Abstract
The efficacy of different league formats in ranking teams according to their true latent strength is analysed. To this end, a new approach for estimating attacking and defensive strengths based on the Poisson regression for modelling match outcomes is proposed. Various performance metrics are estimated reflecting the agreement between latent teams’ strength parameters and their final rank in the league table. The tournament designs studied here are used in the majority of European top-tier association football competitions. Based on numerical experiments, it turns out that a two-stage league format comprising of the three round-robin tournament together with an extra single round-robin is the most efficacious setting. In particular, it is the most accurate in selecting the best team as the winner of the league. Its efficacy can be enhanced by setting the number of points allocated for a win to two (instead of three that is currently in effect in association football).
Introduction
Revealing truthfully the latent abilities of competing agents is an important issue in many domains. For example, when choosing among job applicants, one wants to adapt a mechanism that helps us rank them according to their skills (Breaugh and Starke, 2000). In information retrieval, search engines employ algorithms to select relevant items by ranking them (Langville and Meyer, 2006; Li, 2011). In the multi-armed bandit problem (Katehakis and Veinott, 1987), the goal is to maximize total payoffs from slot machines with unknown rewards distributions. In sports (including e-sports), the issue of designing an efficacious tournament in selecting the best participants among competing individuals or teams occurs naturally (Langville and Meyer, 2012; Lasek et al., 2016; Stefani, 1997). Thus, the efficacy of competition formats is among the most important criteria taken into account in tournament design.
In this article we focus on league formats employed in the top-level association football divisions in countries belonging to UEFA—the governing body for association football in Europe and a few other countries. The main goal of this article is to study which tournament types rank teams according to their strengths best. To this end, we propose a detailed simulation methodology based on a team strength (rating) model, see also (Ley et al., 2018). As a contribution to the theory and practice of team strength modelling, we propose a Poisson model in which attacking and defensive strengths exhibit a particular correlation structure that is achieved by adjusting the model's regularization term. This approach shares some ideas with Stenerud (2015) which is, to the best of our knowledge, the first attempt towards exploiting the correlated structure of team strength parameters in the Poisson regression for modelling sport results (Maher, 1982). The model is calibrated to real-world football data and analysed for a grid of parameter values.
It is important to emphasize the particular aspects of tournament design considered in this study. In general, the choice of tournament format is driven by a variety of factors (e.g., Goossens and Spieksma 2012; Szymanski 2003; Wright 2014), including, for example, the number of teams taking part in the competition. On the one hand, the goal may be to produce accurate rankings with respect to the teams’ true abilities. In this way, designs that minimize the uncertainty of a tournament's outcome are desired. We refer to such designs as being ‘efficacious’ in the sense that they produce accurate team rankings. On the other hand, the uncertainty of a match's outcome contributes to the fans’ excitement and the overall ‘beauty’ of sport. What is more, the choice of a tournament format impacts multiple organizations involved in buying and selling the TV broadcast rights. This article takes the perspective of tournament ‘fairness’ based on its accuracy in ranking participants which is among the most important aspects of the tournament design problem.
Before we proceed with the discussion on the related literature and different league formats employed in individual countries, let us focus on two particular tournament designs commonly applied in sports. They form a basis for an array of hybrid systems (e.g., McGarry and Schutz, 1997). The first tournament structure is a
When investigating the efficacy of different tournament structures, a typical approach is to assume a theoretical model for participants’ strengths and generate results of pairwise comparisons (for example, match outcomes in sport) using this model. The results are aggregated according to the rules of a specific tournament and next the outcome is compared to the latent team strengths. Due to the complexity of the problem, the vast majority of the current studies address it by means of simulations.
Scarf et al. (2009) studied a range of tournament formats –KO, RR and multiple combinations thereof—and their ability to rank teams according to their latent strengths. For modelling teams’ strength, the authors used the Poisson model in which each team is described by its attacking and defensive skills (Maher, 1982). The conclusion was that 2RR is the most effective tournament design among the alternatives considered. Ryvkin (2010) considered a theoretical model of players’ strength, and also concluded that RR is a more efficacious tournament in comparison to KO and ‘contests’ (where each participant performs individually once and next all the participants are ranked according to their performance measured by a specified criterion). The efficacy of RR comes at high costs due to the fact that it requires relatively large number of matches to be played. The author also studied the dependency of the expected rank of a winner in relation to the number of participants, which turns out to exhibit non-monotonic dependency on the number of competing agents. McGarry and Schutz (1997), by considering various tournament designs involving eight teams, concluded that in general RR is the most efficacious format. However, enhanced versions of single and double elimination tournaments (by, e.g, seeding teams) are also competitive in terms of their accuracy. Notably, they may be preferred due to a smaller number of matches to be played. Mendonca and Raghavachari (2000) studied multiple RR tournaments and the methods of aggregating their results into a single ranking for all players. These rankings are then compared to latent teams abilities. The authors used two different team strength models. Different methods are found to perform better depending on the distribution of initial team strengths. The study provides guidelines for ranking participants based on many RR tournaments in which not all of them participate in each tournament.
