Abstract
This study aimed to determine if children playing field hockey small-sided games (SSG) have different levels of physiological, performance and perceptual responses, compared to traditional hockey. Fifteen school hockey players (10–12 y) played eight matches over four months. Traditional games (n = 4) were played on a full-sized pitch with 11 players per team, and SSG were played as two-separate games (n = 8), with 7 players per team on a half-field pitch. Heart rate, movement data and match involvement were collected during the game. Participants were asked their session rating of perceived exertion (sRPE) and completed an enjoyment questionnaire. There were more possessions per player in the SSG format compared to traditional (53.9 ± 2.5 vs. 36.8 ± 6.5, [d = 3.83]). Number of shots on goal, total goals, penalty corners and circle penetrations were increased in SSG compared to traditional games (d = 1.11–1.83). Mean and maximum heart rate, sRPE, enjoyment, total distance run, meters per minute, distance run at low velocity and high velocity were similar for both formats, with no significant difference between them. SSG increased match involvements, allowing more participation than the traditional format, without compromising the physiological (e.g. heart rate), performance (e.g. total distance) and perceptual (e.g. sRPE) workload.
Keywords
Introduction
Physical activity (PA) has been reported to offer children numerous health benefits, such as improved cardiorespiratory fitness, bone strength and mental health.1–3 Sport participation is one method to help children reach PA targets, 4 however, only 63% of children (aged 5-14 y) are reported to participate in organised sport outside of school at least once per week. 5 When identifying barriers to participation in organised sports for children aged 9–11 y, the most commonly cited barrier was a dislike of PA (17%), which increases to 37% in young adolescents (aged 12–14 y). 6 Therefore, to ensure children are meeting PA guidelines, one potential factor that could be improved is enjoyment of sport.
One potential method to increase enjoyment and participation in sport is the use of small-sided games (SSG), which are games played on a smaller pitch size, with less players and often with modified rules. 7 Small-sided games, typically used for physical conditioning and skills sessions in training for team sports, have been found to increase aerobic fitness, as well as develop movement and technical skills in children.3,7,8 Manipulating factors in SSG such as the number of players or playing area size, can alter the stimuli to target training adaptations, player enjoyment or skill requirements.9,10 Based on previous literature in soccer, basketball and rugby, a larger playing size will result in higher overall exercise intensity.11–13 This is most likely due to players having more space to move the ball and escape opposition when in possession of the ball, forcing non-possessing players to run more to intercept the play. 9 Furthermore, several researchers have altered the number of players per team, observing that overall intensity will increase with a decrease in the number of players, when pitch size is held constant.9,10 It is clear that manipulating one or both of these factors can influence the overall intensity of the game and the response of the players. Whether these benefits can be achieved whilst also improving enjoyment in children playing field hockey games, remains to be elucidated. In Australia, many sports have changed the format of their youth competition to SSG format (e.g., soccer – Optus Small-Sided Football; netball – NetSetGo; rugby – Rugby 7 s) in an effort to improve enjoyment and involvement. 14 At present, field hockey has not modified the traditional game format for youth competitions, therefore the impact of SSG on participation and enjoyment is unknown.
Enjoyment, defined as “positive affective response to the sport experience that reflects generalized feelings such as pleasure, liking, and fun”, 15 is a major factor in exercise adherence, especially for children and adolescents, 16 but the impact of SSG on this factor has only been reported by two studies. Los Arcos et al. 7 found SSG (reduced player number and smaller pitch size) enhanced match enjoyment in elite 15-year-old male soccer players (measured using the physical activity enjoyment scale [PACES]). During the six week intervention, there was a similar improvement in maximal aerobic fitness, but SSG had greater enjoyment (28.4 ± 9.1) compared to the interval training group (15.6 ± 6.1). 7 Conversely, Toh et al. 17 found that enjoyment (also measured using PACES) of 10-year-old, overweight boys playing indoor soccer on different court sizes (basketball, volleyball and badminton courts), was not significantly affected by court size during 6 vs. 6 games. 17 However, energy expenditure, as estimated by accelerometry and heart rate (HR), was found to be higher during play on the largest court size (basketball court) and lower for smaller courts (volleyball court and badminton court). 17 This suggests that playing on a larger area is preferable, as the participants have higher physiological load while enjoyment is similar. 17 The limited yet contrasting literature in this area highlights the need for further research on the impact of players perception of enjoyment in different sports such as youth hockey players. This study aimed to determine if children (aged 10–12 y) playing field hockey SSG have different levels of physiological, performance and perceptual responses when compared to playing traditional hockey games during a competition held over several weeks/rounds. Based on previous literature, we hypothesised that there would be similar or increased performance (i.e. greater total distance run), perceptual (i.e. higher session rating of perceived exertion; sRPE), and physiological (i.e. higher HR) responses during the SSG format when compared to the traditional format. In addition, we hypothesised that reducing the number of players will increase the match involvements; potentially increasing scoring opportunities and possessions per player in the SSG.
