main areas: distance learning (Fuegen, 2012; Rosli et al., 2010; Traxler, 2010), bilingual or language/linguistic studies (Cavus and Ibrahim, 2009; Che et al., 2009; Viberg and Grönlund, 2013), and library and information science (Aharony, 2014; Chang, 2013).
Researchers have distinguished the importance of current students’ characteristics and their differences from their predecessors. Students nowadays have been identified as “Digital Natives” who are highly influenced by contemporary technology changes (Prensky, 2001). This generation is typically equipped with proficient knowledge in using high tech devices and frequently surfs on wireless Internet to obtain necessary information. In order to cope with their learning needs, high mobility and informative Internet contents accessible from portable devices would be their preference. In addition, to stimulate teamwork and reinforce real world skills, universities are experimenting with digital policies, which allow more interactions between students when working on projects and assessments (Johnson et al., 2014). This involves providing a pervasive Wi-Fi environment on campus, which is a crucial aspect of m-learning.
Recently, the research focus of m-learning has shifted from studying m-learning characteristics in general to studying the development and use of mobile apps for higher education. A mobile app is “a software package that can be installed and executed in the mobile device” (Yan et al., 2013). Currently, mobile apps are considered a key emerging technology in higher education (Johnson et al., 2014). It is believed that the trend of mobile apps for learning is appreciated by both educators and students. Vázquez-Cano (2014: 1508) suggests that recent educational opportunities for integrating apps are “increasing more quickly than ever before”. Such high demand causes both the number and variety of apps to rises continuously. Apart from newly created apps, many popular applications and web services available on desktop computers are migrating to mobile versions, including Facebook, news websites, and educational apps.
Previous research on mobile apps in higher education mainly focuses on examining the usage rate of different categories of apps, in order to predict students’ behavior in using them for learning. One of the significant findings from Bomhold (2013) discloses that a majority of university students (76%) utilize smartphone apps for academic learning. In addition, other research compares apps usage in different groups of students (distinguished by their academic disciplines). For example, Kim et al. (2013) analyzed how students from different majors (Education and Engineering) used smartphone for learning through their regularly used apps in a Korean university. The findings conclude that those students who use smartphones heavily tend to spend more time on the apps for learning, but they install fewer learning apps on their phone when compared with others. Other research explores the initiative of students to adopt apps for academic purposes. For example, Bomhold (2013) recognized that convenience of gathering information is important for current digital natives, and the reason is their expectation that information must be accessible “anytime, anywhere” rather than merely being lazy.
Gaps in mobile education research
As discussed above, prior literature shows that while m-learning can be a useful tool for learning, it has several limitations. In particular, its psychological and pedagogical limitations are more difficult to overcome compared with its technical limitation. At the same time, mobile apps are also becoming important keys of success (or failure) in m-learning. However, scant research has been conducted in examining the role of mobile apps designed solely for academic learning, as mobile apps are relatively new technology for academic purposes. As shown in a recent review on the trends on mobile learning study conducted by Wu et al. (2012), no research has been undertaken on mobile apps up to 2010. Therefore, with this study, we aim to conduct a more in-depth and thoughtful research on this topic in order to fill the gap in research related to the use of mobile apps in learning. In particular, we would like to explore the perception of undergraduate students on m-learning apps by conducting mixed method research (Creswell, 2003; Tashakkori and Creswell, 2007).
Research questions addressed in this study
To close the research gaps, we carried out a study on the actual academic use of apps by students from three different faculties of a university in Hong Kong. We attempt to identify and address research questions concerning the factors affecting undergraduate students’ decision-making on the use of mobile apps for learning. First, we are interested in understanding the use of mobile apps for academic learning by undergraduate students in general. This piece of information would be a useful start-up point for future research. We look into this matter through collecting statistics related to the level of usage of mobile apps in learning (including how often they use such apps, what are the common apps they use, and other related issues). From that, we hope to probe into the first research question (RQ) of this research, i.e.:
The second issue that we investigate in this study is the factors affecting the actual use of mobile apps for academic study by the undergraduate students. In other words, our RQ is:
To investigate RQ2, we decided to use the technology acceptance model, TAM (Davis, 1989, 1993) as the theoretical framework, which has been widely used in explaining and predicting system and technology use (Lee et al., 2003). In the educational field, TAM has been applied to outline students’ attitudes towards technology. By looking into students’ perception on the ease of use (i.e. perceived ease of use, PEOU) and the usefulness (i.e. perceived usefulness, PU) of an educational technology, researchers can predict students’ behaviors and acceptance level of its adoption (Cheon et al., 2012; Liu et al., 2010). For example, Park (2009) used the TAM to study students’ acceptance of e-learning, and Park et al. (2012) also illustrated both direct and indirect effects on university students’ behavioral intention to use m-learning. Park et al. (2012) also concluded that students’ adoption of m-learning is not only affected by their overall attitude (OA) towards the technology and their PU, but is also affected by other factors such as the students’ major, their subject norm, and system accessibility. Lai et al. (2012) discovered the possible factors which would stimulate students’ use of technology for learning using the TAM as the theoretical foundation.
