Abstract
BACKGROUND:
As a result of the Covid-19 pandemic, educational institutions have shifted to electronic education at the global level, after face-to-face education was common in most countries of the world. From this aspect, assessing students’ satisfaction with the platforms used in e-learning is very important. In this study, students’ satisfaction with Microsoft Teams was measured, as it is one of the most important programs used in the educational process in various educational institutions.
OBJECTIVE:
This study uses five variables from the UTAUT2 model namely; performance expectancy, effort expectancy, facilitating conditions, social influence, price value, as well as two new variables which include student satisfaction, and flexibility to study the learning satisfaction with Microsoft Teams.
METHODS:
520 questionnaires were distributed to Yarmouk and Ajloun National Universities students to collect the required data, and the data was analyzed using Smart PLS.
RESULTS:
The results showed that performance expectancy, effort expectancy, social influence, price value, facilitating conditions, student confidence, and flexibility are important indicators of satisfaction with Microsoft Teams.
CONCLUSIONS:
This study adds to the body of knowledge by building a conceptual model capable of effectively predicting student satisfaction with the Microsoft Teams platform. It concluded that the expected benefit from using Microsoft Teams will increase student satisfaction.
Keywords

Introduction
At the global level, the teaching and learning process has moved rapidly from the traditional form to a mixture of the traditional form and the electronic form [1]. This rapid transition came as a result of several factors, such as the cheap prices of devices such as smartphones and laptops, in addition to the emergence of applications such as Facebook, YouTube and WhatsApp, and thus the way people lived changed in terms of customs, traditions and even ways of education [2]. The issue of e-learning raised several questions for discussion, the most important of which is what is the quality of this type of education and the extent of students’ satisfaction with e-learning [3]. Although e-learning is applied in most countries of the world, the issue of user satisfaction still raises controversy [4]. In recent years, the issue of student satisfaction with e-learning has received great attention from researchers around the world [5–7].
In the Jordanian context, the option to go to e-learn-ing in Jordanian universities has become mandatory with the advent of the Covid-19 pandemic. Later, the Jordanian Ministry of Higher Education and Scientific Research issued an executive action plan to integrate e-learning in its two forms, full e-learning and blended e-learning in the higher education system. This plan has been implemented from the beginning of 2021 and ends at the end of 2023. Officials in Jordan confirm that the goal of this plan is not only to confront the epidemiological situation but also to keep pace with the requirements of modernity, as e-learning is currently widely spread globally [8]. All public and private Jordanian universities must implement this executive plan. The students had to make bigger adjustments in how they learn because the teaching process was always in the classroom where they can’t go now. Moreover, many of them may not be well equipped with technological tools. Some students also live in areas where there is no Internet coverage, so satisfaction with e-learning is a major challenge facing universities in Jordan [9].
A number of previous studies examined the factors that increase students’ desire for e-learning [10] but in the context of schools and a number of other studies examined students’ intention to use or accept e-learning [11, 12]. The idea of this research is based on the fact that e-learning is a reality imposed on Jordanian universities. Accordingly, the issue of using or accepting e-learning for students is an inevitable issue, but student satisfaction with these electronic educational platforms can be measured. In the same context, most of the previous studies dealt with the subject of e-learning as a temporary period due to the Covid-19 pandemic and assumed that face-to-face learning would return after the end of the pandemic. This hypothesis is confirmed by the executive plan of the Jordanian Ministry of Higher Education and Scientific Research, which forced Jordanian universities to integrate e-learning with face-to-face education.
Ajloun National University (a private university) and Yarmouk University (a public university) in Jordan rely on the Microsoft Teams platform in their e-learning system. This study seeks to measure student satisfaction with this platform used in teaching. The rest of the research sections were distributed as follows. The second section presents the most important theories and variables used in studying student satisfaction with e-learning platforms. The third section reviews the proposed hypotheses. The fourth section describes the methodology and the elements of the questionnaire, while the fifth section summarizes the most important results and discusses the results in detail, followed by the sixth section that clarifies the conclusion, and finally, the seventh section deals with the limitations and directions for future research.
