Abstract
This study investigates the influence of the desire for continuous learning, fear of missing out (FOMO), involvement, and enjoyment from the virtual travel experience (VTE), on museum visit intentions. The direct impacts of FOMO, consumer attitudes, and subjective norms on visit intentions were examined within a conceptual research model that combines the theory of reasoned action (TRA) and self-determination theory (SDT). Survey data obtained from 385 potential tourists were analyzed by PLS-SEM. Findings revealed that the desire for continuous learning positively influences FOMO, and involvement positively affects attitudes toward museum visits, which, in turn, increases visit intentions. Enjoyment from the VTE moderates the attitude–visit intentions relationship. This study has extended previous findings by proposing and empirically testing an original framework for examining behavioral intentions. It has shown the significant impact of the desire for continuous learning on FOMO, which operates as a self-regulatory feeling and increases museum visit intentions.
Keywords
Highlights
FOMO has a direct positive impact on museum visit intentions.
The desire for continuous learning leads to higher FOMO.
Enjoyment from a virtual trip moderates the attitude�visit intentions relationship.
Involvement with museums positively influences attitudes toward museum visits.
Introduction
Digital transformation and technological innovations are reshaping the business environment in the tourism sector by bringing new opportunities, such as virtual tourism (Godovykh et al., 2022; Lu et al., 2022; Yuce et al., 2020). Virtual tourism is a technology-driven journey that provides a virtual travel experience (VTE) without physically traveling, through computer technologies (Talwar et al., 2022; Verma et al., 2022). Virtual tourism can be realized in a non-immersive form through a video on a connected computer, without requiring wearable devices (Tsai, 2022). Museum tours are the most preferred and appropriate for virtual tourism as they allow the viewer to see high-quality visuals with a detailed interpretation (Lu et al., 2022). Virtual tourism can make museums accessible to many people by overcoming physical, financial, and distance limitations, and giving them a chance to visit exhibitions, explore, and learn (Guo et al., 2021; Njerekai, 2020). Although virtual museum trips are not new, they have newly emerged as a traveling alternative (Jingen Liang & Elliot, 2021; Talwar et al., 2022). For example, many people have virtually seen the Louvre Museum during the COVID-19 pandemic (Godovykh et al., 2022; Louvre, 2022; Lu et al., 2022).
Virtual traveling is a significant research field because it is a low-cost means of reaching many tourists and stimulating their future visit intentions (Atzeni et al., 2022). It can substitute for conventional tourism for people with physical or financial limitations (Verma et al., 2022), contribute to environmental sustainability by reducing greenhouse gas emissions due to traveling (Lu et al., 2022), and be used as a destination marketing tool, an entertaining tourism offering, and an educational tool (Lu et al., 2022; Tussyadiah et al., 2018; Walters et al., 2022; Yuce et al., 2020; Zirbes, 2021). Visitors’ enjoyment of the VTE can potentially transform the tourism sector’s value offerings by providing affordable and novel experiences (Tussyadiah et al., 2018; Verma et al., 2022). Further research is needed on the factors that influence visit intentions to places presented in virtual reality (VR; Kim et al., 2020; Talwar et al., 2022). Non-immersive virtual experiences, such as websites, are a particularly under-researched field that needs further empirical studies (Atzeni et al., 2022).
Virtual museum tourism and the abundant online content can trigger a fear of missing out (FOMO) in many individuals (Bui et al., 2022; Hayran & Anik, 2021). FOMO is an essential psychological construct that has become prevalent in society in the digital age (Elhai et al., 2021; Hayran & Anik, 2021). It is an uneasy feeling that the person is missing out or failing to benefit from the opportunities or experiences that can strengthen or sustain private or public self-identity (Zhang et al., 2020). Researchers have generally studied FOMO as a negative emotional state due to social media posts about attractive events that a person could not or did not attend (Hayran & Anik, 2021). Further empirical studies on the occurrence and outcomes of FOMO in different sectors and contexts are needed (Bui et al., 2022; Tandon et al., 2021). Although abundant virtual travel opportunities can trigger FOMO, and travel campaigns are one of the most common marketing applications that utilize FOMO (Hodkinson, 2016), FOMO has not been studied sufficiently in the tourism industry (Zaman et al., 2022). Previous studies on FOMO are scarce, and focused on topics such as digital-detox holidays (Stäheli & Stoltenberg, 2022), differences between generation X and Y travelers (Çetinkaya & Şahbaz, 2020), missing travel opportunities, and time constraints (Torres, 2016).
