Abstract
Abstract
Li and Yang [D.F. Li and J. Yang, A difference-index based ranking bilinear programming approach to solving bimatrix games with payoffs of trapezoidal intuitionistic fuzzy numbers, Journal of Applied Mathematics
Keywords
Introduction
Game theory is a mathematical tool to describe strategic interactions among multiple decision makers who behave rationale. The concept of game theory was introduced by Von Neumann and Morgenstern [1] in 1944. Since, then many diverse kind of mathematical games and their solution concept have been proposed [2]. Games are broadly classified into two major categories: cooperative games and non-cooperative games. Cooperation may exist in games, but in most cases, non-cooperation is more attractive because it is more realistic, especially in the presence of competition between players. In non-cooperative games, one important class of games is bimatrix games (or two-person nonzero-sum games) [3].
In the classical (or crisp) game theory, usually the payoffs of players are represented by real numbers. But in real life games, there is need to represent the player’s payoffs by their subjective judgments (or opinions) about competitive situations (or outcomes) instead of real numbers. In this case, the fuzzy set [4] may be used to express the judgments of players. Fuzzy sets are designed to handle aforementioned uncertainties by attributing a degree, called the membership degree, to which an object belongs to a set. The degree to which it does not belong to the same set is taken as one minus the membership degree, and is termed as the non-membership degree.
In real decision making problems there are instances where not only the degree to which an object belongs to a set is known but in addition a degree to which the same object does not belong to the set is also known. Atanassov [5] proposed an interesting generalization of fuzzy sets called intuitionistic fuzzy sets to capture this aspect of human behavior. Intuitionistic fuzzy sets are characterized by two membership functions, one for the degree of belongingness and the other for the degree of non-belongingness. These membership functions are defined such that for each element of the universe the sum of their degrees is less than or equal to one rather than being one as in classical fuzzy set theory. In the last decades, game theory in fuzzy/intuitionistic fuzzy environment has been extensively studied by many researchers[6–22].
Li and Yang [15] pointed out that, there is no method in the literature for solving such bimatrix games in which payoffs are represented by intuitionistic fuzzy numbers. To fill this gap, Li and Yang [15] proposed a method for solving such bimatrix games in which payoffs are represented by trapezoidal intuitionistic fuzzy numbers. After a deep study of Li and Yang’s method [15], it is noticed that Li and Yang [15] have considered some mathematical incorrect assumptions in their proposed method and hence, it is not genuine to use Li and Yang’s method [15] for finding the solution of bimatrix games with intuitionistic fuzzy payoffs. In this paper, the mathematical incorrect assumptions, considered by Li and Yang [15], are pointed out and a new method (named as Mehar method) is proposed for solving bimatrix games with intuitionistic fuzzy payoffs. Also, the exact optimal solution of the numerical problem, solved by Li and Yang by their proposed method, is obtained by the proposed Mehar method.
This paper is organized as follows. In Section 2, some basic concepts related to trapezoidal intuitionistic fuzzy numbers are represented. In Section 3, the method, used by Li and Yang [15], for obtaining mathematical formulation of bimatrix games with intuitionistic fuzzy payoffs is presented as well as mathematical incorrect assumptions, used by Li and Yang [15], are pointed out. The correct mathematical formulation of bimatrix games with intuitionistic fuzzy payoffs and a new method (named as Mehar method) for solving bimatrix games with intuitionistic fuzzy payoffs are proposed in Section 4. The convergence criterion of bimatrix games with intuitionistic fuzzy games is also discussed in Section 4. In Section 5, the exact optimal solution of an existing problem is obtained by proposed Mehar method. Section 6 concludes the paper.
Preliminaries
In this section, arithmetic operations of trapezoidal intuitionistic fuzzy numbers, difference-index based ranking method for comparing trapezoidal intuitionistic fuzzy numbers and the method for finding the maximum of trapezoidal intuitionistic fuzzy numbers, required to point out the mathematical incorrect assumptions considered by Li and Yang [15] and to propose a new method (named as Mehar method) for solving bimatrix games with intuitionistic fuzzy payoffs, are presented [15].
