Abstract
LAND RUSH is a board game that allows participants to critically assess the ways in which different social classes face both opportunities and constraints in securing land rights and in managing the acquired land sustainably in an extremely competitive environment. The game illustrates three characteristics of contemporary land dynamics in an altering world. First, the logics of smallholder farmers are largely oriented towards risk diversification, and often contrast with those of current agrarian policies of most international and national policy makers, oriented towards maximal production and commercialization. Second, the rules of the game in the land arena are not uniformly defined, but are characterized by a reality of legal pluralism. Third, access to or exclusion from land is the result of a negotiation process in which actors with unequal power relations interact and compete with each other. Better-off actors have a comparative advantage in negotiations over land rights. However, poorer actors still exert agency, although in constrained ways.
Keywords
Basic Data
Learning objectives: To critically assess the ways in which different social classes face both opportunities and constraints in securing their land rights in an extremely competitive environment.
Simulation-game objective: Each participant represents a farmer of a particular social class (rich, middle class, poor) who enters a competitive land arena. He/she engages in a scramble to acquire as much space as possible. On acquired land, participants cultivate one of three crops (cassava, tomatoes, or palm) that generate an income after each full round. However, the exploitation of land also has a cost (also payable after each full round). Moreover, participants are confronted with reshuffling land rights, and with ‘events’ that profoundly alter their stakes. The winner is the participant with most money and most land after 10 rounds.
Debriefing format(s): Open discussion, with possible individual written assessments in advance.
Target audience: Students of and persons interested in development studies, agrarian studies, environmental studies, and social sciences more generally.
Playing time: 75 minutes per game. The game is ideally played two times; the first time to familiarize oneself with the rules of the game; the second time more strategic behavior can make game dynamics more interesting.
Debriefing time: 60 minutes for collective debriefing, possibly preceded by an individual written debriefing.
Number of participants required: The game is ideally played with groups of 4 participants. Simple modification can be made to play with 3 or 5 participants.
Participation material: All the material is freely available on www.land-rush.org
LAND RUSH is a game that simulates real-life dynamics taking place in the land arena such as changing agrarian policies, institutional plurality and the effect of unequal power relations in negotiating land rights. It is a board game that allows participants to critically assess the ways in which different social classes face both opportunities and constraints in securing their livelihoods through the negotiation over land rights in an extremely competitive environment. Each participant represents a farmer of a particular social class (rich, middle class, poor) who enters a competitive land arena. He/she engages in a scramble to acquire as much space as possible and to manage the gained land in a sustainable way. On acquired land, participants cultivate one of three crops (cassava, tomatoes, or palm) that generate an income after each full season. However, the exploitation of land also has a cost (also payable after each full season). Moreover, participants are confronted with reshuffling land rights, and with ‘events’ that profoundly alter their stakes in the land arena. The participants will enter in interaction with each other to negotiate their rights to land. Each game will therefore have a different and unique dynamic. Furthermore, the importance of negotiation in the game context echoes the importance of mediation in the land arena. Land access schemes and land rights are not determined in a mechanical way. They do not take place in a political vacuum, but are rather negotiated in a context of institutional plurality and unequal power relations of the different actors. This explicit focus on power relations and the possibility to politically negotiate certain rules differentiates LAND RUSH from other simulation games that treat the land question in developing countries. 1
The LAND RUSH game has both factual and socio-emotional learning objectives (Hromek & Roffey, 2009). Among the factual goals is the striving to improve participants’ knowledge about dynamics taking place in the land arena in developing countries and to enhance their understanding of the working of inequality and unequal power relations during negotiation processes to access natural resources. The socio-emotional learning objectives include the experience of “how institutional rules of the game and power relations influence agency of different socioeconomic groups and how this can induce poverty and inequality” (Ansoms & Geenen, 2012, pp. 853-854).
The target audience consists primarily of persons interested in development studies, agrarian change, land dynamics, environment, poverty and inequality.