FOMO has generally been associated with adverse outcomes such as social media addiction, negative affect (Tandon et al., 2021), stress, decreased sleep, fatigue (Milyavskaya et al., 2018), and substance abuse (Riordan et al., 2015). Besides those negative cases, FOMO can be associated with a person’s desire for continuous learning and self-improvement, such as adopting new technologies (Gartner et al., 2022) and acquiring new knowledge or skills (Maurer & Weiss, 2010; Watanabe et al., 2010). The desire for continuous learning is linked to personal growth, which is mainly studied in education and work settings (Anderson et al., 2020; Janke & Dickhäuser, 2019; Weigold et al., 2021). Studies that mention tourists’ desire for continuous learning are scarce in the tourism literature (Jin & Zhang, 2022; Sitikarn, 2021; Stainton, 2018). Therefore, the first original contribution of this study is examining the desire for continuous learning–FOMO link in the museum tourism context. Based upon self-determination theory (SDT), the current research conceptualizes FOMO as an outcome of the desire for continuous learning that can lead to acquiring new knowledge and increased museum visit intentions (Ryan & Deci, 2000; Weigold et al., 2021).
Virtual museum tours can increase potential tourists’ intentions to repeat the virtual tour or undertake an on-site visit to the museum. The current research suggests an original conceptual model based on the theory of reasoned action (TRA) and self-determination theory (SDT) and investigates museum visit intentions (Ajzen & Fishbein, 1980; Ryan & Deci, 2000). TRA examines the impact of attitudes and subjective norms on behavioral intentions, and it is a theory that is utilized by researchers who focus on consumer decision-making, attitudes, and behavioral intentions (Jang & Cho, 2022; Minton et al., 2018; Song et al., 2022; Youn et al., 2021). Within that context, the second contribution of this study is examining tourists’ museum visit intentions in an original conceptual model that combines TRA with SDT.
Literature Review and Hypothesis Development
Fear of Missing Out
Based on SDT (Ryan & Deci, 2000), Przybylski and colleagues (2013) undertook the initial empirical research on the fear of missing out (FOMO), which is defined as a desire to remain continuously connected with what other people are doing (Przybylski et al., 2013). According to SDT, an individual’s psychological health and self-regulation are based on the satisfaction of three basic needs: autonomy, competence (the capability to act in life successfully), and relatedness (the need to connect with others; Ryan & Deci, 2000). FOMO is a self-regulatory state that arises from poorly satisfied psychological needs (Przybylski et al., 2013). FOMO can also be defined as an individual’s pervasive understanding that others enjoy better experiences than their own, and the fear of skipping enjoyable experiences that they wants to have (Zhang et al., 2020). Based on previous studies, this research briefly defines FOMO as an uneasy feeling, anxiety, and fear that emerges from knowing the existence of attractive experiences and activities one cannot attend.
FOMO is mainly studied in social media (Przybylski et al., 2013). It is mentioned as a specific type of addiction, which can be an outcome of internet usage (Lee et al., 2020). However, it can also be associated with offline events, such as missing out on a party (Milyavskaya et al., 2018) or a concert (Zhang et al., 2020). For example, missing an academic conference in another city that could have created a chance for increased professional collaboration can cause FOMO (Yakar & Kwee, 2020). Similarly, people can experience FOMO because of the difficulty of catching up with rich digital content, such as movies or TV series, on streaming platforms (Hayran & Anik, 2021). Briefly, an individual may feel FOMO when missing out on an experience, which results in a threat perception regarding the private self (the self-evaluation of oneself) and public self (the self-evaluation of how other people see oneself; Zhang et al., 2020).
The antecedents of FOMO are various. FOMO, as a negative feeling, is associated with knowing about or seeing attractive activities that one cannot attend (Bui et al., 2022; Hayran & Anik, 2021). Unsatisfied personal needs can lead to FOMO, resulting in increased social media usage (Przybylski et al., 2013). Social media intensifies FOMO by showing the numerous opportunities and experiences that can be enjoyed (Zhang et al., 2020). Friends’ social media posts about traveling or attending a joyful event that a person cannot participate in can trigger FOMO (Hayran & Anik, 2021). The abundance of choices for experiences can lead to FOMO, even if a person thinks he made the best selection available (Milyavskaya et al., 2018). An interdependent self-construal, defining the self as a part of social relationships rather than conceptualizing it as independent from others, is also linked to FOMO (Dogan, 2019). FOMO is generally linked with unfavorable outcomes such as substance abuse (Riordan et al., 2015), stress, decreased sleep, fatigue (Milyavskaya et al., 2018), information overload, negative mood (Bui et al., 2022), social media addiction, and negative affect (Tandon et al., 2021). FOMO can refer to missing experiences regarding the public or private self, for example, the fear of missing public events related to personal ideals (Zhang et al., 2020) or continuous learning goals.
The Desire for Continuous Learning and Its Relationship With FOMO
Continuous learning is a person’s deliberate actions to acquire new knowledge or skills (Maurer & Weiss, 2010; Watanabe et al., 2010). Since the Internet opens new opportunities for continuous learning without time and place restrictions, the rich digital content and virtual activities available to be explored may lead to FOMO (Hayran & Anik, 2021), particularly for people who value continuous learning. According to SDT, feeling competent and engaging in self-developing activities such as continuous learning is crucial for facilitating a person’s social development, behavioral self-regulation, and well-being. SDT states that individuals have a natural and intrinsic inclination toward mastery and exploration that will function as a main source of cognitive and social development and life enjoyment (Lemay et al., 2019). From a personal need perspective, an unsatisfied personal need is associated with a greater degree of FOMO (Przybylski et al., 2013; Xie et al., 2018).