Arithmetic operations of trapezoidal intuitionistic fuzzy numbers
In this section, arithmetic operations of trapezoidal intuitionistic fuzzy numbers are presented [15, Section 2.1, pp. 2].
If are n-trapezoidal intuitionistic fuzzy numbers.
Then,
The difference-index based ranking method
In this section, existing difference-index based ranking method [23], used by Li and Yang [15] for comparing trapezoidal intuitionistic fuzzy numbers, is presented [15, Section 2.3, Definition 8, pp. 4].
If and
are two trapezoidal intuitionistic fuzzy numbers and λ ∈ [0, 1]. Then,
if and only if .
if and only if .
if and only if .
where,
Maximum of trapezoidal intuitionistic fuzzy numbers
In this section, the method, used by Li and Yang [15], for finding the maximum of trapezoidal intuitionistic fuzzy numbers, is presented.
It is obvious from Section 2.2 that if aren-trapezoidal intuitionistic fuzzy numbers and λ ∈ [0, 1]. Then, maximum of these numbers can be obtained as follows:
Flaws in the existing mathematical formulation of bimatrix games with intuitionistic fuzzy payoffs
The aim of this section is to point out that Li and Yang [15] have used some mathematical incorrect assumption to obtain the mathematical formulation of bimatrix games with intuitionistic fuzzy payoffs. To point out the same, it is necessary to explain the procedure followed by Li and Yang [15] to obtain this mathematical formulation. So, firstly the procedure followed by Li and Yang [15], to obtain the mathematical formulation of bimatrix games with intuitionistic fuzzy payoffs, is presented and then the mathematical incorrect assumptions, considered by Li and Yang [15], are pointed out.
Mathematical formulation of bimatrix games with intuitionistic fuzzy payoffs
Mangasarian and Stone [3] proved that a Nash equilibrium point (a pair of strategies where the objectives of both the players are fulfilled simultaneously) for bimatrix games (two person nonzero-sum games) can be obtained by solving a quadratic programming problem. On the same direction, Li and Yang [15] obtained a quadratic problem P1 to obtain a Nash equilibrium point for bimatrix games with intuitionistic fuzzy payoffs.
Let player 1 and player 2 have mixed strategies as y i , i = 1, 2, …, m and z j , j = 1, 2, …, n respectively. Let and be intuitionistic fuzzy payoff matrices of player 1 and player 2 respectively. Player 1 maximizes profit over rows of fuzzy matrix and player 2 maximizes profit over columns of fuzzy matrix .
Therefore, the objective of player 1 is to
and
the objective of player 2 is to
Using Section 2.3, the objective of player 1 is to
and the objective of player 2 is to
Li and Yang [15] assumed that to Maximize is equivalent to Maximize and to Maximize is equivalent to Maximize .
Therefore, the objective of player 1 is to
and the objective of player 2 is to
According to Mangasarin and Stone [3], the point will be a Nash equilibrium point (a pair of strategies where the objectives of both the players are fulfilled simultaneously) if there exist real numbers u
0, v
0 such that satisfy the following conditions:
Also, according to Mangasarin and Stone [3], the values of which will satisfy the above conditions will be optimal solution of the quadratic programming problem P1.
Mathematical incorrect assumption considered by Li and Yang
It is obvious from Section 3.1 that to obtain the mathematical formulation i.e. problem P1, Li and Yang [15] have assumed that to Maximize is equivalent to Maximize and to Maximize is equivalent to Maximize .
However,
It is obvious from (1) and (2) that . Li and Yang [15, Theorem 7, pp. 3] have also pointed out that if and only if for and , the conditions and will be satisfied.
This clearly indicates that to Maximize is not equivalent to Maximize and to Maximize is not equivalent to Maximize .
Since, Li and Yang [15] have considered the above mentioned mathematical incorrect assumption for obtaining the mathematical formulation i.e. problem P1, therefore, the mathematical formulation i.e. problem P1 and hence the method, proposed by Li and Yang [15] for solving bimatrix games with intuitionistic fuzzy payoffs based on the mathematical formulation i.e. problem P1, is notvalid.