In this article we first briefly sketch the different components of the land arena in developing countries that inspired us to develop the game rules. Subsequently we will go through the course of the game by explaining the participant’s guide and the facilitator’s guide. Third, we will pay due attention to the debriefing process, a crucial phase of this game. The combination of the facilitator’s guide, the participant’s guide and some suggestions for debriefing is a ready to use package for interested participants. Before concluding, we will link the game dynamics to actual land dynamics in developing countries.
Introduction: Dynamics in the Land Arena
Over the last couple of years - in a context of intensifying globalisation and liberalisation - developing countries (particularly those in Sub-Sahara Africa) have increasingly been confronted with the commercialisation of their space. Various so-called large-scale actors - international consortia, ‘investor’ states, and private entrepreneurs - seek to acquire large plots of land for production of food crops or bio fuels, for the exploitation of non-renewable natural resources, for urban expansion, etc. However, also at the local level, competition for land has risen due to heightening demographic pressure in increasingly land-scarce environments. A growing group of scholars critically evaluates the position of these large-scale actors and questions their capacity to manage the land and its production in a sustainable way. This debate is then often linked to very contemporary debates on climate change; food security and sustainable food production; and environmental sustainability (see for example De Schutter, 2011; Patel, 2010; Van Der Ploeg, 2010; Weis, 2007).
In this introduction we highlight three characteristics of contemporary land dynamics in this altering world. First, we contrast the logics of smallholder farmers with those of current agrarian policies of most international and national policy makers. Second, we frame how the rules of the game in the land arena are not uniformly defined, but are characterized by a reality of legal pluralism. Third, we discuss how access to or exclusion from land is the result of a negotiation process in which actors with unequal power relations interact and compete with each other. Better-off actors have a comparative advantage in negotiations over land rights. However, poorer actors still exert agency, although in constrained ways.
The Logics of Smallholder Farmers Versus the Logics of Agrarian Policies
For decades, the agricultural sector had been neglected by the international community and by national governments. However, since the World Bank’s World Development Report 2008, interest has reawakened in the potential of this sector as a motor for pro-poor growth. Despite a pro-peasant rhetoric (see e.g. World Bank, 2007), multilateral agencies, donor countries, and national governments favor an industrial agricultural model, characterized by large-scale market-oriented operations, and often at the expense of small-scale family farming (Anseeuw et al., 2012). As a result, smallholder farmers face increasing constraints to secure their land rights in an ever more competitive land arena. In comparison to large-scale agriculture, smallholder farmers are less oriented towards maximal profits, and are more risk-averse.
At the same time, small-scale farming has considerable advantages. First, we have ample empirical evidence of an inverse relationship between farm size and land productivity (Berry & Cline, 1979; Carter, 1984; Cornia, 1985; Sen, 1962). Second, smallholder farming is an important source of income for a large majority of rural inhabitants in many developing countries. Most of these countries are characterized by the absence of an alternative economic sector that has the capacity to massively absorb labor. Indeed, “in theory, the labour released from the land would be absorbed by urban industry, incorporated into the labour markets of the growing urban centres. However, reality has not confirmed this theory” (Veltmeyer, 2009, p. 402). Finally, smallholder farming is not only a source of revenue, but also a way of life embedded in a social tissue. Changes to local livelihoods may have a profound impact upon the way in which social life is structured, with potential alienating effects.
Neo-liberal agrarian policies, however, are often oriented towards maximal productivity and favor commercially-oriented farmers (Akram-Lodhi, 2008; Veltmeyer, 2009). Indeed, this has often allowed a matured African elite to reformulate public policy and reallocate public resources towards institutional and technological innovations for large-scale farming at the expense of ‘backward’ small-scale subsistence farming (Moyo, 2008). However, critical questions arise about the sustainability of those commercially-oriented policies. Akram-Lodhi (2008, p. 471), for example, criticizes the way in which smallholder agriculture is now declared unviable, after “having systematically undermined smallholders by disinvesting and exposing them to ‘free’ market forces on an uneven playing field”. In fact, he implicitly criticizes how the rules of the game have been bent in favor of large-scale participants. Moreover, many developing countries are currently facing large-scale investors searching for large quantities of land. This phenomenon is framed by some as ‘large land acquisitions’ (World Bank, 2010a), by others as ‘land grabbing’ (De Schutter, 2011).