Continuous learning relates to a person’s need for competence and behavioral regulations and can be examined from the perspective of SDT because personal growth relates positively to need satisfaction (Anderson et al., 2020; Ryan & Deci, 2000; Weigold et al., 2021). The desire for continuous learning is associated with personal growth, an intrinsic life aspiration in the terminology of SDT, and is directly linked to an individual’s basic psychological need for competence (Janke & Dickhäuser, 2019). FOMO can act as a self-regulatory feeling that arises from social comparison (Dinh & Lee, 2022), inner motivations for competence and new knowledge acquisition, or the desire for continuous learning (Przybylski et al., 2013). The desire for continuous learning is expected to influence FOMO since FOMO is linked to unsatisfied personal needs (Xie et al., 2018), self-regulation, productivity, and academic performance (Milyavskaya et al., 2018; Riordan et al., 2015; Tandon et al., 2021). In parallel, continuous learning is related to intrinsic motivation, which is required to reach goals (Watanabe et al., 2010). A person with a strong desire for continuous learning will be more likely to wonder about the missing possibilities regarding self-development and develop FOMO concerning self-concept maintenance (Zhang et al., 2020). People with a strong desire for continuous learning are more likely to feel sad or anxious because of missing self-improving activities that can help them achieve competence. Thus,
H1: The desire for continuous learning positively influences FOMO.
FOMO and Its Relationship With Museum Visit Intentions
FOMO is associated with increased social media usage and the rising trend of experiential consumption, as many people feel anxiety because of missing enjoyable activities (Zhang et al., 2020). According to SDT, behavior can depend on psychological needs to reduce a negative emotional state, such as FOMO (Ryan & Deci, 2000; Teng & Tsai, 2020). Need satisfaction is related to behavioral regulation; for example, if their basic needs of competence and relatedness are poorly satisfied, consumers can be more likely to visit museums because museum visits can be utilized as a resource to develop competence and connect with others (Przybylski et al., 2013). Previous studies also showed that FOMO can influence behavioral intentions: it affects buying intention towards products endorsed on social media (Dinh & Lee, 2022); motivates people to adopt new technologies (Gartner et al., 2022); and leads individuals to keep up and connect with others (Lee et al., 2020). FOMO is linked to higher academic performance due to the student’s need for social acceptance (Lemay et al., 2019). People can feel FOMO when they miss out on attending a desired event, such as a party, concert, or professional seminar (Milyavskaya et al., 2018; Yakar & Kwee, 2020; Zhang et al., 2020). Following this perspective, FOMO can positively influence museum visit intentions, as an individual may dread missing traveling experiences (Zaman et al., 2022). Therefore,
H2: FOMO positively influences museum visit intentions.
Involvement With Museums and Visitor Attitudes Toward Museums
Involvement can be explained as the personal relevance of an object based on the consumer’s interests, needs, and values (Zaichkowsky, 1985). Involvement can also be defined as the importance, personal relevance, and cognitive value of a marketing offer and a primary psychological structure and motivating factor that shapes consumer attitudes (Arghashi & Yuksel, 2023; Foxall & Bahte, 1993; Josiam et al., 1999). It is the perceived importance of an object or experience and a consumer’s perception that it meets essential values (Flynn et al., 2000; Mataracı & Kurtuluş, 2020). In the research aim of this study, involvement, or involvement with museums, is a personal motivator associated with museums’ perceived importance and value.
Valuing an activity personally, or the existence of external influences, can motivate people for a behavior (Ryan & Deci, 2000), so potential tourists who are highly involved with an activity or destination would be a good target market for the destination (Josiam et al., 1999). Involvement level positively affects attitudes and purchase intentions (Mataracı & Kurtuluş, 2020). In advertising, a higher ad relevance leads to higher involvement and a more favorable attitude (Huang & Yoon, 2022). Involvement level influences attitude structures: a higher involvement with positive online consumer reviews, that is, finding the vacation experience exciting, appealing, or interesting, leads to a positive change in attitudes toward it (Park et al., 2019). Involvement positively influences brand attitudes (Cruz et al., 2017). Tourist involvement is related to traveling motivation (Josiam et al., 1999) and the positive images of virtual tourism destinations (Tsai, 2022). Visitors who are highly involved with museums are expected to have a positive attitude toward visiting museums. Therefore,
H3: Involvement in museums positively influences attitudes toward museum visits.