In general, RR is considered to be the most efficient competition format that produces a ranking of teams that conforms with their latent strengths. This may justify its prevalence among different structures for domestic championships. Since RR-type tournaments require the number of matches played to be a quadratic function of the teams involved, they are considered to be costly. On the other hand, KO requires relatively few matches—linear in the number of teams. However, due to this reason it produces less stable results with respect to the true team abilities. There is a trade-off between tournament efficacy and the number of required matches to complete it.
The studies discussed earlier analyse different combinations of KO and RR tournaments or ranking of teams based on the outcomes of multiple RR tournaments. However, according to the best of our knowledge, except for our preliminary discussion in a conference paper (Lasek and Gagolewski, 2015), so far there was no comprehensive study of ‘real-world’ tournament formats that are commonly applied in domestic championships. This is especially important as some countries recently employed quite non-standard scheduling schemes. In particular, Poland introduced a new format in the 2013–14 season: after a 2RR tournament, the points are halved and there is an additional 1RR tournament in the top and bottom half of the league table. On the other hand, from the 2017–18 season the league format was maintained but halving points after the first stage was abandoned. Without a deeper investigation it is unclear what are the advantages (if any) of such schedule upgrades. Therefore, the main contribution of this article is the analysis and comparison of different tournament designs employed for football leagues in UEFA countries.
The article is set out as follows. In the next section, we provide background on different tournament designs for the UEFA member countries. Section 3 gives the details of team strength model used in this study. Next, in Section 4 we proposes a methodology to evaluate the league formats under investigation. Section 5 analyses the results of the simulation study. Finally, in Section 6 we discuss the practical side of the results.
The code to reproduce the experiments and supplementary material is available online at github.com/janekl/league-formats-efficacy. For the empirical analysis and the estimation of model parameters, we used data obtained from www.football-data.co.uk. Match attendance statistics were obtained from www.90minut.pl. The data on betting odds for model calibration and benchmarking purposes were obtained from www.betexplorer.com. The historical odds for the outright league winner were obtained from www.sts.pl, www.efortuna.pl and www.oddschecker.com.
Background
Most domestic championships in the UEFA countries operate as a
Let us take a closer look at the leagues which operate in a two-stage manner with the points division. Most importantly, given a standard way of allocating three points for a win, one point for a draw and no points for a loss, the division of points changes payoffs for wins and draws to be effectively 1.5 and 0.5, respectively. As a result, one may expect it to impact a team's attitude and motivation in the initial part of the competition compared to its final stage when the wins are worth more points. However, it should be emphasized that possible changes in a team's attitude may be also partially attributed to the final stage of the competition when many high-stake (and many irrelevant too) matches take place. During this part of the season there is no room for mistakes and the matches are played under higher pressure. This should be taken into account when considering any possible influence of the differences in the number of points awarded for a match. As far as the number of points for a particular result is concerned, prior to 1995, two points for a win and one point for a draw were officially awarded. This was then changed to allocating three points for winning a match. The change was introduced by FIFA to promote a more offensive play. The impact on the teams’ attitude and tactic after introducing the extra point for a win has been studied in the literature. For example, Moschini (2010) and Dilger and Geyer (2009) concluded that both the fraction of draws decreased and the number of goals increased under the three-points-for-a-win system. There is some evidence that introducing the new point allocation system changed the game process itself, however, the conclusions are mixed (Hon and Parinduri, 2016). In case of league formats, dividing points by two may result in analogous effects.
