This paper describes the development and assessment of a scaled world simulation – NeoCITIES Geo-tools. The simulation and interface components were developed with the aim of improving team cognition, collaboration and performance by drawing on theoretical perspectives of visual analytics, perceptual anchoring and knowledge management. Qualitative evaluations of the simulation as well as quantitative evaluations of two key features – layer management tool and spatially annotated chat – are also discussed.
Get full access to this article
View all access options for this article.
References
1.
ConnorsE. S. (2006). Intelligent Group Interfaces: Envisioned Designs for Exploring Team Cognition in Emergency Crisis Management. Unpublished Ph.D, The Pennsylvania State University, University Park.
2.
HopferS.MacEachrenA. M. (2007). Leveraging the potential of geospatial annotations for collaboration: A communication theory perspective. International Journal of Geographical Information Science, 21, 921–934.
3.
JeffersonT.FerzandiL.McNeeseM. D. (2004). Impact of hidden knowledge profiles on distributed cognition in spatially distributed decision-making teams. Paper presented at the Human Factors and Ergonomics Society-48th Annual Meeting, New Orleans, LA.
4.
JonesR. E. T. (2006). The Development of an Emergency Crisis Management Simulation to Assess the Impact a Fuzzy Cognitive Map Decision Aid has on Team Cognition and Team Decision-Making. Unpublished Ph.D., The Pennsylvania State University, University Park.
5.
JonesR. E. T.McNeeseM. D.ConnorsE. S.JeffersonT.HallD. L. (2004). A distributed cognition simulation involving homeland security and defense: The development of NeoCITIES. Paper presented at the Human Factors and Ergonomics Society - 48th Annual Meeting, New Orleans, LA.
6.
McGuinnessC. (1994). Expert/ Novice Use of Visualization Tools. In MacEachrenA. M.TaylorD. R. F. (Eds.), Visualization in Modern Cartography (pp. 185–199). Oxford, UK: Elsevier Science Ltd.
7.
McNeeseM. D.BainsP.BrewerI.BrownC. E.ConnorsE. S.JeffersonT. (2005). The NeoCITIES Simulation: Understanding the design and methodology used in a team emergency management simulation. Paper presented at the Human Factors and Ergonomics Society - 49th Annual Meeting, Santa Monica, CA.
8.
McNeeseM. D.BrewerI.JonesR. E. T.ConnorsE. S. (2006a). Supporting knowledge management in emergency crisis management: Envisioned designs for collaborative work. In YenJ.PoppR. L. (Eds.), Emergent information technologies and enabling policies for counter-terrorism (pp. 255–280). Hoboken, NJ: Wiley and Sons.
9.
McNeeseM. D.PfaffM.ConnorsE. S.ObietaJ.TerrellI.FriedenbergM. (2006b). Multiple vantage points of the common operational picture: Supporting complex teamwork. Paper presented at the Human Factors and Ergonomics Society - 50th Annual Meeting, San Franscico, CA.
10.
TerrellI. S.McNeeseM. D.JeffersonT. (2004). Exploring cognitive work within a 911 dispatch center: Using complementary knowledge elicitation techniques. Proceedings of the 48th Annual Meeting of the Human Factors and Ergonomics Society, 605–609.
11.
WellensA. R.ErgenerD. (1988). The C.I.T.I.E.S. Game: A computer-based situation assessment task for studying distributed decision making. Simulation & Games, 19(3), 304–327.