To probe into our RQ2, we propose the following set of hypotheses based on the TAM:
Last but not least, we are also interested in whether students from different majors/faculties would have different usage behavior. Prior research (Ho, 2014) reports that learners from different academic backgrounds have different adoption behaviors in using e-learning technology. Therefore, we anticipate that a similar observation will be found in this study, i.e. students taking subjects from the three different faculties would have different usage behavior with mobile apps for academic study and different levels of adoption of mobile apps. Thus, we have the following set of hypotheses:
Methodology and data collection
In this study, we used mixed methods research to triangulate the research questions and hypotheses that we would like to address. For the quantitative method, a quantitative online questionnaire was designed to explore general perspectives on adopting mobile apps for learning from undergraduates from three faculties in a university, i.e. (1) the Faculty of Business and Economics (a.k.a. Business major), (2) the Faculty of Education (a.k.a. Education major), and (3) the Faculty of Engineering (a.k.a. Engineering major). The survey instrument was a 40-question survey, which was adapted from various prior studies, and required about 15 minutes to complete. It was divided into three parts for the purpose of collecting (1) demographic information, (2) students’ general behaviors on using mobile apps, and (3) their intention of adopting and usage of apps for academic learning. To collect data on students’ general behaviors on using mobile apps, we asked questions about their general usage patterns (such as number of apps used and downloaded), as well as their usage behavior on education apps. We used the appropriate types of statistical tests (χ2-test and ANOVA) to conduct the data analysis. To study student intention to adopt and use apps for academic learning based on the TAM, we used structural equation modelling to analyze our data. A pilot test was conducted on six respondents, and confirmed that no amendment was needed for the questionnaire. A total of 150 subjects, 50 each from each faculty concerned, participated in the survey voluntarily.
For the qualitative method, we conducted a series of one-to-one telephone interview to investigate the reasons behind using apps for learning. Of the 10 subjects willing to participate in the telephone interviews we eventually interviewed six, two from each faculty. The interviews were conducted in Cantonese and Mandarin, and the interview notes were transcribed back into English. To minimize any difficulties caused by language barriers and ensure that all the participants could share their opinions fluently, the selection of interview languages was based on the subjects’ personal preferences. Generally, each interview took no more than 15 minutes.
Data analysis
Demographic background and general mobile apps usage behavior
Demographic background of our subjects as well as the number of mobile apps installed and purchased, with the p-values of χ2 test on each category of demographics, is presented in Table 1. First, we observed a significant gender difference (p < 0.01) at the faculty level, while the gender difference is not significant in the overall level. In particular, more than half the Engineering students were male whereas more than 70% of respondents from the Faculty of Education were female, which is in line with the gender distribution at faculty level. Plus, we also observed a significant difference in the level of study among respondents (p < 0.01), as most of the subjects from the Faculty of Business and Economics were freshmen and all respondents from the Faculty of Education were from the upper division.
Demographic background of subjects (n = 150).
Concerning the number of mobile apps installed and mobile apps purchasing experience, our respondents did not have any statistically significant differences in their behavior, i.e. with p > 0.05 in a χ2 test. In general, over half of the respondents possessed 20–50 apps while less than one-fifth of respondents possessed more than 50 apps. One-third of the respondents had experience in purchasing apps, and a majority of them had purchased 7–10 apps in total. Our results suggest that students frequently use mobile apps, and some of them were willing to pay money for subscribing apps in order to satisfy their needs.