To investigate the influence of points division, we decided to compute the average number of goals scored in a match and the fraction of draws for the Polish league before and after a two-stage league format was introduced. Namely, from the 2013–14 season, the league operates as a two-stage tournament which replaced the standard 2RR structure. For four seasons, in which the new format is in force—from 2013–14 to 2016–17—we found that the average number of goals scored in a match during the first part of the season equals 2.668 and the fraction of draws equals 0.284. This compares to 2.328 and 0.264 for four seasons in the past—from 2009–10 to 2012–13—in which the Polish league operated as a 2RR tournament. Thus, the difference in the average number of goals scored increased significantly (based on the Mann–Whitney–Wilcoxon test,
Another feature of a two-stage league format is that it has two major breakpoints –prior to the table split and at the end of the competition. Undoubtedly, the interest of supporters skyrockets during these parts of the season. For example, Figure 1 presents the match attendance for Polish league matches, averaged over the four seasons discussed in which it operates in a two-stage manner with the first stage finishing after 30 rounds of play. While the match attendance hits an all-season high at the end of the league, it is also significantly higher at the first stage's ending (see also Pawlowski and Nalbantis, 2015, for a study of other factors influencing match attendance).
Average attendance in the Polish league over seasons 2013/14–2016/17
Average attendance in the Polish league over seasons 2013/14–2016/17
Yet another important factor in designing domestic leagues is the equality in the number of matches that teams play at home and away against one another. This is a relevant aspect, since it is assumed that a team playing at its home stadium might have some advantage over its opponent (Neave and Wolfson, 2003; Boyko et al., 2007). The majority of league formats conform to this rule. However, for example in the case of a 3RR tournament discussed earlier, this requirement cannot be satisfied as the number of games each team plays one another is odd. Schedules balanced in this sense are another feature of a league design.
In order to run the simulations, a method for generating league results is needed. A model for sampling individual match results is its key building block. We shall focus on ‘rating based’ models, that is, frameworks in which a team is described by a single or a pair of parameters indicating its strength. Such models allow us to specify the true ranking of teams based on their latent strength parameters as they are explicitly given. In this section, we recall the model in which a Poisson distribution is assumed for the number of goals scored (the Poisson model for short). This model is quite popular in the context of modelling and forecasting of football match outcomes (see, e.g., Maher 1982; Dixon and Coles 1997; Crowder et al. 2002; Goddard 2005; Graham and Stott 2008; Groll et al. 2015). There is also a wide array of other approaches including Bassett (2007), McHale and Scarf (2011), Constantinou et al. (2012), Boshnakov et al. (2017) or Groll et al. (2018). Here, as an alternative approach, we propose extending the Poisson model with a correlation component for attacking and defensive capabilities. The approach resembles the model proposed by Stenerud (2015) and is based on the observation that a team's attacking and defensive strengths are correlated. The differences stem from implementation details. Stenerud (2015) sketched the idea in a fully Bayesian approach to estimate parameters. Here, we propose including the correlation structure in the regularization component for model parameters and employing maximum likelihood for parameter estimation. Moreover, we use Bayesian interpretation of the regularization term to aid model analysis and we evaluate the predictive power of the approach against a basic version of the Poisson model.
Basic Poisson regression model
The Poisson model is based on the assumption that the number of goals scored by the two teams in a match are random variables that follow a Poisson distribution. Maher (1982) suggests modelling scores by the two teams competing in a match as independent Poisson variables. This is one of the basic approaches for modelling association football scores and it serves as a basis for more involved models(Dixon and Coles, 1997; Rue and Salvesen, 2000; Crowder et al., 2002; Karlis and Ntzoufras, 2003; Groll and Abedieh, 2013; Koopman and Lit, 2015).