Rules of the Game in the Land Arena: Legal Pluralism
This brings us to a second point that characterizes contemporary land dynamics. Despite the fact that participants seem to show societal consensus over the rules of the game in the land arena, these rules are not uniquely defined and fixed. On the contrary, negotiations over land rights take place in a situation of legal pluralism, which refers to “the possibility that within the same social order, or social or geographical space, more than one body of law, pertaining to more or less the same set of activities may co-exist” (Von Benda-Beckmann & Von Benda-Beckmann, 2006, p. 14). A society consists of different social fields such as a village, an ethnic community, an association or a state. Each field has different loci of authority that overlap and interact with other social fields. Because of this interaction and overlap, each field is semi-autonomous. This means that each social field generates internal rules and symbols, but that it is also sensitive to decisions and rules that are produced by surrounding social fields (Moore, 1978). It is, moreover, possible to have various kinds of cognitive and normative orders within one social field (Meinzen-Dick & Pradhan, 2002).
In the land arena, this implies that a multitude of norms, both formal and informal, coexist, interact, potentially reinforce or contradict each other. The mere existence of a formal land law and/or policy does not exclude that informal and customary arrangements continue to regulate access to and exclusion from land. However, even within the informal set of norms, different rules may contradict each other. This ambiguity of rules and the existence of multiple normative orders give scope for human agency. They allow social actors to engage in ‘forum-shopping’, defined as using “different normative repertoires in different contexts or forums depending on which law or interpretation of law they believe is most likely to support their claim” (Meinzen-Dick & Pradhan, 2002, p. 5). At the same time, however, forum shopping is embedded in a complex network of negotiated power relations, which brings us to the third point.
Access to or Exclusion From Land: Negotiations and Power Relations
A third major issue in the land arena is the access to or exclusion from land rights as the result of a negotiation process between actors with unequal power relations. We can compare this negotiation game around land rights to a ‘political arena’, defined by Olivier De Sardan (2005, p. 186) as a “locus of political conflict”, “a space where “heterogeneous strategic groups confront each other, driven by more or less compatible (material or symbolic) interest, the actors being endowed with a greater or lesser level of influence and power”. The confrontation within the political arena does not take the form of a physical fight, nor is it per definition a direct open conflict between opponents. Instead, social actors interact, negotiate and compete with each other on a common stake, for example the distribution of land rights. The outcome of this negotiation depends upon “agents’ power to act and to reproduce, challenge or change the rules that govern the control, use and transformation of resources” (Bebbington, 1999, p. 2022).
Copy for participants
You are a farmer of a particular social class (rich, middle class, poor). In this game, you engage in a scramble to acquire as much land as possible and enter in competition with other participants. The winner is the participant with most money and land after 10 seasons.
In each season, you roll the dice. Dependent on the outcome of the roll, you buy property and plant crops (cassava, tomato, or palm) in whichever of the four zones of land you prefer (as long as you have sufficient money). You can upgrade the value of your land by replacing cheap with more expensive crops, or by placing ‘upgrade cards’ when having acquired adjacent plots with the same crop. At the end of each season, you will receive your income (dependent upon your land property, crop types and upgrades), but you also have to pay the costs for the exploitation of your land for the next season. After five seasons, an event takes place on each of the four zones of land. The event taking place will have a profound impact upon the stakes of owning land there in the next five seasons. The ultimate goal of the game for all participants is to acquire as much money and land as possible. This will be significantly more difficult for poorer and middle class participants. Think strategically about how to thrive or to survive.
Place the four zones of the playing board (see annex) in the middle; construct the playing board in this way:
Place one ‘event card’ (see annex) upside down on each ‘event’ zone without anyone knowing which event is placed where. Preferably, you are four participants (1 rich, 1 middle class, and 2 poor). Each participant plays with his/her own symbol (see annex). Distribute the roles of the participants randomly and distribute starting capital. The role of banker may be played by an additional person, or by the middle class participant. Star: symbol of rich – starting capital 30$ Circle: symbol of middle class – starting capital 15$ Triangle and Square: symbols of poor – starting capital 5$ each The playing order is determined by rolling the dice: the person with the highest number starts. Then, the game continues clockwise.