We also capture the mobile phone possession rate for our respondents. It is not surprising to note that the mobile phone possession rate among our respondents was 100%, which echoes the findings of Dahlstrom (2012) and Bomhold (2013). From Table 2, we found that our respondents often use apps to fulfill their everyday needs (i.e. with an average of 3.97 on a 5-point Likert scale). Education majors seemed to spend less time on using apps than their counterparts in Business or Engineering majors, but the difference is not statistically significant (p > 0.05 based on ANOVA).
Usage frequency of mobile apps.
Note: Scale: 1 = Never, 5 = Always.
Adoption of mobile apps for academic study
We observed that the usage rate of mobile apps for learning was generally high among our respondents (see Table 3). Only a minority of students (23 out of 150, or 15.3%) indicated that they did not use apps for their academic studies. We are of the view that most students like to use apps for their academic studies because of the convenience provided by the portable devices. Plus, there is a statistically significant difference (p < 0.05) on the proportion of respondents using mobile apps for their academic studies across their majors. This result supports our H2a.
Using mobile apps for learning.
Note: * Value significantly different from the other faculties based on χ2 test.
We also checked the answers of those respondents who did not adopt mobile apps to assist their academic studies to find out their barriers to adopting mobile apps usage for learning purposes. We noted that the major factors included limited screen size of mobile, compatibility, and applicability of apps, which were technical in nature. This result echoes the findings reported by the literature (El-Hussein and Cronje, 2010; Haag, 2011; Stockwell, 2010; Viberg and Grönlund, 2013).
Opinions from the face-to-face interviews also mentioned these as the disadvantage of learning using mobile apps. For example, Respondent D (an Education senior student) said:
I found that some apps … on my mobile sometimes have errors, thus the apps cannot work properly. I would prefer using other devices like my computer under the circumstances. … there is always a compatibility problem among the apps and the mobile system.
Plus, our Respondent F (an Engineering freshman) also said:
some apps’ content designed for learning computer language is insufficient and even incomplete. So it is much better to use a laptop or computer. … the capability might not good enough … as the app is sometimes out of control or has no reactions.
We also looked into the number of apps that students used or purchased for academic learning and noted that there was no significant differences between the usage and purchase patterns across majors (p > 0.05) (see Table 4).
Number of mobile learning apps used and purchased.
Notes: (1) All values are not significantly different from the other faculties based on χ2 test.
(2) The purchase apps for learning only includes respondents who had used apps for learning.
We also note that only a small proportion of our respondents (12 out of 127, or 9.45%) had purchased apps for learning. It may imply that our subjects’ intention to purchase mobile apps for learning was indeed independent of the usage rate of learning via mobile apps. When we further analyzed the replies from our respondents, we noted that there were three reasons for them not purchasing mobile apps for learning purposes: financial, quality, and necessity reasons. For financial concerns, many respondents claimed that they did not have money to buy apps. Further, they deemed that it was worthless to purchase apps for learning due to the poor connection between the price and the quality of an app. In other words, they were of the view that the mobile apps were over-priced or not value-for-money, which is the joint impact of financial and quality reasons. The situation is now becoming more complicated when there are more and more free apps with similar functions which may be further encouraging students to use free mobile apps rather than paid apps
We also explored the type of mobile apps used by undergraduate students for supporting their academic study. We noted that the top three mobile apps they used for academic study were WhatsApp, dictionary apps, and Google Drive (see Table 5), with a slight discrepancy between each faculty.
List of top three most frequently used mobile apps for learning.
We also report our findings on the usage frequency of different kinds of mobile apps for academic usage (see Table 6). The most frequently used type of apps for learning was Web search, i.e. with an average of 4.32 on a 5-point Likert scale. This indicates that respondents weight information searching as the most significant function of using apps for learning, which is consistent with the findings observed by Roschelle (2003) who found that a key pedagogical activity in mobile learning is Web search and information retrieval on mobile devices. The results confirm that the overall information needs of our subjects were fulfilled by using search engines, which can provide sufficient data and information for their academic studies.
Mobile apps usage for learning.
Note: Scale: 1 = Never, 5 = Always.
Email and texting (weighted average = 4.21) is another common usage as relevant mail and news for organizing their academic studies as well as communicating for academic discussions are important for our respondents’ academic life. Further, the feedback that we gathered through the six interviewees also stressed the significance of this category of apps for learning.