Let us introduce Maher's model in more detail. Let
When a log-linear model for the goal scoring rates is assumed,
The model parameters are estimated by the maximum likelihood principle. We also impose the parameter regularization (Hoerl and Kennard, 1970; Schauberger et al., 2018). Let
We note that regularization also enables to identify parameters. Finally, since this approach takes into account the exact number of goals scored by the teams rather than only the full-time three-way outcome, it can be expressed by:
for the random variable
We propose the following extension to the model given in Equation (3.1). As it will be demonstrated in the following, the estimated parameter pairs for teams
where
In order to examine this model in greater detail, that is, investigate whether the optimization problem given by maximizing the penalized log-likelihood function in Equation (3.3) is well defined as well as to aid interpretation, we discuss the regularization component in the Bayesian setting. For simplicity, let us focus on the attacking and defensive ratings
with
Let us now consider the penalty as a function of model parameters. For
For the optimization problem given in Equation (3.3) to be well posed, this function needs to be bounded from below. This means that the matrix
The model presented here was discussed in the generalized linear models with parameter regularization framework (Hastie et al., 2009). We discussed what is the objective log-likelihood function and the penalty for the parameters. The penalty term was interpreted as a prior distribution for parameter values in the Bayesian setting. Another but equivalent perspective is to look at it as a generalized linear mixed model (Robinson, 1991; Bates and DebRoy, 2004). In this setting, the intercept and the home team advantage parameters are considered fixed effects and the attacking and defensive capabilities are considered random effects. We also provided the detailed correlation structure for the random effects which depends on two parameters
The approach presented here employs the empirical observation and intuition that good teams tends to have both strong attack and solid defence (conversely for weak teams) and incorporates this in the model's regularization term. Along those lines, an interesting model for rating chess players was proposed by Sismanis (2010). The author defined the regularization component of the model in such a way that player ratings are of similar magnitude to their opponents’ ratings. This stems from observation that players tend to compete with other ones that are of similar strength.
To evaluate the model, we use 24 seasons’ data (from 1993–94 until 2016–17) for five major European leagues—English, French, German, Italian and Spanish. First, we observe that the parameter pairs
Attacking against defensive capabilities for a group of teams with a linear trend line.
Correlation between the two ratings is ca.
Fraction of test set seasons evaluation in which the correlated Poisson model achieves lower error rate than the basic model
In order to verify the usefulness of the model for prediction we propose the following evaluation procedure. In case of the basic Poisson model, for a given season, we generate predictions (as detailed in Section 3.3) and choose the optimal parameter
The produced results may be overly optimistic since they are determined using the same sample of data to build and evaluate the model, so we also validate the optimal parameter choice
Looking at present season evaluation, the highest success fraction is observed for
Actual parameters setting
In this part discusses how parameters
Optimal parameter values
for different leagues in the 2015–16 season
Optimal parameter values
To set the parameters
Frequency of the home team win (H), draw (D) and the away team win (A) events in the 2016–17 season in the three leagues considered
We perform a model diagnostic by investigating the predictive power. Given the optimized parameter value
Performance of the methods for the 2016–2017 season
Performance of the methods for the 2016–2017 season
To run league simulations, we need to start with team ratings that enable to sample match results. To assign teams’ strengths (ratings) parameters we use Bayesian interpretation of the penalty (regularization) component in the log-likelihood function in Equation (3.3). For the correlated Poisson model we have
We may also refer to the parameter
Towards a dynamic model
The model presented in the previous section is static in the sense that a team's shape does not change throughout the season at all. Various dynamic models for team strength evolution have been proposed in the literature. In order to extend our set-up we adopt the model considered by, for example, Glickman (2001) in which a team's shape parameter varies according to a random walk. Other studies considering dynamic models were, for example, the time-varying Poisson model by Rue and Salvesen (2000) or ratings modelled by exponential weighted moving average processes by Cattelan et al. (2013). Such dynamic models are more realistic as they allow the team strength to vary during the season due to, for example, player injuries or form breakdown.
In the Poisson model, in the consecutive rounds of play, for each team the attacking and defensive ratings are updated by adding to them a sample from a bivariate Gaussian distribution with mean zero, standard deviation
A question that arises now is how to choose
Kendall's
correlation between probability of outright winner derived from bookmaker odds and final league position
Kendall's
These values serve as a proxy for the change of the prior and end distribution of an overall team's strength defined as the sum of its attacking and defensive rating. The parameter
Kendall's
Naturally, the correlation approaches one as
Difference in simulation for the correlated (left) and uncorrelated (right) attacking and defensive ratings for a single team throughout a 35-rounds season
Finally, Figure 4 exposes the benefits of using correlated Poisson model over the basic version. In consecutive rounds, the ratings are sampled from correlated Gaussian distribution rather than independent one. This enables to maintain rather than fade away the prior correlation between them.
League formats
One of the parameters of a league format is the number of teams involved. Here, we decided to study the league designs that involve either 12 or 16 teams—such settings cover almost half of the UEFA countries.