Literature review
Innovation in technology has always been the focus of researchers’ attention [13–16], so in recent years the issue of adopting e-learning has attracted many researchers as it harnesses technology in the educational process [17]. In fact, there are many theories that can be applied to measure students’ satisfaction with electronic educational platforms, for example, Technology Acceptance Model (TAM) [18] Which has been employed in many studies in the context of e-learning [19–21]. Innovation Diffusion Theory (IDT) [22] e.g. [23, 24]. UTAUT and UTAUT2 [25, 26] were also repeatedly selected as a base model [27, 28]. There are other theories that have been used, such as Social Cognitive Theory (SCT) [29] and Theory of Planned Behavior (TPB) [30], but mostly TAM, IDT, UTAUT, and UTAUT2 are the most used in the field of technology acceptance.
When comparing the previous theories, it is clear that the UTAUT2 model is the most capable of predicting the field of technology acceptance, in addition to being the most used among researchers, as it was noted that this model was employed in many areas such as acceptance of technology, intention to use technology, and satisfaction with technological innovations [27, 31–34]. Based on this advantage that distinguishes the UTAUT2 from other theories, five independent variables were included in this study’s model, which are: performance expectancy, effort expectancy, social influence, facilitating conditions, and price value. In addition, two independent variables were added to the study model because they are suitable for the field of e-learning and were not addressed by previous researchers, namely: student confidence and flexibility.

UTAUT2 model.

Proposed research model.
This section deals with the justifications for choosing the study variables as well as previous studies that discussed these variables [35] found that performance expectance positively contributed to MOOC acceptance among university students. This study assumes that studying through the Microsoft Teams platform will increase their academic achievement. The Microsoft Teams platform allows recording lectures that enable the student to return to the lecture and watch it at any time. It is expected that effort expectancy will play a major role in evaluating the Microsoft Teams platform, as this platform allows a large number of students to meet with the lecturer from anywhere and at any time [36]. In addition to the ease of use of the platform, it also provides features such as a camera, audio, and raising the hand. In other words, giving lectures virtually through the Microsoft Teams platform is a simulation of lectures that take place on the university campus [37] showed that effort expectancy significantly affects intention to use Learning Management System (LMS) among university students.
Several previous studies revealed that social influence is an important factor in determining the acceptance of technology or customer satisfaction with technology [38]. These studies also see that the importance of social impact lies in that it positively affects other factors such as performance expectancy and effort expectancy [39]. In general, customers’ opinions about services or products are greatly influenced by the evaluations of others, whether they are family members, colleagues or friends [40]. Facilitating conditions include removing all technological and organizational obstacles or restrictions to facilitate the service for the customer [41]. In the context of this study, facilitating conditions were used from several aspects such as knowledge, resources, internet speed and technical support. Availability of all these facilities will greatly affect student satisfaction with the Microsoft Teams platform.
Another decisive construct in determining the degree of satisfaction with technology is price value. This construct means all costs associated with the use of technology [42]. Jordanian universities do not provide internet packages to students when using electronic platforms, knowing that downloading and using Microsoft Times is free for students. Anyway, previous studies indicated the importance of price value, as considered that when universities provide free data access, this increases students’ satisfaction with the electronic platforms used in education [43]. One of the important advantages that support e-learning at the expense of traditional learning is that the classroom in e-learning is more interactive [44] because students who suffer from shyness are more motivated to participate through e-learning [45]. Therefore, this study came to confirm the results of previous studies, which concluded that e-learning enhances the student’s confidence to participate and express his/her opinion easily [46].
Previous studies indicated that flexibility is an essential point in the e-learning process since e-learning via the Microsoft Teams platform is not restricted by the place factor. In other words, e-learning allows some people who are unable to come to university campuses to study without facing pressure. E-learning also increases the exchange of information and knowledge between students and peers in an easy and fast way [47].