Materials and methods
Eighteen male field hockey players (mean ± SD; age = 11.1 ± 0.7 y, height = 1.46 ± 0.46 m, body-mass [BM] = 38.0 ± 5.5 kg), were recruited from a Western Australian school field hockey program to participate in this study. There was no minimum training age and participants were excluded if they had an injury that prevented them from playing hockey, or only played one format (i.e. either traditional or small-sided), leaving a final sample of n = 15 to complete the study (mean ± SD, age = 11.1 ± 0.7 y, height = 1.47 ± 0.47 m, BM = 38.6 ± 5.8 kg). Informed consent and assent were obtained from all participants and their parents/guardians respectively, following ethics approval from Curtin University Human Research Ethics Committee (HRE2019-0176).
Participants played a total of eight hockey matches over a period of four months as part of their inter-school hockey competition. All games were played on the same day of the week, at the same time, on grass pitches, except two which were played on a water-based synthetic turf. Only data for the players of the participating team was collected. Home fixtures (n = 4) were played using a traditional game configuration consisting of 11 players per team on the field (11 vs. 11), played on a full-sized hockey pitch (91.4 × 55.0 m). Away matches, which occurred on four occasions, were played concurrently as two-separate SSG (n = 8), with seven players per team (7 vs. 7) on a half-field pitch (55.0 × 45.7 m), with a full-sized ‘circle’ at each end. Away matches were played at competing schools, the furthest away being a 20-minute bus ride. The games were ordered according to the fixtures for the competition, in an alternating order. All participants were allocated equally to SSG teams by the coaching staff with no input from the research team. All games consisted of 4 × 12-minute quarters, with 3-minute quarter-time breaks and a 5-minute half-time break. Only the active minutes on the pitch were recorded for analysis. Penalty corners were played in the SSG with the defensive players not involved in the corner starting in the opposite circle. Goalkeepers were used in both formats of the game, but no data was collected from these players. Coaches were allowed to provide feedback (both positive and constructive) to the players throughout the game which was not controlled by the research team. Parents from both schools were allowed to attend games (both home and away) and provide positive encouragement throughout the game in line with the Junior Public School Sport Association, AUS spectator guidelines.
Prior to the season starting, participants underwent preseason training twice a week for one month. Two of these sessions were practice matches, which were used as familiarisation sessions. Participants wore a global positioning system (GPS) and HR monitor and were asked by the researcher their sRPE using the Borg category ratio 10 (CR10) scale. 18 Session RPE was explained to the participants after one of the practice matches, using the question “How was your workout?” 18 to ensure consistency.
Prior to the start of each game, all participants were fitted with a harness which housed a GPS unit (SPI Pro X, GPSports, Australia, 5 Hz) which have been previously assessed for validity and reliability. 19 The GPS units were used to measure total distance covered, metres per minute, total distance covered at low velocity (0–13 km·h−1) and total distance covered at high velocity (>13 km·h−1). These speed zones were based on previous literature, looking at the activity profile of youth players (aged 11 y) in team sport match play which split match activities into 11 different categories ranging from standing still to maximal sprint.20,21 To simplify the data output, we removed categories relating to directional running (e.g. backwards or sidewards) and combined categories into low and high velocity. Participants wore a HR sensor and strap (Polar Team Sport System, Polar Electro Oy, Finland) to measure mean and maximum HR (HRMAX) for active time on the pitch. A high definition video camera (Panasonic H85, Panasonic, Japan) was used to capture all games for post-match analysis. A single observer coded all of the games for match involvement using the below definitions in line with The International Hockey Federation rules. 22
Total possessions (intra-rater reliability 4.5% coefficient of variation): number of discrete skills (e.g. push, trap, hit dribble) performed by a field player of the participating team, independent of the outcome.
Possessions per player: total possessions divided by the number of field players on the participating team.