Theory of Reasoned Action (TRA) and Museum Visit Intentions
According to TRA, behavioral intentions are shaped by attitudes, beliefs about the behavior and its expected outcomes, and subjective norms—the social influence on one’s behavior (Ajzen & Fishbein, 1980). Ajzen (1991) has expanded TRA into the theory of planned behavior (TPB) by including perceived behavioral control as a predictor of behavioral intentions. TRA is still a valid theoretical framework researchers use (Chung et al., 2018; Jang & Cho, 2022; Song et al., 2022; Youn et al., 2021). TRA and TPB state that consumers with more favorable attitudes toward an object are likelier to perform favorable behaviors (Arghashi & Yuksel, 2023). Besides attitudes and subjective norms, TPB examines the influence of perceived behavioral control on behavioral intentions Ajzen (1991). If behavior is beyond an individual’s control due to lacking necessary resources or dependence on others, perceived behavioral control covers the uncertainty factor (Oh & Yoon, 2014). However, since visiting a museum is under the control of an individual, the current study used TRA as its theoretical framework and focused on the influence of attitudes and subjective norms on museum visit intentions. According to TRA and TPB, good attitudes toward a destination website positively influence visit intentions (Loureiro, 2015). Similarly, Tussyadiah and colleagues (2018) and Alyahya and McLean (2022) have shown the impact of tourists’ attitudes toward a destination on visit intentions. Besides attitudes, subjective norms, which are the opinions of essential others, are significant factors that shape behavioral intentions (Jang & Cho, 2022; Mataracı & Kurtuluş, 2020). In agreement, Lu and colleagues (2022) have shown the positive impact of attitudes and subjective norms on virtual tourism. Therefore,
H4: Attitudes toward museum visits positively influence museum visit intentions.
H5: Subjective norms regarding museum visits positively influence museum visit intentions.
Enjoyment From the Virtual Travel Experience
Virtual tourism can be experienced in various forms, such as live streaming supplemented with narration and sound, a video on a connected computer, and 360-degree virtual tours that may be combined with more advanced devices such as VR glasses (Lu et al., 2022; Tsai, 2022). The simplest form of virtual tourism is a video where visitors can see the relevant content via a device such as a computer or a smartphone (Verma et al., 2022). VTE is the total of the tourists’ cognitive and emotional responses regarding their interaction with the virtual environment (Godovykh et al., 2022). Previous research has shown that enjoyable VTEs positively affect the visit intentions of tourists (Alyahya & McLean, 2022; Atzeni et al., 2022; Choi et al., 2018; Godovykh et al., 2022; Kim et al., 2020; Lee & Kim, 2021; Lu et al., 2022; McLean & Barhorst, 2022; Tussyadiah et al., 2018; Ying et al., 2022; Yuce et al., 2020) and can promote destinations (Walters et al., 2022; Zirbes, 2021). For example, in Lu and colleagues’ (2022) study, participants who had seen a museum for the first time online stated that they would like to visit the museum in the future. Similarly, Barreto and colleagues (2019) stated that experiencing a destination online before seeing it positively influences visit intentions. Visitors’ satisfaction and positive feelings about a destination website positively impact visit intentions (Koo et al., 2016; Loureiro, 2015).
The current study focuses on the moderating role of the enjoyment from the VTE on the attitude-visit intentions and subjective norms-visit intentions relationships. Enjoyment from the VTE can be expected to increase the influence of attitudes and subjective norms on visit intentions. Entertaining and informative online environments can make a museum more exciting and familiar to prospective tourists (Choi et al., 2016), which can lead to an interaction effect on attitudes and subjective norms. Since VTEs require significant mental effort and intense cognitive processing (Walters et al., 2022), an increase in the level of enjoyment from the VTE can lead to more vivid and pleasant memories and increase the influence of attitudes and subjective norms on visit intentions. Furthermore, VTEs provide hedonic value and influence tourists’ liking and interest in the actual environment (Tussyadiah et al., 2018; Yuce et al., 2020), so the enjoyment from a VTE can strengthen the influence of attitudes and subjective norms on visit intentions. Thus,
H6: Enjoyment from the VTE moderates the relationship between attitudes toward museum visits and museum visit intentions.
H7: Enjoyment from the VTE moderates the relationship between subjective norms regarding museum visits and museum visit intentions.
Research Method
Following a quantitative approach, the research model was developed based on the literature and then examined by a consumer survey conducted with voluntary participants. The participants were asked to have a virtual museum experience and complete the online questionnaire. Data were analyzed by PLS-SEM. The original research model is shown in Figure 1.

The Research Model.
Research Setting
Following Atzeni and colleagues (2022), Choi and colleagues (2018), McLean & Barhorst (2022), and Tsai (2022), this study utilized a virtual environment that could be navigated by using a computer. Participants were requested to visit the national museum website and interactively navigate in a museum they chose. The virtual museum page (www.sanalmuze.gov.tr) includes 3D models of museums and historical ruins that can be visited interactively over the Internet. The Ministry of Culture and Tourism of the Republic of Turkey established the webpage for free public use on March 25, 2020. On this virtual museum page, 32 museums, historical ruins, and a temporary exhibition can be visited online. During the period of March 2020 to April 2021, the virtual museums were seen 12,529,246 times. Göbeklitepe is the most visited virtual museums, with 3,383,985 visits. The War of Independence Museum, with 1,869,319 visits, is in second place, and the Ephesus Ruins, with 1,350,742, is the third most visited virtual museum. The Troy Museum follows the Ephesus Ruins with 1,100,147 visits and the Museum of Anatolian Civilizations with 1,031,447 visits (www.sanalmuze.gov.tr). In total, virtual museums had 25 million visitors in 2021 (Republic of Turkey Ministry of Culture and Tourism, 2022).