Acquiring and cultivating land
Roll the dice. The rich participant can always roll two dice. For middle class and poor participants, this option is only available when they possess a factory (see further). The number rolled determines how many plots you may buy. Prices depend upon the crop type planted (see table in annex). You may choose to buy fewer plots than the number permitted by the roll of the dice. Also, you are free to cultivate in any of the four zones on the playing board. Demarcate your plot by placing your symbol (star, circle, triangle, or square) on a plot in whichever of the four zones of the playing board. Place a crop card on top of your symbol. If you succeed in buying adjacent plots cultivated with one particular crop type, you may upgrade your land with upgrade cards. Plots are considered adjacent if they touch horizontally or vertically, but not diagonally. Plots with different crops are not considered to be adjacent. You may also choose to upgrade crops (by paying the additional cost) or downgrade crops (for free). Place a hoe on top of four adjacent plots. Place a truck on top of six adjacent plots. Place a factory on top of eight adjacent plots.
Playing the game
1= pay 1$ for each cassava plot 2= pay 2$ for each cassava plot 3= pay 2$ for each tomato plot 4= pay 4$ for each tomato plot 5= pay 3$ for each palm plot 6= pay 6$ for each palm plot 1= if you are poor, you may place your or another participant’s property elsewhere on the playing board 2= if you are middle class, you may place your or another participant’s property elsewhere on the playing board 3= if you are middle class, you may steal one plot of another participant and plant a crop of your choice for free 4= if you are rich, you may place your or another participant’s property elsewhere on the playing board 5= if you are rich, you may steal one plot of another participant and plant a crop of your choice for free 6= if you are rich, you may steal two plots of other participants and plant a crop of your choice for free
Event cards
After 5 full seasons, the ‘events’ take place by turning the cards. Costs and returns may alter (see table in annex).
Negotiations
Participants may lend money to each other, negotiate to sell their turn to another participant, buy or sell land from other participants, and give plots of land for free to another participant. Participants may continuously negotiate over permanent or temporary forms of collaboration with each other. If some participants cheat, the other participants may collectively impose a sanction (or not).
Ending the game
The ultimate goal of the game is to acquire as much money and land as possible. This will be significantly more difficult for poorer and middle class participants.
Facilitator’s Guide
The simulation pictures a situation in which farmers of various socio-economic classes (rich, better-off, poor) have to acquire and cultivate land. The learning objective of the game is to improve participants’ understanding of the diverse opportunities and constraints that various social classes in society face in their negotiation over land rights.
The simulation can be played with
The following table lists the
Numeration of Materials Needed.
The facilitator first explains the way in which the game is played (see participants’ guide). A short overview of the rules of the game, printable on one page, is provided on www.land-rush.org. The game is played in seasons. In first instance, each of the participants:
rolls the dice,
depending on the outcome of the roll, buys property and plants crops in whichever of the four zones he/she prefers (if he/she has sufficient money, see table in annex),
potentially upgrades land already in possession by planting more expensive crops, or by placing ‘upgrade cards’ when having acquired adjacent plots (see participants’ guide)
After each participant has had his/her turn, all participants:
receive the returns of that season (dependent upon land property and crop types, see table in annex);
pay costs for next season (dependent upon land property and crop types, see table in annex);
may be confronted with reshuffled land rights (see participants’ guide).
After a full season, a next season starts. After the fifth season, the event cards in the middle of the playing board are turned around. The event taking place in each zone of the playing board will have a profound impact upon the stakes of owning land there in the next seasons (see table in annex). The ultimate goal for all participants is to acquire as much money and land as possible. This will be significantly more difficult for poorer and middle class participants. The winner is the participant with most money and land after 10 seasons.
Debriefing
The debriefing is arguably the most important stage of simulation games (Steinwachs, 1992). During this phase, students are encouraged “to reflect on their experiences during the simulation and consider their observations of others, but to frame their answer as an analysis of social processes and structures rather than a description of personal experiences” (Inglis et al., 2004, p. 481). The purpose of this exercise is to extract participants from the abstract game environment and to encourage them to translate their simulation experiences towards the complex reality and real life dynamics in the land arena. For the LAND RUSH game we propose an individually written debriefing, followed by a collective oral debriefing.