Li and Yang [15] claimed that optimal solution {y i , z j , u, v} of any bimatrix games with intuitionistic
fuzzy payoffs can be obtained by solving mathematical programming problem P1. However, as discussed in Section 3.2 that the problem P1 is not the exact mathematical formulation of bimatrix games with intuitionistic fuzzy payoffs. Therefore, it is not genuine to use Li and Yang’s method [15] for solving bimatrix games with intuitionistic payoffs. In this section, the exact mathematical formulation of bimatrix games with intuitionistic fuzzy payoffs is proposed. Also, a new method (named as Mehar method) to find the exact solution of bimatrix games with intuitionistic fuzzy payoffs is proposed. The necessary and sufficient condition for the convergence of bimatrix games with intuitionistic fuzzy payoffs is also discussed.
Correct mathematical formulation of bimatrix games with intuitionistic fuzzy payoffs
It can be easily verified from Section 2.1 and Section 2.2 that ,
where,
Proposed Mehar method
In this section, a new method (named as Mehar method) is proposed for solving bimatrix games with intuitionistic fuzzy payoffs.
The steps of the proposed Mehar method are as follows:
Convergence of the new proposed Mehar method
Mangasarin and Stone [3, Section II, pp. 349-350] proved that a bimatrix game with crisp payoffs can be formulated into a crisp quadratic programming problem. Mangasarin and Stone [3, Section II, pp. 350-351] also proved that the necessary and sufficient condition for the convergence of a bimatrix game with crisp payoffs is that the global optimal value of the corresponding crisp quadratic programming problem is zero.
Following the procedure of Mangasarin and Stone [3, Section II, pp. 349-350] and replacing crisp payoffs a ij and b ij by and respectively, Li and Yang [15] proved that a bimatrix game with intuitionistic fuzzy payoffs can be formulated into a quadratic programming problem P1. However, in Section 3.2, it is pointed out that the problem P1 is not the exact mathematical formulation of a bimatrix game with intuitionistic fuzzy payoffs. Also, in Section 4.1, it is pointed out that the exact mathematical formulation of a bimatrix game with intuitionistic fuzzy payoffs can be obtained by following the procedure of Mangasarin and Stone [3, Section II, pp. 349-350] and replacing crisp payoffs a ij and b ij by and respectively instead of replacing a ij and b ij by and respectively.
Similarly, replacing crisp payoffs a ij and b ij by and respectively in the existing proof [3, Section II, pp. 350-351], it can be easily proved that the necessary and sufficient condition for the convergence of a bimatrix games with intuitionistic fuzzy payoffs is that the global optimal value of the corresponding mathematical quadratic programming problem P2 is zero.
Exact optimal solution of existing commerce retailer’s strategy choice problem
Li and Yang [15, Section 4, pp. 6-8] solved a commerce retailer’s strategy choice problem to illustrate their proposed method by considering
In this section, the exact optimal solution (Nash equilibrium points) of this existing problem is obtained by the proposed Mehar method.
Using the proposed Mehar method, the exact optimal solution of this problem can be obtained as follows:
Conclusion
On the basis of the present study, it can be concluded that some mathematical incorrect assumptions are used in the existing method [15] and hence, it is not genuine to use the existing method [15] for solving such bimatrix games in which payoffs are represented by intuitionistic fuzzy numbers. Also, it can be concluded that in the Mehar method, proposed in this paper, no mathematical incorrect assumption is considered and hence, Mehar method should be used for solving these type of problems.
Footnotes
Acknowledgments
The authors would like to thank Editor-in-Chief, Associate Editor and valuable reviewers. They also appreciate the constructive suggestions from the anonymous referees which have led to an improvement in both the quality and clarity of the paper. The first and second author would like to acknowledge the adolescent inner blessings of Mehar (lovely daughter of cousin sister of Dr. Amit Kumar). They believe that Mata Vaishno Devi has appeared on the earth in the form of Mehar and without her blessings it was not possible to think the ideas presented in this paper. The first author also acknowledge the financial support given to her by Department of Science and Technology under INSPIRE Programme for research students [IF130759] to complete Doctoral studies and would like to thank God for not letting her down at the time of crisis and showing her the silver lining in the dark clouds.