Measurement Tools
The desire for continuous learning was measured using 11 items adapted from Watanabe and colleagues (2011) and Maurer and Weiss (2010). For the involvement variable, three items were adapted from Flynn and colleagues (2000). FOMO was measured by the two-dimensional scale of Zhang and colleagues (2020, which consisted of personal FOMO (five items) and social FOMO (four items). Attitude and subjective norm items were adapted from the study of Vallerand and colleagues (1992). Enjoyment from the VTE was measured by four questions adapted from Wu and Lai (2022). Finally, visit intention was measured by a two-dimensional scale that consisted of the intention to visit an on-site museum (three items) and the intention to see a virtual museum (three items), which were adapted from the studies of Vallerand and colleagues (1992) and Wu and Lai (2022). All items are listed in Table 2. Attitudes were measured using a 5-point semantic differential scale, while all other constructs were measured using a 5-point (1 = strongly disagree, 5 = strongly agree) Likert scale.
Data Collection
The questionnaire was designed as an online survey on Google forms (https://docs.google.com/forms/) since online surveys are a commonly used tool due to the fast response rate (Wright, 2005). Because the current study investigates the virtual experiences of consumers, an online survey can be considered a particularly appropriate data collection method. The population for this study was comprised of consumers from Turkey over 18 years of age. A convenience sampling method was used for time and cost efficiencies. Participation in the research was voluntary, and participants were free to leave the survey whenever they wanted. After the virtual museum experience on www.sanalmuze.gov.tr, the participants were asked to complete the online questionnaire. They answered 39 questions about the research variables and six questions regarding their demographic characteristics. The data collection lasted 1 week, from May 30 to June 7, 2022. In all, 416 questionnaires were collected. Data screening was applied to check the dataset, and it was found that 10 questionnaires were incomplete or invalid. After removing incomplete or invalid questionnaires, the data cleaning process was continued with an examination of outliers by examining a combination of Mahalanobis distance, Cook’s distance, and residual analyses to identify and eliminate potential outliers (Hair et al., 2021). Twenty-one outliers were found and eliminated from the data, and the remaining 385 questionnaires were analyzed. A sample size of 384 is sufficient when p = .5 and q = 0.5 are taken at a margin of error of 5% and a confidence interval (CI) of 95% (Cohen et al., 2017). A sample size of at least 300 respondents was targeted in line with the requirements of Structural Equation Modeling (SEM), which is this study’s primary data analysis technique. Thus, the number of participants was adequate to represent the population.
Data Analysis
Data were analyzed by examining descriptive statistics and frequencies on SPSS (Version 24). Visit intention (on-site and virtual visits), and FOMO (personal and social FOMO) were converted into second-order constructs. Then, the measurement model, structural equation modeling, slope test, and hypotheses were tested. Partial Least Squares Structural Equation Modeling (PLS-SEM) was used to test the reliability and validity of measurement items and associated relationships among the constructs. SmartPLS 4 was used in a two-step process to assess the reliability and validity of the measurement model, followed by the strength of the structural model (Hair et al., 2021). The slope test result was examined to see the slope graph for the moderator variable. One item (social FOMO 3) indicated with an asterisk in Table 2 was deleted in PLS due to high VIF values over 5.0 that were checked for multicollinearity (Kock, 2015).
As with all self-reported data, there is potential for common method bias (CMB; Podsakoff et al., 2003). Multiple tests were carried out to evaluate this issue to examine the severity of CMB. First, CMB was examined by comparing correlations among constructs following the procedure established by Pavlou and colleagues (2007). The correlations between constructs in the data ranged from 0.11 to 0.66 (Table 3), indicating no systematic bias in the data. Second, following Podsakoff and colleagues (2003) and Liang and colleagues (2007), a common method factor was employed whose indicators included all items in PLS. The variance explained by a common method factor and the substantive factors were compared to determine whether the common method factor explained the majority of covariance. As shown in Appendix A, the results demonstrate that the average substantively explained variance of the indicators is 0.73, while the average method-based variance is 0.006. The ratio of substantive variance to method variance is about 122:1. In addition, most method factor loadings are insignificant. Based on the above multiple tests, CMB is unlikely to be a severe concern in this study.
Results
Sample Characteristics
The mean age of the participants was χ = 34.27. Sixty-three percent of the participants were male, and 37% were female. Sixty-two percent of the participants had a bachelor’s degree. The distribution of the participants across income levels, occupations, and cities of residence is outlined in Table 1.
Demographic Characteristics of Participants.
Note. *Includes 32 Turkish cities such as Izmir, Gaziantep, Samsun, and Eskişehir. 1 US Dollar ($) = 18.75 Turkish Liras (₺), as of January 2023.