We further explore the use of mobile apps by our subjects based on the usage categories, i.e. (1) communications and interaction, (2) accessing academic materials, (3) information organization and sharing, (4) self-learning, (5) information searching, and (6) course-based learning. The result is presented in Table 7. Instant messaging and emails were reported as the top two most frequently used apps for engaging in learning activities, with an average score of 4.36 and 4.22 respectively. This result is similar to the responses collected on the most frequently used category apps for learning. Our subjects may prefer to spend more time on communication and interaction with others because of the convenience of texting on current smartphones with the support of advanced multi-lingual input methods. It also reflects that the main purpose of our subjects using apps for academic purposes was to organize and share information with their peers for group projects. This finding also echoes the idea of emphasizing learning with peers (Kearney et al., 2012), as the networking of apps offers “shared, socially interactive environments” that enables a high level enjoyment of collaboration with peers, teachers, and even professionals. The same opinion was reflected by our interviewees. For example, our subject A, who was a freshman on a Business major, said:
Personally, apps are very useful as they help me to capture the latest news and movement of various issues, like … classmates instant message.
Mobile apps usage for learning activities engagement.
Note: Scale: 1 = Never, 5 = Always.
Another comment from subject B, a sophomore on a Business major, also said:
Besides, I also usually use communication apps, … for academic discussions of group projects and it is convenient to discuss with my group mates at any times.
In general, our interviewees reported the need for app design enabling strong connection with fellow students so that interactions within the same program as well as cross-department collaborative work could be assisted. Even though other learning platforms, such as Moodle, would be able to provide such services through a browser, they do not have mobile app capability.
We noted that our respondents had a statistically higher usage of apps for communication and interaction (mean score = 4.22) than the other five types of apps. Our subjects also had a lower level of usage of apps for self-learning (mean score = 3.17) and course-based learning (mean score = 3.04). This result also indicates that our subjects were more eager to use the mobile apps for communication and interaction, than using the apps for learning.
The technology acceptance model analysis
To gain a better understanding of how the undergraduate students developed their actual use of mobile apps, we conducted a partial least square (PLS) analysis using SmartPLS 2.0 M3 (Ringle et al., 2005), with a bootstrapping algorithm with 500 cases and 500 re-sampling for calculating the t-value of path coefficients and factor loadings. The factor loadings and composite reliability values are reported at Appendix A for our overall samples and the models developed for samples collected from each major. As all t-value of the factor loadings are significant with p < 0.01 and the values of composite reliability are larger than 0.7, we concluded that our instrument has achieved convergent reliability.
To test for discriminant validity, we first checked if all items of the instrument had a loading greater than 0.7 on their respective factors, and a low loading on other factors (Nunnally, 1978). While we noted that the factor loading values for the overall dataset and the Engineering major dataset fulfilled this requirement, the factor loading values for PU3 and AU2 for the Business major dataset were lower than the requirement, and PEOU1 for Education major and Business major were slightly lower. Then, we checked if the square of the average variance extracted (AVE) of each latent construct was greater than the correlation of the construct concerned with other constructs in the model (see Appendix B). Our results show that all the cases, except the correlation between OA and PU for Education majors, could fulfill that requirement. In brief, we would consider that the instrument had sufficient level of discriminant validity as we had a positive check result for the overall sample.
Concerning the PLS models, we noted that our models (see Table 8) had good explanatory power as they could explain 54 to 72% of the overall adoption attitude towards mobile apps, and around 11 to 24% of the actual use of mobile apps.
Partial least square results.
Note: **p < 0.01; *p < 0.05.
As shown in Table 8 we can find empirical support for our H1a, H1b, H1c, and H1d for all cases except for H1b for Engineering majors. To investigate H2b, which suggests that the level of impacts of TAM constructs would depend on the students’ majors, we conducted a post hoc test to compare their level of impacts. The post hoc test results are presented at Table 9. The results of the post hoc test show that the path coefficients of different major are statistically different to each other. Hence, H2b is supported.
Post hoc results.
Note: **p < 0.01; *p < 0.05.