Depending on the explanations related to each variable above, the study hypotheses were proposed as follows:
H1: Performance expectancy positively influences satisfaction with Microsoft Teams.
H2: Effort expectancy positively influences satisfaction with Microsoft Teams.
H3: Effort expectancy positively influences performance expectancy.
H4: Social influence positively influences satisfaction with Microsoft Teams.
H5: Social influence positively influences performance expectance.
H6: Social influence positively influences effort expectancy.
H7: Facilitating conditions positively influence satisfaction with Microsoft Teams.
H8: Price value positively influences satisfaction with Microsoft Teams.
H9: Student confidence positively influences satisfaction with Microsoft Teams.
H10: Flexibility positively influences satisfaction with Microsoft Teams.
Methodology
In this study, the target population was Jordanian university students as well as a convenience sampling method has been applied. Of the 600 questionnaires, 34 incomplete and 46 invalids for statistical analysis were excluded. Therefore, this study relied on 520 questionnaires valid for statistical analysis. Data were collected from students of Ajloun National University and Yarmouk University during the second semester of 2021/2022 from 1 January 2022 to 15 February 2022. 5-point Likert scale has been used for all items ranging from 1 = Strongly Disagree; while 5 = Strongly Agree. After reviewing the literature, the questionnaire was designed based on selecting the most appropriate items that serve the context of this study. Five variables were adopted from the UTAUT2 modified model, which includes performance expectancy (3 items), effort expectancy (4 items), facilitating conditions (4 items), social influence (4 items), price value (3 items). Other 2 variables were selected to fit the context of this study which include student confidence (3 self-developed items) and flexibility (3 self-developed items). PLS, 3.3 was used for data analysis by employing both the PLS algorithm and bootstrapping techniques. Table 1 presents the variables and items adopted in this study. This proposed model assists in understanding the perception of students regarding Microsoft Teams.
Items for all constructs
Items for all constructs
Normality
For the normality test, the Skewness and kurtosis values were calculated for each variable of the study [48, 49]. The results showed that all Skewness values are less than 3, which means that they are within the range stipulated in the previous studies. The results also showed that there is no problem in the normal distribution of the data because the kurtosis values were less than 8 as documented in Table 2 [50, 51].
Normality test
Normality test
To ensure that there were no problems with regard to Common Method Bias (CMB), Harman’s Single-Factor test was used by performing an Exploratory Factor Analysis test [52, 53]. Looking at the results presented in Table 3, each specific group of items follows its own variable, and its values are higher than the other items. Also, there is no item that follows two variables, so CMB is not a concern in this study.
Loading of measurement model
Loading of measurement model
As for the questionnaire items, the items that were adopted from UTAUT2 were validated through previous studies. As for the self-developed items that were entered in this study, they were validated by specialized academics. To test convergent validity, Three types of tests have been performed; all Cronbach’s alpha values were more than 0.70 [54], all Composite Reliability (CR) values were more than 0.70 [49], and all Average Variance Extracted (AVE) were more than 0.50 [55], This means that all study variables fulfill the convergent validity conditions as shown in Table 4.
Reliability measures
The discriminative validity was confirmed, as each variable is associated with a high value on its variable and a higher value when compared with other variables [56], as shown in Table 5.