Reliability and Validity Tests
The PLS-SEM method uses a measurement model for confirmatory factor analysis (CFA) (Afthanorhan, 2013). The internal consistency reliability, convergent, and discriminant validity criteria were evaluated to test the measurement model’s validity and reliability. Cronbach’s Alpha and Composite Reliability (CR) values for internal consistency reliability were investigated. Standardized factor loadings, t values, and Average Variance Extracted (AVE) scores were examined for convergent validity. Factor loadings should be above 0.60, the CR value and Cronbach’s Alpha value should be above 0.70, and the AVE scores should be above 0.50 (Hair et al., 2014). As listed in Table 2, the standardized factor loadings were above 0.70, and the t values were above 2.56. All dimensions in the measurement model had AVE scores above 0.50, and convergent validity was achieved (Hair et al., 2021).
Descriptive Statistics, Reliability, and Validity Analyses of the Measurement Model.
Note. The significance level of all factor loadings was p < .001, and bootstrapping was performed over 5000 samples. SD = standard deviation.
Item deleted in PLS due to high VIF value above 5.
Since the Cronbach’s Alpha values were between (α) 0.930 and 0.803; CR values were between 0.95 and 0.88, it can be stated that internal consistency reliability was achieved. As for all variables, standardized factor loadings were between 0.952 and 0.704, and AVE scores were between 0.87 and 0.58. It can be concluded that convergent validity was also achieved.
Fornell and Larcker’s criteria were used to determine discriminant validity (Fornell & Larcker, 1981; Hair et al., 2014). According to the Fornell and Larcker criteria, shown in Table 3, the square root of the AVE scores in the research should be higher than the correlations between the other structures in the study (Wong, 2013). The results of the Fornell and Larcker criterion in Table 3 indicate that discriminant validity was provided.
Discriminant Validity-Fornell Larcker Criterion.
Note. Bolded figures are the square roots of the AVE (Average Variance Extracted). Figures below the AVE line are the correlations between the factors. FOMO = fear of missing out (second-order construct); VI = visit intention (second-order construct); VTE = virtual travel experience.
The structural validity of the model is ensured by its validity and reliability. The model’s hypotheses can be tested when it is established that a model is highly compatible with all of the results gathered for the model.
PLS-SEM Analysis and Hypothesis Test Results
The structural equation model is shown in Figure 2. The structural equation model was analyzed using PLS-SEM. Five thousand sub-samples were taken from the sample, and bootstrapping analysis was operated to calculate the t values used to evaluate the significance of the PLS path coefficients.

Regression Results, R2, and P Values in PLS.
Table 4 summarizes the hypotheses tests, the variables’ effect size coefficients (f2), and the VIF values. Continuous learning significantly affects FOMO (β = 0.324; t = 7.300; p < .001), and H1 was supported. FOMO (β = 0.096; t = 2.443; p < .05), attitude (β = 0.167; t = 3.427; p < .001), and subjective norm (β = 0.376; t = 8.312; p < .001) significantly affected visit intentions. Involvement had a significant impact on attitudes (β = 0.329; t = 7.525; p < .001). Therefore, hypotheses H2, H3, H4, and H5 have been accepted. The t values were also greater than 2.56 (Hair et al., 2021).
Hypothesis Tests.
Note. ns = non-significant.
P value < .05, **p value < .01, ***p value < .001.
According to the R2 values in the structural model shown in Figure 2, FOMO and attitude accounted for 11%, and visit intention for 56% of the variance. The R2 values were higher than the 0.10 threshold value (Falk & Miller, 1992). These findings indicate a moderate disclosure rate for the research’s endogenous variables (Henseler et al., 2014). Examining the VIF values across the variables in Table 4 reveals that linearity is not an issue because these values (1.000–1.528) are much lower than the cutoff value of 10 (Hair et al., 2021). In addition, the effect size coefficients of the variables included in the model (f2) are evaluated as low, 0.02 as a medium, 0.15, and 0.35 as high (Cohen, 1988). Accordingly, when the effect size coefficients (f2) in Table 4 are examined, it is understood that the variables have low and medium effect sizes.
The Moderating Role of Enjoyment From the VTE
The interactions between attitude and enjoyment from the VTE positively and significantly influenced visit intention (β = 0.118; t = 3.055; p < .001). Moreover, it has been determined that there is no significant and positive moderator effect of enjoyment from the VTE variable (β = −0.035; t = 0.908; p > .05) on the impact of the subjective norm variable on visit intention.
These results indicate that

Simple Slope Test.
When the simple Slope test in Figure 3 is examined, the slope graph is constructed according to the −1 and +1 standard deviation values of the mean enjoyment from the VTE variable. The slope graphs’ non-parallel lines indicate the existence of a moderator effect.
Theoretical Discussion
This research examined the intention to visit museums within an original conceptual framework based on TRA and SDT (Ajzen & Fishbein, 1980; Ryan & Deci, 2000). The results supported the conceptual model by showing that potential tourists’ attitudes, opinions of others, and FOMO positively influence visit intentions. FOMO is a significant predictor of behavioral intentions, together with attitudes and subjective norms. The results support the findings of Bui and colleagues (2022) and Zaman and colleagues (2022) and point out that FOMO influences visit intentions as people do not want to skip attractive activities. Previously, Dinh and Lee (2022) have shown the significant impact of FOMO on buying intentions in the social media context. The current study supported TRA and provided an original theoretical model that combined FOMO with attitudes and subjective norms to explain behavioral intentions toward visiting museums.