Written debriefings allow participants “to see new meanings in the activities and connect them to one’s life and the broader world” (Petranek, 2000, p. 109). The private communication setting in which a written debriefing takes place will encourage students to reflect on behaviours, emotions, but also on linkages with the literature and dynamics in the real world in a personal way. Furthermore, in an academic context, a written debriefing gives a more formal feeling to the debriefing and certain parts of the debriefing (especially the analytical part on linkages with the course material and real world situations) might be used as a certificative evaluation tool. We propose a written question-based debriefing in three stages (events-analysis-reflection) in which participants are invited to write an individual reflection, elaborating on the relationship between game dynamics and land dynamics taking place in the real world. Possible questions might include:
Events: Elaborate on three to four remarkable anecdotes and your personal thoughts about issues that arose during the simulation game. Include events (factual), emotions (personal) and explanations (analytical) in your answer.
Analysis How would you evaluate individual roles and positions in the game? How would you evaluate the interactions between participants representing different socioeconomic groups? How did the game dynamics relate to land dynamics in the real world?
Reflection: Which real-life dynamics and complexities were not captured by the simplicity of this simulation game?
After the facilitator has read (and evaluated) these individual reflections, he/she organizes a collective oral debriefing. In this collective debriefing phase, participants exchange ideas on how the simulation experience enhanced their understandings of land dynamics in developing countries. In an academic context, facilitators can use this oral debriefing to explicitly link the game dynamics to the course material. Here are some potential topics for discussion in the final debriefing:
The Outcome of the Simulation Game
Have a look at the outcome of the simulation game, and the scores of participants of different social classes. Are the rich and medium class participants scoring well? Have any poorer participants been able to obtain relatively good scores?
Ask participants whether this was the outcome they had expected.
Strategies Used During the Game
Ask participants how they evaluate the game dynamics and the negotiations that took place during the simulation. What kind of strategies did they adopt? Did their strategy change throughout the game? Was their strategy efficient? Did anyone cheat?
Ask participants whether they would adopt other strategies than the ones they did, knowing the outcome of the game.
Links Between Game Dynamics and Land Dynamics Taking Place in the Real World
Ask participants how the logics of smallholder farmers are represented in the game dynamics (rules of the game and course of the game).
Ask participants whether the rules of the game were uniformly defined, or whether dimensions of legal pluralism were present in the game dynamics.
Ask participants how power relations impacted upon negotiations over land rights. Discuss with participants whether and how poorer categories were able to exercise agency in the simulation.
Discuss with participants which broader real-life dynamics are simulated by the different events that occurred during the course of the game. Discuss how these events changed the stakes of the different participants in the game dynamics and in real life.
Discuss the Strengths and Weaknesses of This Simulation
Ask participants what they consider to be the strengths of the simulation.
Devote elaborate attention to the weaknesses of this simulation: which real-life dynamics and complexities are not captured by the simplicity of this simulation game? The facilitator may launch a discussion on how certain of these aspects could be included in the game dynamics through a modification of the existing rules. However, it is important to highlight the fact that an abstract simulation game will never reflect the full complexity of real life dynamics.