Discriminant validity measures
Bootstrapping and PLS algorithm techniques have been used to test 10 hypotheses. Figure 3 (Path Model) presents the results of the study. The finding reveals all path coefficients were positive and significant. Performance expectancy was significantly associated with satisfaction with Microsoft Teams Hence, H1 has been accepted. This means that when the student realizes the expected benefits of using Microsoft Teams in the educational process, this will enhance his/her acceptance or satisfaction with this platform. The results of this study agree with many of the results of previous studies, such as [57], which revealed that performance expectancy positively affects blended learning. Effort expectancy has a positive influence on both satisfaction with Microsoft Teams (β= 0.109, p < 0.05) and performance expectancy (β= 0.169, p < 0.01). Therefore, H2 and H3 were accepted. We can conclude that when a student believes that using Microsoft Teams in the educational process is easy, he/she will feel more satisfied with this platform. This result is consistent with [57], which concluded that effort expectancy is significantly associated with blended learning. As expected, social influence was statistically and positively associated with satisfaction with Microsoft Teams (β= 0.123, p < 0.001), performance expectancy (β= 0.257, p < 0.001), and effort expectancy (β= 0.218, p < 0.001). Hence, H4, H5, and H6 were also accepted. This result was supportive of most of the results of previous studies, which agreed that social influence is a very important factor in students’ satisfaction with blended learning [57].

Structural model results.
Based on this result, the environment surrounding the student, such as colleagues and family, has a significant impact on satisfaction with the Microsoft Teams platform. Facilitating conditions (β= 0.132, p < 0.01) have a positive impact with satisfaction with Microsoft Teams. This means that if the student has some facilities such as the Internet, knowledge and resources, this will increase his satisfaction with the Microsoft Teams platform. The result of this study is an extension of the results of previous studies, which showed that the facilitating conditions is an important factor in the adoption of e-learning [58]. As in previous studies [58], the current study showed that price value has a positive and statistical effect on satisfaction with Microsoft Teams (β= 0.083, p < 0.05). In short, the poverty rate in Jordan is high, so the price of electronic educational services provided by universities should not be expensive. Satisfaction with Microsoft Teams was successfully related to other two constructs i.e., student satisfaction (β= 0.107, p < 0.05), and flexibility (β= 0.204, p < 0.001). Seven constructs accounted for 38.1% of the variance of satisfaction with Microsoft Teams. Therefore, all hypotheses in this study were accepted.
The current research attempted to examine the satisfaction with electronic educational platforms in universities, which is classified as an interesting topic among researchers, especially when delving into the problems associated with the educational process. Given that the use of electronic educational platforms in the education sector in Jordan is still in its infancy stage, investigation and knowledge of the main determinants may help in evaluating students’ satisfaction with these platforms and give recommendations to decision-makers in universities to raise the percentage of satisfaction. The importance of this study also stems from the fact that - according to the researcher’s knowledge - there are no studies that accurately dealt with student satisfaction with the Microsoft Teams platform in Jordan. Furthermore, it was necessary to find a suitable theoretical basis capable of identifying the various aspects related to student satisfaction with the Microsoft Teams platform. For this reason, UTAUT2 is a powerful model and was chosen as the basis for this paper. In addition to incorporating student confidence and flexibility as additional variables, it was found that social influence significantly affects two constructs of UTAUT2: performance expectation and effort expectation. The main statistical results supported the predictive validity of the conceptual model by calculating about 38.1% of the variance in the satisfaction with Microsoft Teams. It was emphasized that performance expectancy, effort expectancy, social influence, price value, facilitating conditions, student confidence, and flexibility are important indicators of satisfaction with Microsoft Teams.
Limitations and directions for future research
The study included some limitations that must be mentioned: First, the study sample included students from Ajloun National and Yarmouk Universities, so the results of this study can not be generalized at the level of Jordan. Future studies could include students from all Jordanian universities. Secondly, this study tested one electronic educational platform, which is Microsoft Teams. In fact, when diversifying the study sample from different universities, there are many electronic educational platforms used in the educational process in other universities, such as Moodle, Zoom, Skype or Blackboard. Third, this study relied on the quantitative method in evaluating students’ satisfaction with educational electronic platforms. For this reason, it is recommended to conduct qualitative studies in this field, because electronic educational platforms are a relatively new topic and need qualitative data that provide the body of knowledge with reliable literature in the future when conducting studies.
Footnotes
Acknowledgments
The author has no acknowledgments.