Number of shots on goal (intra-rater reliability 0% coefficient of variation): number of times an attacker on the participating team attempts to score by playing the ball towards the goal from within the circle.
Number of goals (intra-rater reliability 0% coefficient of variation): number of goals scored by the participating team as signalled by the umpire.
Number of offensive penalty (short) corners (intra-rater reliability 0% coefficient of variation): number of offensive penalty corners, as awarded by the umpire, for the participating team.
Number of offensive circle penetrations (intra-rater reliability 0% coefficient of variation): number of times the participating team enter their offensive circle (otherwise known as ‘The D’).
Fifteen minutes post-game, sRPE was collected using an iPad. 18 Participant enjoyment of each game was assessed at the same time as sRPE, using PACES, which has been previously validated in children of similar age. 23 The stem sentence was altered in this instance to read, “Please rate how you feel at the moment about the hockey game you played today”, and the questions were altered to correct the tense. Several questions were reverse coded, as per the design of the questionnaire, and scores were added to calculate an overall rating of enjoyment for each game. Participants completed the PACES and sRPE in private to ensure they were not influenced by other participants ratings.
Team averages were taken for all measures as field players would often change positions throughout the game. Differences between conditions in total distance covered, total distance at low and high velocity, meters per minute, mean HR, HRMAX, sRPE were assessed by linear mixed models (LMM), considering random participant intercepts and adjusting for game type. PACES was assessed by multilevel mixed-effects negative binomial regression, considering random participant intercepts and adjusting for game type. These models use maximum likelihood estimation methods which parametrise all data regardless of missing data points. Results are summarised as estimated marginal means, mean differences and 95% confidence intervals. Statistical significance was as accepted at p < 0.05. Analyses were conducted using STATA/IC 16.0 (StataCorp LLC, Texas, USA).
Mean and standard deviation were reported for data collected from video analysis (total possessions, possessions per player, number of shots on goal, total number of goals, number of circle penetrations and number of penalty corners). Differences were interpreted using mean difference and Cohen’s d effect sizes with thresholds set at ≤0.49 = small, 0.5–0.79 = moderate and ≥0.8 = large.
Results
Descriptive statistics, effect sizes, mean difference and confidence intervals for all match involvement variables are reported in Table 1. Small-sided games had more possessions per player, number of circle penetrations, number of penalty corners, number of goals and number of shots on goal compared to traditional, which were supported by large effect sizes (d = 1.11–3.83). Traditional games had more possessions in total compared to SSG, as denoted by a large effect size (d = 1.07).
Comparison of mean ± standard deviation for match involvement variables in traditional (n = 4) and small-sided games (n = 8) in youth hockey players (n = 15).
Mean difference: small-sided – traditional.
Descriptive statistics, marginal means, mean difference, p value and confidence intervals for perceptual, physiological and performance variables are reported in Table 2. No significant differences (p = 0.54, 0.54) were found between SSG and traditional for sRPE and enjoyment. There was no significant difference (p = 0.60, 0.81) found between the game formats for mean HR or HRMAX. Total distance run and distance over time was similar in both the SSG and traditional format (p = 0.44, p = 0.67). There was no difference between traditional or SSG in distance covered at low velocity or total distance at high velocity (p = 0.16, p = 0.44).
Comparison of marginal mean (95% CI) for perceptual, physiological and performance variables in traditional (n = 4) and small-sided games (n = 8) in youth hockey players (n = 15).
sRPE: sessional rating of perceived exertion; AU: arbitrary units; PACES: physical activity enjoyment scale; HR: heart rate.
Mean difference: small-sided – traditional
Discussion
The primary aim of this study was to determine if there was any performance, perceptual, enjoyment or physiological differences between traditional and small-sided youth hockey games. The main finding was a substantial increase in the match involvements for SSG compared to traditional, supported by strong effect sizes. No difference was found between SSG and traditional for other variables such as distance over time, distance at high and low velocity, HRmax, enjoyment and sRPE. Furthermore, this was the first study to assess SSG as a competition alternative in youth hockey tournaments, whereas previous literature has focused on SSG as a training alternative in other team sports (e.g., soccer). By changing the youth hockey competition to a SSG format, players were able to get more match involvements while maintaining perceptual (enjoyment, sRPE), performance (total distance) and physiological load (HR).