Discussion
Academic use of mobile apps and their adoption
Several implications can be inferred for educators, library service providers, and app developers in designing and promoting the use of mobile apps for higher education. First, mobile technology involving mobile Internet, smartphones and tablets seems to be inherent in the life of the younger generation nowadays, with a penetration rate of more than 100% (as some young people have more than one device on average). In particular, university students are quick adopters of such new technology changes. Thus, it is not surprising to note that a majority of students showed their willingness to use apps for academic learning. Meanwhile, the actual use of apps for academic purposes was also high. It can be foreseen that there will be a continuing increase in the future. In addition, this study attempted to gain an overview of both the whole sample and students in individual faculties in using apps for learning. However, it was found that the most frequently used apps and the most frequently used types of apps stated by students matched. Coincidentally, in regard to the function on apps, results collected from three faculties were nearly the same. The most popular functions were related to communication and interaction, which could be WhatsApp; cloud storage, like Google Drive; and different kinds of dictionaries. Although students from different faculties may adopt some unique apps that specifically relate to the nature of their curriculum and needs, general indication shows that their behavior on using apps is highly affected by academic assessment requirements (such as group projects requiring extensive communications for collaboration). Similar findings in another study on m-learning (Park et al., 2012) also showed that relevance for students’ major played a significant role in their attitude towards apps and their perceived usefulness.
Through the application of the TAM, the correlation between PEOU, PU, OA, and AU was investigated. Our study confirmed positive correlations between the constructs as suggested by prior literature. More importantly, a significant finding in this research is that PU is a more significant construct affecting OA, compared with PEOU. One possible explanation can be illustrated by motivation theory, which is intensively utilized in explaining students’ behavior in pedagogic contexts. Prior research – for example, Viberg and Grönlund (2013) – suggests that students’ academic success relates to their motivation on study. Further, motivation can be categorized into two major categories, namely intrinsic and extrinsic (Lei, 2010). So, PU could be considered as extrinsic motivation, which refers to external force, such as the desire for good academic outcomes. University students could be extrinsically motivated to use apps as learning tools when they perceive that apps are beneficial for their academic performance.
In higher education, inquiry-based learning is being emphasized more and more nowadays. Students are therefore directed to participate in group work for the purpose of encouraging collaborative knowledge sharing and synthesis (Bell et al., 2010). Accordingly, the top three activities related to academic learning we found were communication and interaction, accessing academic materials, and information organization and sharing. Due to the fact that higher education should be a journey with a focus of self-investigation and self-learning, students are required to actively participate in numerous projects. Hence, demands on such tools and related services would increase accordingly. However, apparently there is a lack of all-round apps which can satisfy students’ needs on a larger scale of collaboration. For example, our Respondent B in the face-to-face interview expressed his concern that learning platforms (such as Moodle and many others) have not yet provided apps. Another subject also raised similar concerns on the development of suitable academic apps for class-based communication. Moreover, the demand for virtual collaborative environment among students is likely to increase as there is increasing mobile-based support for other aspects of their studies, for instance, mobile catalog interface from libraries, room booking on campus, etc. This echoes some early research findings such as that by Cheong et al. (2012), who suggest the importance for developing a framework of mobile-app-based collaborative learning system.
Lastly, we also discovered that students from Hong Kong were unwilling to purchase apps for academic purposes, even though they did use apps for learning due to three reasons: financial, quality, and necessity concerns. Based on the comments obtained from our face-to-face interviews, we discover two possible reasons for this phenomenon. First, the existence of free apps in the market already matches the basic need for students in using such apps for academic purposes. As a result, they would not search for any extra resources, and especially not consider any purchases. Second, although free apps would probably be unable to provide the best support for students in their learning, students still refuse to purchase apps as they may not locate any apps that are really worthy for a price that they were willing to pay.
Based on the findings of this study, we are also able to make the following suggestions to educators, library service providers, and apps developers. With reference to students’ positive responses on using apps for learning, administrators should consider developing learning apps as a supportive tool for faculty members, administrators, and students. Moreover, it is suggested they work closely to observe the situations of the general usage of mobile apps. Further in-depth research may need to be conducted on the design and implementation of campus apps. Then, individual colleges should be consulted on their different needs in terms of the nature of the subject, instead of just a centrally developed generic solution. As a priority, instant communication and document-sharing functions need to be improved. Aside from apps development, administrators should also suggest pedagogical guidelines for teachers on using apps for students to share and communicate. Not only would the credibility of such apps increase among students, but confusion in using an unnecessary variety of apps can also be controlled. Prior research (Lai et al., 2012: 576) has suggested that acceptance by instructors is crucial “to facilitate the transition of technologies from living tools to learning tools”.