As another significant contribution, this research showed the impact of the desire for continuous learning on FOMO. This finding supports SDT and presents novel empirical evidence (Ryan & Deci, 2000). From the perspective of SDT, an unsatisfied personal need can lead to FOMO (Przybylski et al., 2013; Xie et al., 2018). This study showed that people with a strong desire for continuous learning are more likely to feel FOMO because continuous learning is linked to an intrinsic life aspiration, personal growth, and the need for competence (Janke & Dickhäuser, 2019). The results provided a new perspective on FOMO, which acts as a self-regulatory feeling that leads to increased visit intentions. This study made an original contribution by linking a potential tourist’s desire for continuous learning with FOMO and museum visit intentions. Furthermore, the findings support the studies of Arghashi and Yuksel (20232), Huang and Yoon (2022), and Mataracı and Kurtuluş (2020), which showed that involvement with museums positively influences attitudes toward museum visits. Involvement with museums can be included in the theoretical model of TRA as a predictor of attitudes toward museum visits.
Previous studies have reported the positive impact of virtual tourism on visit intentions and destination choices (Choi et al., 2016; Kim et al., 2020; Lee & Kim, 2021; Lu et al., 2022; Wu & Lai, 2022). The current study extended previous findings by examining the moderating impact of enjoyment from VTE on attitude and subjective norms–visit intentions relationships. Although the interaction effect of the enjoyment from the VTE with attitudes significantly influences visit intentions, the interaction effect of the enjoyment from the VTE with subjective norms is insignificant in explaining visit intentions. Enjoyment from the VTE strengthens the impact of attitudes on museum visit intentions. However, enjoyment from the VTE does not moderate the impact of subjective norms on visit intentions. The interaction effect may be insignificant because enjoyment is personal and associated with attitudes rather than the opinions of others.
Implications and Conclusion
Managerial Implications
Virtual tourism can provide new opportunities for tourism and hospitality businesses. VTE can be a risk-reducing marketing tool to attract people to a specific tourism destination or facility (Zirbes, 2021). The current study showed that FOMO could be effective within a self-improvement frame in the tourism context. Individuals who value self-improvement and feel anxious when missing events are more likely to travel virtually or physically. Thus, continuous learning and FOMO can be used in tourism initiatives’ positioning and marketing communication activities. Museums can utilize continuous learning and self-development appeals in their value propositions. Rich content on a museum website can appeal to people who constantly want to improve themselves. The benefits of visiting museums in terms of personal development can be emphasized on the web banners of museum websites.
The findings also show the importance of providing an enjoyable and exciting virtual museum experience. Accordingly, creating an engaging website and application is critical. The borders between virtual and offline experiences are becoming blurred in a rapidly digitizing world. Virtual tourism provides excellent opportunities for differentiation and creating substantial value propositions. Positive emotions, such as enjoyment from a VTE, are associated with increased visit intentions. Therefore, museum managers and public administrators can consider different traveler segments to design enjoyable virtual tours. For example, a museum can be presented virtually with various content complexity and length options. Tourism managers can develop their websites considering the visitors with different involvement levels.
Social Implications
This study has shown that consumers can experience FOMO in tourism. Individuals who value continuous learning can feel anxious about missing out on an experience relevant to their interests. Their visit intentions can be triggered by the anxiety of skipping experiences related to their personal growth ideals. Besides influencing attitudes and subjective norms, FOMO shapes behavioral intentions. From a consumer well-being perspective, this finding points out the risk of experiencing FOMO because of abundant choices and numerous opportunities, even in the tourism sector, a sector that is traditionally associated with relaxation, fun, and refreshment. Since FOMO is experienced with appealing activities that are unwillingly skipped, associating missed tourism activities with FOMO is consistent with previous studies. However, the results highlight the importance of robust self-regulation, task prioritization, and personal time management in the digital age. Governments and managers of schools and lifelong learning institutions must consider those points in designing and communicating their virtual programs. Specific programs tailored to potential travelers’ needs and general availability, mindfulness training, and personal learning plans, may help keep FOMO at reasonable limits.
On the other hand, virtual tourism can be an engaging educational tool. Virtual tourism is increasingly used as a safe, interactive, and easily accessible edutainment tool at schools (Njerekai, 2020). This study showed that virtual museum visits could appeal to adults for continuous learning. VTEs can transform museum visit experiences and elevate them to a more comprehensive and engaging activity that would appeal to many potential tourists. Therefore, public administrators and managers of higher education institutions can offer enjoyable virtual tours to increase awareness about cultural heritage and enrich people’s perspectives with interesting information and appealing virtual experiences.
Study Limitations and Future Research Directions
As with any research, this study has some limitations. Although convenience sampling is appropriate considering the general target market of virtual tourism, future studies could utilize random or stratified sampling methods. The model can be examined further with different consumer samples. Second, future studies could examine FOMO and the continuous learning relationship in other contexts, such as sports or arts tourism, while controlling for the website characteristics or potential tourists’ technological capabilities. Furthermore, the continuous learning–FOMO relationship could be examined by conducting qualitative research that reveals the inner motives and psychological needs that lead to FOMO in the personal growth context. Third, the interrelationships between continuous learning, independent and inter-dependent self-construal, and virtual tourism intentions could be investigated by considering the personal and social dimensions of FOMO. Further studies could focus on specific aspects of virtual tours, such as website interactivity, narratives, and museum properties.
This study has measured participants’ general attitudes and perceptions of subjective norms regarding museum visits and did not explicitly differentiate between the attitudes and subjective norms toward virtual and on-site museum visits. Future studies could solely focus on virtual visit intentions. Furthermore, exploring visit intentions across different levels of involvement and FOMO and analyzing possible changes in the relationship strengths between the TRA constructs could be interesting. As another fruitful research direction, examining traveler responses and visit intentions before, during, or after a virtual museum visit could be interesting. Such research could also reinvestigate the influence VTEs on visit intentions while considering attitudes and subjective norms. Lastly, further analyses could be done by comparing different museums.
Footnotes
Appendix
Common Method Bias Analysis Results.
| Construct | Indicator | Substantive Factor |
R12 | Method Factor Loading |
R22 |
|---|---|---|---|---|---|
| Enjoyment From the VTE | VTE1 | 0.956** | 0.914 | -0.079* | 0.006 |
| VTE2 | 0.945** | 0.893 | -0.031 | 0.001 | |
| VTE3 | 0.885** | 0.783 | 0.037 | 0.001 | |
| VTE4 | 0.834** | 0.696 | 0.073* | 0.005 | |
| Attitude | ATT1 | 0.905** | 0.819 | -0.013 | 0.000 |
| ATT2 | 0.902** | 0.814 | 0.013 | 0.000 | |
| ATT3 | 0.907** | 0.823 | 0.000 | 0.000 | |
| Continuous Learning | CL1 | 0.623** | 0.388 | 0.106 | 0.011 |
| CL2 | 0.951** | 0.904 | -0.147* | 0.022 | |
| CL3 | 0.839** | 0.704 | 0.022 | 0.000 | |
| CL4 | 0.707** | 0.500 | 0.035 | 0.001 | |
| CL5 | 0.638** | 0.407 | 0.066 | 0.004 | |
| CL6 | 0.810** | 0.656 | 0.024 | 0.001 | |
| CL7 | 0.961** | 0.924 | -0.129* | 0.017 | |
| CL8 | 0.892** | 0.796 | -0.123* | 0.015 | |
| CL9 | 0.700** | 0.490 | 0.055 | 0.003 | |
| CL10 | 0.829** | 0.687 | -0.066 | 0.004 | |
| CL11 | 0.397** | 0.158 | 0.247* | 0.061 | |
| Personal FOMO |
PF1 | 0.812** | 0.659 | 0.058 | 0.003 |
| PF2 | 0.903** | 0.815 | -0.092* | 0.008 | |
| PF3 | 0.928** | 0.861 | -0.04 | 0.002 | |
| PF4 | 0.752** | 0.566 | 0.063 | 0.004 | |
| PF5 | 0.819** | 0.671 | 0.020 | 0.000 | |
| Social FOMO |
SF1 | 0.917** | 0.841 | 0.021 | 0.000 |
| SF2 | 0.926** | 0.857 | -0.019 | 0.000 | |
| SF3 | 0.954** | 0.910 | -0.004 | 0.000 | |
| SF4 | 0.937** | 0.878 | 0.002 | 0.000 | |
| Involvement | IN1 | 0.882** | 0.778 | -0.010 | 0.000 |
| IN2 | 0.939** | 0.882 | -0.003 | 0.000 | |
| IN3 | 0.841** | 0.707 | 0.013 | 0.000 | |
| Virtual Visit | VIRV1 | 0.942** | 0.887 | -0.092 | 0.008 |
| VIRV2 | 0.969** | 0.939 | -0.071* | 0.005 | |
| VIRV3 | 0.718** | 0.516 | 0.166* | 0.028 | |
| On-Site Visit | ONSV1 | 0.736** | 0.542 | 0.041 | 0.002 |
| ONSV2 | 0.910** | 0.828 | -0.027 | 0.001 | |
| ONSV3 | 0.917** | 0.841 | -0.009 | 0.000 | |
| Subjective Norm | SN1 | 0.895** | 0.801 | -0.080 | 0.006 |
| SN2 | 0.889** | 0.790 | -0.013 | 0.000 | |
| SN3 | 0.757** | 0.573 | 0.093 | 0.009 | |
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p < .05. **p < .01.
Declaration of Conflicting Interests
The authors declared no potential conflicts of interest with respect to the research, authorship, and/or publication of this article.
Funding
The authors received no financial support for the research, authorship, and/or publication of this article.