Small-sided games provided an increase in match involvements compared to traditional, potentially increasing opportunities for engagement of players. The largest difference was possessions per player (d = 3.83), indicating that the players were more involved in the SSG compared to the traditional, with a mean increase of 17 possessions per player per game. These findings align with a previous study that found an increase in possessions per player with a decrease in number of players. 24 This increase in match involvement means that the participants were having more opportunities for potential skill development. Tester et al. 25 reported that sport skill level in primary school aged children (aged 6–12 y) has dropped over the past 20 years, possibly due to the change in focus for junior physical activity shifting to be centred on fitness rather than skill development. 25 Whilst this effect could also be due to general physical inactivity, potentially enhanced involvement could lead to improvements in enjoyment and participation, thus improving PA levels. Using a SSG competition format in this age group could help increase skill development while still providing the physiological benefits of a traditional match. Additionally, the SSG format was shown to result in an increased frequency of circle penetrations, shots on goal and penalty corners. Although this was not measured per player, this may reflect an increase in player involvement and improved engagement in the game.
Enjoyment has a vital role in exercise participation, 16 however, little research has investigated whether there is any difference in enjoyment levels between traditional and SSG, particularly in field hockey. Toh et al. 17 found that enjoyment was high and similar in 10-year-old overweight boys playing soccer despite changes in pitch size, 17 which is consistent with the findings of this study. The overall lack of difference in enjoyment suggests that the participants find sport enjoyable, rather than indicating a preference for either format. While we hypothesised an increase in enjoyment during the SSG, the PACES questionnaire may not have been sensitive enough to detect changes between match types. This is because the survey did not ask for a direct comparison of the two formats but rather assessed enjoyment in general. Similar enjoyment across both formats means that participants can benefit from the increased match involvements provided by the SSG format without any detriment to their perception of enjoyment.
Previous literature, predominantly in adolescent and adult soccer players, suggests that increasing the pitch size or reducing the number of players will increase the physiological response, perceptual load and performance variables.9,10,26 However, this study found no significant differences in performance (i.e. total distance run, distance over time and distance run at high and low velocity), perceptual (i.e. sRPE) or physiological responses (i.e. average HR, HRMAX) between the two formats. As we manipulated both pitch size and player number simultaneously, the decrease in player number could negate the reduction in performance, perceptual and physiological load seen when pitch size is reduced. 27 The lack of difference in all these variables infers that the perceived workload and the actual workload of the players was the same across both formats. Assessing accelerometer data would provide a deeper understanding of the impact of SSG compared to traditional 28 and future research should investigate the implications this has on youth hockey players. Our data suggests that there could be a benefit to involvement with no cost to intensity by changing to a SSG format.
This study has created several avenues to continue research into SSG in youth sport competitions and enjoyment. First, research into any potential sex differences would be of interest because females of the same age have different development rates compared to males, which could cause differences in the response. 29 Second, our study only looked at the highest grade of this competition, so the impact SSG would have on lower grades in unknown. We hypothesise that lower grades might have more enjoyment in SSG due to the increased match involvement that we found in the higher grade, as they are able to be more engaged in the game compared to a traditional format. The outcome of the game (win or loss) and strength of the opposition may have impacted participation and enjoyment of players. However, the philosophy of the competition that the players were playing in, had a greater focus on enjoyment and engagement in sport. As a result, final scores and competition rankings were not kept. Future research could explore this further, considering the level of competition, the quality of the opposition and score line of the game. Finally, future research should also look at whether SSG have an impact on adherence during the competition season and on-going involvement in subsequent seasons. The potential increase in participation and consequential increase in enjoyment could allow children to be more involved in sports long term.
Match involvement data shows that SSG had an impact on the amount of match involvements. This all indicates greater player involvement within the SSG format compared to traditional, which is crucial at this early stage of development. Perceptual and physiological data showed that there is no difference between playing traditional or SSG format in youth hockey players. The findings of this study suggest that changing the format of youth hockey competitions from a traditional to SSG may increase the involvement of players while maintaining the perceptual and physiological load experienced during the traditional format. This shift could potentially see an increase in the skill development of players as they are able to spend more time on the ball and have greater exposure to learning experiences.
Footnotes
Acknowledgements
The authors would like to thank the students and their parents for participating in this study. No financial support was provided for this study.
Declaration of conflicting interests
The author(s) declared no potential conflicts of interest with respect to the research, authorship, and/or publication of this article.
Funding
The author(s) received no financial support for the research, authorship, and/or publication of this article.