Table 6 presents nine league designs chosen in our comparative study. In addition to
League formats under investigation; ‘rounds’ and ‘matches’ denote the total number of rounds and matches in a league with 12 or 16 teams, respectively
League formats under investigation; ‘rounds’ and ‘matches’ denote the total number of rounds and matches in a league with 12 or 16 teams, respectively
Let us move on to implementation details. First of all, the algorithm for generating a 1RR tournament schedule given in Werra (1981) was used. Moreover, for breaking possible ties in ranks in the end of the season, head-to-head match results between tied teams were used (considering only win–draw–loss result, without referring to the exact number of goals scored). This is one of the possible methods employed as a first choice rule for tie breaking, for example, in Montenegro, Poland (first round results), Romania (second round results), Slovakia or Spain. If the teams are still tied after considering mutual match results, ties are resolved randomly. Finally, we note that in the case of two stage league formats and RR tournaments with odd number of rounds in the second stage, teams play an uneven number of home and away matches against one another. This is the case for 2RR + (1RR/1RR) and 3RR + (1RR/1RR) formats (and their variations by points division after the first stage) for the pairs of teams which compete against each other only during the second and the first stage, respectively. To obtain a match schedule for the second stage for the former format we follow the rules that have been applied in the Polish league since the 2013–14 season (i.e., when a two-stage league format was introduced). (The online supplementary material gives the details of the schedule in case of 12 and 16 teams.) In case of the latter format, after three rounds of matches in the first stage, the fourth match in the second stage was set so that the teams play each other two matches home and away in total.
With varying teams’ strength parameters there is a need for an aggregation procedure for the overall season strength
To evaluate the results, the true team ranking needs to be compared with the one produced at the end of a tournament. We propose to compare the rankings in three ways: based on the Kendall's
Kendall's
The metrics presented have been popular tools for evaluation of tournament structures (Appleton, 1995; Langville and Meyer, 2012; Mendonca and Raghavachari, 2000; Scarf et al., 2009). In the following part, we simulate the tournament for a large number of times and compute average tournament metrics over all runs.
Results
This section presents the results of the simulations under the various settings presented earlier. To start with, we demonstrate the results for 12 teams and the total drift in team strength equal across all the league formats considered (see Section 3.5). That is, the variance in team strength at the end of a season is kept equal among all the formats.
Special case analysis
First, we present the results for the special case of parameter settings
As for Kendall's
Overall analysis
To analyse different settings we aggregate their results by averaging standardized results for all 49 parameter settings
Average tournament metrics (Kendall's
, Spearman's Footrule Distance (SFR), and the fraction of best team wins (Frac)) for the parameter setting
as well as their average
-scores across all simulation settings
Average tournament metrics (Kendall's
First, we note that the most efficacious format with respect to all three metrics considered is 3RR + (1RR/1RR). The table also reveals that there is a high correlation between the metric values and the number of matches played in a particular format. Moreover, optional dividing of points by two after the first round of play produces inferior results as compared to awarding three points for a win in each match. However, the results are not considerably worse as can be seen from the relative ordering of different tournament formats.
We also observed that there is almost perfect agreement between Kendall's
The influence of parameters on Kendall's
: Prior ratings variance
given
(left)
and shape parameter
governing the drift (log-scale) given
To investigate the influence of given parameters on the results, we compare their values against values of a given metric on a plot, see Figure 5. For clarity, the designs with the points division were omitted. Their performance is analogous to their versions without it. We observe that as the discrepancy of the prior strength distribution
In the simulations, different parameter settings were used. We investigated different numbers of teams involved: 12 and 16. We note that similar qualitative conclusions applied in both cases. With respect to quantitative differences in different metrics, we observed that in the case of 16 teams, higher values for Kendall's
Finally, as far as the normalization of the drift parameter is considered as discussed at the end of Section 3.5, the conclusions were similar. We did not observe changes in the overall performance of the leagues for low values of
Influence of the number of matches
It is interesting to inspect the relation between the number of matches (rounds) played in a league and the tournament metrics. We perform such an analysis in the case of the RR structures and an example simulation setting
The three metrics considered (from the left): Kendall's
correlation, Spearman's Footrule distance and
the fraction of the best team wins (
-axis)
as the function of the number of rounds (
-axis, on the logarithmic scale)
in
RR tournament,
The three metrics considered (from the left): Kendall's
correlation, Spearman's Footrule distance and
the fraction of the best team wins (
-axis)
as the function of the number of rounds (
-axis, on the logarithmic scale)
in
RR tournament,
An interesting question that arises is whether the most efficacious league design 3RR + (1RR/1RR) can be further improved. The basic modification of this format would be to introduce a different number of points awarded for a particular result. Since we are considering a league format in which the points for the results in a series of matches are summed, this may be investigated by changing only the number of points allocated for a win, setting the number of points allocated for a draw and a loss to one and zero, respectively—any other point allocation rule obeys such a representation. Figure 7 presents the values of different metrics for the modified 3RR + (1RR/1RR) format by awarding 1.5, 2, 2.5,
The three metrics considered (from the left): Kendall's
correlation, Spearman's Footrule distance
and the fraction of the best team wins (
-axis)
as the function of the number of points awarded for a win (
-axis)
The three metrics considered (from the left): Kendall's
correlation, Spearman's Footrule distance
and the fraction of the best team wins (
-axis)
as the function of the number of points awarded for a win (
-axis)
We observe that the efficacy of the format can be improved by allocating two points for a win in terms of Kendall's
It should be noted that the analysis comes with certain limitations. The number of points awarded for a particular outcome may influence a team's attitude and style of playing. For example, if four points are awarded for a win, a team may impose a more attacking style of play in case of a draw in the end of the game as there is a relatively large payoff for winning it as compared to a single point for a draw. The opposite effect may be observed if the number of points for a win is set to two. It should be noted that the data used in the analysis stem from three-points-for-a-win system, which may produce some bias when studying different points allocation rules. We leave a detailed analysis of such effects as a part of further work in this area.