Concerning the lower intention of students purchasing apps, mobile apps designers have to put more efforts into collecting and understanding students’ needs and concerns, and improve the applicability of the use of mobile apps in teaching and learning (Lin et al., 2011). Alternative revenue models, such as advertisement-based revenue or institution licensing should be considered. Plus, mobile app developers should keep up with the latest knowledge on pedagogical development in the area in order to trace upcoming movements. Developers creating collaborative systems on mobile apps may have a niche. In particular, a more complex design which can engage multiple parties with more advanced communication functions would be a favorite among students and institutions. This may encourage students to engage with apps for academic purposes and probably would be able to expand the market share of the apps.
Limitations and future research
The study was carried out from an exploratory aspect, thus the sample sizes and scale of study are limited. However, it did provide insights for educators and librarians on students’ behaviors on using apps for academic learning, especially for these three main majors that commonly exists in higher education institutes: Business, Education, and Engineering. Concerning the qualitative study, it would be better to have both focus group and face-to-face interviews, instead of only have a small number of face-to-face interviews. The use of group interview would enrich our findings as it would allow a chance for sharing.
There are also several interesting areas for future research in this topic. First, there could be a larger scale study which includes students from other faculties, such as Science, Medicine, and the Arts. Next, faculty members’ and administrators’ opinions on the issue should also be studied. It is necessary to implement research on this as educators’ views are also valuable for future development. Several external factors like social influences and technological environment in universities can change students’ behaviors on using apps. We are also planning to study the use of mobile apps in various real-life applications such as tourism (Chiu and Leung, 2005), workforce management (Chiu et al., 2005), and under emergency situations (Ng and Chiu, 2006).
Conclusion
This study examined undergraduates’ behaviors in utilizing mobile apps for academic learning. It confirmed that young people nowadays have a positive attitude towards using mobile apps in daily life as well as for learning. Furthermore, our investigation into students’ preferences on using apps showed a consistent pattern of using apps for communication and interaction purposes, searching and checking for learning and reference materials, and information sharing. In addition, a divergence in mobile apps adoption related to different majors was not identified although minor discrepancies still exist among faculties according to different subject needs. We also used the TAM to study the mobile apps adoption behavior of undergraduate students from Hong Kong and noted that the TAM could be used to explain their adoption behavior, and the major driving force for adoption is their perception of the usefulness of the mobile apps.
To conclude, our study demonstrated students’ adoption of mobile apps from both general and major-based perspectives. It provides valuable implications for scholars, educators, librarians and related parties on the issue of “learning apps” for higher education.
Footnotes
Appendix
Correlation matrices.
| Overall | PEOU | PU | OA | AU | Education | PEOU | PU | OA | AU |
|---|---|---|---|---|---|---|---|---|---|
| PEOU |
|
PEOU |
|
||||||
| PU | 0.718 |
|
PU | 0.704 |
|
||||
| OA | 0.621 | 0.783 |
|
OA | 0.674 | 0.837 |
|
||
| AU | 0.305 | 0.435 | 0.405 |
|
AU | 0.375 | 0.490 | 0.490 |
|
| Engineering | PEOU | PU | OA | AU | Business | PEOU | PU | OA | AU |
| PEOU |
|
PEOU |
|
||||||
| PU | 0.757 |
|
PU | 0.647 |
|
||||
| OA | 0.520 | 0.764 |
|
OA | 0.645 | 0.684 |
|
||
| AU | 0.254 | 0.395 | 0.335 |
|
AU | 0.423 | 0.338 | 0.381 |
|
Notes: PEOU = Perceived Ease of Use; PU = Perceived Usefulness; OA = Overall Attitude; AU = Actual Use.
Acknowledgements
The researchers would like to express their sincere gratitude to Dr Michael Chau and Mr HF Hung, both of the University of Hong Kong, who helped us to collect student responses.
Declaration of Conflicting Interests
The author(s) declared no potential conflicts of interest with respect to the research, authorship, and/or publication of this article.
Funding
This research is partially funded by the Faculty Research Fund, Faculty of Education, University of Hong Kong.