Links Between Game and Real Land Dynamics
In our introduction we highlighted three characteristics of land dynamics. First, we stated that smallholder farmers are risk averse, and therefore have to take agronomic decisions that are based upon risk diversification, potentially at the expense of maximal profit. Agrarian policies, however, are often oriented towards maximal productivity and towards commercialisation, and therefore favor farmers operating at a larger scale. Second, the land arena is characterized by a plurality of norms. Formal rules and informal norms may potentially reinforce, but also conflict with, each other. Moreover, the normative framework is dynamic and may shift throughout time. This brings us to the third point, namely that access to or exclusion from land is the result of a negotiation process in which various actors interact and compete with each other. Although all actors have agency, those who are better-off and well connected have a comparative advantage in turning the rules of the game to their favor. These three dimensions are also reflected in the LAND RUSH dynamics. We will try to illustrate this with students’ reflection from the debriefing memo’s of students in development studies (master level, 2012 and 2013, Louvain-la-Neuve, over 50 participants)
With respect to the first point, risks faced by farmers are reflected in variety of ways in the game dynamics. A first risk is embedded in the costs that are due at the end of the season. After each participant has had his/her turn, the dice decide on the profits made for each crop type (returns minus costs). Costs and returns vary for each crop type. Farmers may opt for a more risk-averse crop, like cassava (lower return, but lower cost); for crops with moderate risk like tomato (medium return, and medium cost); or for crops with high risk like palm (high return, but also high cost). At the same time, costs due vary per season (dependent upon the roll of the dice), reflecting the real-life situation in which farmers do not know in advance whether and how much their investment will pay off. Better-off farmers are generally better equipped to go for more risky options that result on average in higher returns. Poorer farmers, however, are constrained in their choices and have to adopt a risk-averse behavior.
Another risk is embedded in the location (zone on the playing board) farmers choose for planting their crop. When farmers concentrate their property on one of four zones, they have a higher chance to earn upgrades (hoe, truck, factory). These upgrades result in increased earnings; and represent a situation in which agrarian policies favor larger-scale operations. After five seasons, however, each of the four zones is confronted with a particular event. This event may increase (market, mine, cooperative) or decrease (private investor, disease, flooding) the value of the land for the participants. Farmers therefore may choose to diversify their risk by opting for land property in more than one zone, to avoid that a negative event ruins them. The necessity for poor participants to diversify their risk is apparent from the beginning of the game; “in a situation where the small-scale farmers can just survive, their priority is not to maximize their benefits, but rather to secure their livelihoods by minimizing the risks. This is also the only solution in order to avoid bankruptcy during the game” (memo by student participant, 2013). Better-off farmers on the other hand, have more means to acquire property in different zones and still earn upgrades through land consolidation.
A second observation mentioned in the introduction, is that the land arena is characterized by a plurality of norms. LAND RUSH contains formal rules (the official rules of the game); but throughout the game, also informal norms appear (based upon the negotiation process and the game dynamics). Informal norms may even start to contradict formal rules, unintentionally - when participants forget particular formal norms - or deliberately - when a consensus between participants emerges, or when a particular participant manages to manipulate the rules to his/her favor. Both dynamics were observed by the game facilitators during the game experience in 2012 and 2013 with students in development studies. Some students reflected upon this in their memos; however, for most students this aspect became clear during the debriefing phase.
Another way in which legal pluralism is embedded in the game dynamics, is through the reshuffling of land rights after each season. A roll of the dice determines which category of participants can grab or reshuffle land rights. This phase in the game illustrates the fact that land rights are never fixed and uniformly defined. They are dynamic and may shift continuously. This flexibility leaves room for negotiation (for example, participants may engage in mutual agreements to not sabotage each other; poorer participants may beg not to touch upon their land rights). However, those who are better-off and/or better connected have a comparative advantage in such negotiations. This aspect was very vividly discussed in many of the student’s memos.
This directly leads us to the third point, namely that land rights result from a negotiation process that is characterized by unequal power relations. These unequal power relations are embedded in the game right from the start, given the huge differences in starting capital, and the fact that the rich participant can always roll two dice instead of one which allows him/her to buy more property. Furthermore, as mentioned before, the game dynamics result in a negotiation process over informal norms. This negotiation process depends upon the context, the personal character of each of the participants, the power dynamics between the participants, and the institutional framework already in place.
During the debriefing phase, different students reflected upon these informal negotiation processes that took place during the game. Some negotiations resulted in an improvement of the status of the poor; “the two poor participants put all their assets together and created an alliance. One poor participant even tried to form an alliance with all the poor participants in the room [involved in other LAND RUSH games] which would have allowed them to gain a certain power and to change things” (memo by student participant, 2013). However, other negotiations resulted in exclusive arrangements that had an adverse impact on poor participants’ well-being. One participant testified that “only the rich participants were able to change the rules to their advantage whereas the poor did not have the strategies to change since they felt weak and incapable of taking decisions or to organize themselves differently” (memo by student participant, 2012). Finally, some negotiated arrangements resulted in the creation of economic interdependencies, making poorer participants dependent on the benevolence of better-off participants to survive in the game. In one game, the rich participant hired another participant to manage his assets “just because I did not feel like calculating my own revenues and expenditures and because my money is very important to me” (memo by student participant, 2013).
This diversity of situations somehow illustrates the importance of being connected to a network and the different ways in which power can be exercised. Each participant exerts agency (is capable of taking position, of acting and reacting to others). However, better-off participants are relatively better equipped to bend the rules to their favor. This is illustrated in the following quote: “after three seasons, the poor participants tried to protest by creating a new rule called ‘food riot’. However, this rule was quickly abandoned since the rich participant did not agree. The discussion did not even take very long. The poor participant quickly accepted the categorical refusal of the rich participant” (memo student participant, 2013).
To place these land dynamics in a broader and dynamic context, we introduced events that symbolize wider societal changes currently taking place with a major impact upon agrarian dynamics and land relations. The introduction of the market symbolizes the way in which rural policies push farmers from subsistence production towards commercially oriented production. On the one hand, an increased embedding of the agrarian sector in the global market introduces certain opportunities (potentially higher returns in this zone). On the other hand, market-oriented farming is accompanied by an increased risk (represented by the higher costs in this zone) that disfavors poorer groups (as they may not have the financial reserves to cope with these costs). Moreover, poorer farmers may lack capital to invest in plots in this zone, and they risk to be pushed off the land in this profitable area by better-off participants.
The introduction of a mine represents a situation in which new types of land use (f.e. mining, but also urban expansion, industrial expansion, tourism, etc.) enter into competition with food production. The presence of a mine in a particular zone changes the stakes of participants in ways that are very similar to the introduction of a market. The presence of non-renewable resources suddenly increases the commercial value of the land. In this zone, participants transform from farmers into small-scale miners. However, again, this new opportunity (higher profits) comes with the increased risk of higher costs. Poorer participants are relatively disadvantaged to invest in plots in this zone, and may be pushed off the land whereas other participants have the opportunity to invest (during land reshuffling, or when poorer participants are obliged to sell part of their property to avoid bankruptcy).
The introduction of a cooperative represents a situation in which collective action may improve the relative bargaining position of poorer farmers, which may positively impact upon their livelihoods. Indeed, the presence of a cooperative allows poorer participants to group their land, and profit from potential upgrades. On the one hand, they have to agree upon how they divide the returns. This is not always straightforward, given that one poor participant may bring more property in the cooperative than the other poor participant. On the other hand, a positive experience of collective action in one zone may inspire poorer participants to collaborate and support each other in other ways. This may improve their relative bargaining position in comparison to other participants, and may impact upon the broader game dynamics.
The introduction of a private investor symbolizes the current trend of large-scale land acquisitions (framed by some as ‘land grabbing’) taking place in many developing countries. Investors may be foreign or local. In fact, many of the large-scale land acquisitions that currently take place are carried out by local investors (Deininger, 2011). These investors may be interested in the productive potential of the land for food production or for biofuels. Or they may be interested in the commercial value of the land, becoming an increasingly scarce and valuable resource, and therefore a viable alternative to other types of investments on volatile capital markets. A recent World Bank Report (2010a) highlights the potential benefits of the injection of private capital in the agricultural sector (f.e. through improved access to technology, facilitated access to capital markets, improved infrastructures, promotion of institutions that allow increased productivity and effectiveness in the utilization of land). It frames that potential risks may be countered through the promotion of responsible corporative behaviour (on the side of the investors) and the enhancement of good land management (on the side of the recipient country). In reality, however, the extreme power disequilibrium between large-scale investors and local smallholders often results in a perverse impact upon local livelihoods (Borras & Franco, 2010). In the game, this clearly shows. Whereas farmers with palm tree plots (often the better-off farmers as these are more expensive) can insert their land into the plantation while keeping their property rights; farmers with cassava and tomato plots loose their property rights. They become wage labourers employed by the private investor and earn meagre salaries.
The introduction of a disease in a particular zone represents a situation in which farmers are confronted with a sudden event that may ruin their harvest. In this case, farmers who invested in tomato or palm trees are disadvantaged, given that returns are limited (they become comparable to the returns of cassava) and upgrades are no longer possible. The threat of this event has a profound impact upon participants’ strategies in the first five seasons of the game. Indeed, participants will generally tend to buy plots in different zones, to avoid that they loose most of their investment when the event cards are turned. After this event has occurred, the land in the ‘disease’ zone represents a situation in which land has become degraded. On this land of poor quality, only the cultivation of cassava results in some output. Interestingly, the increased commercial value of land in other zones (market, mine) may push poorer farmers to invest in this degraded land.
The introduction of a flooding symbolizes the way in which climatic problems in the real world may have a profound and potentially devastating impact upon overall harvest. Again, the threat of this event makes that participants diversify their risk by acquiring property in different zones in the first phases of the game. Seasonal variations have always been part of the agricultural production cycle. However, climate change has strongly increased the unpredictability of such variations (World Bank, 2010b). Particularly poorer farmers are heavily affected by harvest failure, given that they often lack the necessary reserve and cannot depend upon a safety net to overcome times of extreme distress. In the game, this is reflected by the fact that poorer participants, if they invested a lot in plots in this zone, will face potential bankruptcy. Better-off participants generally have sufficient reserves to overcome this setback.
Conclusion
The experience of playing this board game simultaneously in several small groups has resulted in widely diverse outcomes. In some games, the poor were bluntly exploited and went bankrupt. In other games, they negotiated efficiently, and pushed the rich or middle class into the role of benefactor, allowing the poor to survive and even thrive. In still other games, poor participants understood the potential of collective action and played together as one participant. This allowed them to acquire much more land, upgrades, and to efficiently face risks. Game dynamics were also influenced by the events taking place. Somehow, these diverse game outcomes illustrate that each context is different.
However, it is impossible to take the full complexity and variation of real-life situations into account in a simulation game design. The game for example adopts a very instrumental definition of land (focusing on its productive value) and barely considers the psycho-social importance of land for smallholder farmers. Moreover, the game adopts a model of individual accumulation (of both land and capital) as the basis for increased well-being. The limitations of this model may constrain participants to think of ‘out-of-the-box’ solutions for developmental and environmental problems. It is important to highlight this in the debriefing. Another implicit assumption of the game is that the wider societal changes (‘events’) are externally defined and imposed upon the local setting. In reality, a lot of these changes are the result of the interaction between global, regional, and local dynamics. Furthermore, the impact of these societal changes upon local agrarian dynamics and land relations is presented in the game as a black- or white picture. The presence of the foreign investor is ‘bad’ (except for those owning palm trees); the introduction of a cooperative is ‘good’ for the poor as long as they manage to distribute their income from this zone. Reality, however, is never black or white, but has different shades of grey.
Nonetheless, the game does allow us to conclude that negotiations in the land arena do not take place in a political vacuum, but rather in a context of legal pluralism. At the same time, the institutional confusion (with interacting, competing and potentially contradictory formal and informal norms) often plays to the advantage of the elite. They are better informed, better connected, and financially better equipped in the occurring land negotiations. However, this does not mean that poorer participants are passive victims. They do exert agency, but are constrained in their options. A truly pro-poor policy framework should therefore concentrate on removing those constraints, instead of focusing upon maximal production and productivity.
Footnotes
Annex: Materials (graphical design by Okke Bogaerts – independent graphical designer,and Julie Servais – www.afd.be )
Acknowledgements
The authors would like to thank Françoise Docq, Daniel Fahey and Pierre Merlet for their insightful edits and comments on an earlier version of the game and two anonymous reviewers for their help in improving this article.
Author Contribution
Authors are listed in alphabetical order, and all contributed equally to both the content and form of this article.
Declaration of Conflicting Interests
The authors declared no potential conflicts of interest with respect to the research, authorship, and/or publication of this article.
Funding
The authors disclosed receipt of the following financial support for the research, authorship, and/or publication of this article: We thank the Wernaers Fund and the Conseil du Service à la Société of the Catholic University of Louvain for funding the elaboration of this game.
Notes
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