From the experiments (in particular, Table 7), we conclude that 3RR + (1RR/1RR) is the most efficacious league format when the agreement between the competitors ranking it produces and their latent abilities is considered.
The simulations revealed that Kendall's
One of the most important findings is that the performance of a given league format highly depends on the total number of matches played. In fact, there is a perfect agreement between the number of matches played and Kendall's
The influence of extra round-robin rounds on the accuracy of the results was also investigated. We identified that the improvement in the efficacy of
We also note that in the strongest European leagues which also involve the highest number of teams (for example, English, French, German, Italian and Spanish) the 2RR tournament design is employed. Since these leagues operate on larger number of teams (18 or 20), it appears that the implementation of more complex league formats would be impractical due to the large number of matches required to complete them. This may justify the prevalence of this particular league design among the strongest leagues in the UEFA countries. Moreover, among the league formats studied here it is the only design in which each team plays against one another exactly the same number of matches home and away. This may be a desirable feature of a tournament. Playing equal number of matches home and away against each team is also the feature of the 2RR + (2RR/2RR) design. In this case the teams play against one another two or four matches depending on the group they compete in during the second stage of the season (championship or relegation).
It should be noted that the conclusions are based on a particular match result model and, hence, may possess certain limitations. In particular, many factors can influence the matches’ outcomes. For example, international cup matches, players’ injuries or transfers may impact a team's form. By studying a variety of parameter settings for a team's strength and its fluctuations, the effort was made to minimize these limitations. Another limitation stems from the fact that in the case of two stage league formats and the points division, teams may exhibit a different attitude towards the first stage of the competition since in practice each game is worth half of the points. Moreover, the decisive matches in domestic competition are played at the season's end. These factors may influence a team's attitude towards a match in different parts of the season. The assumed model does not include such psychological factors. On the other hand, the following implicit conclusion might be drawn. For a team to benefit from the efficacy of a particular format, it needs to play with all its might to win each match regardless of the league stage in order to reach a final rank reflecting its true strength (in particular, to claim the championship title).
Design of tournaments has many aspects. Among others there is fan excitement, profit from distribution of television rights and the tournament efficacy as discussed in depth in this work. In particular, based on the conclusions obtained in a simulation study, we note that the recent changes in, for example, Danish, Polish, Ukrainian or Serbian leagues to the extended league designs should have a rather positive impact on the efficacy of competition in these countries. It should be also emphasized that halving points decreases tournament efficacy in producing accurate team rankings. The question of how many points to award for a win is also worth revisiting. We observed that tournament efficacy may be improved in certain aspects by setting it to two as in the previously applied standard.
Acknowledgments
Jan Lasek would like to acknowledge the partial support of this study by the European Union from resources of the European Social Fund, Project PO KL Information technologies: Research and their interdisciplinary applications, agreement UDA-POKL.04.01.01-00-051/10-00 via the Interdisciplinary PhD Studies Program.
Declaration of conflicting interests
The authors declared no potential conflicts of interest with respect to the research, authorship and/or publication of this article.
Funding
The authors disclosed receipt of the following financial support for the research, authorship and/or publication of this article:
