Abstract

This issue is dedicated to solving challenging puzzles. In the first article, Generating High-Score Crosswords Puzzles with Bi-Objective, Stochastic and Systematic Search, by Adi Botea and Vadim Bulitko, the Romanian Crosswords Competition Problem, also called
In this issue, there is a report on the activities of the GameTable COST Action. On January 20 and 21, 2025, at Queen Mary University of London, a workshop took place focusing on game-playing AI, including search algorithms, knowledge representation, and reinforcement learning. Next, there is also a report on one of the AICUP competitions, the so-called Go Strength Imitation and Playstyle Recognition, which was held online from September 1, 2023, to January 2, 2024. The competition attracted an astonishing number of 508 teams.
Finally, there is a call for papers for a special issue on Adaptive and Intelligent Mobile Learning Systems for Personalized Learning and Gamification. The guest editors here will be Norshakirah Aziz, Hiroyuki Iida, and Abdullahi Abubakar Imam. They will look forward to your contributions.
