The principal objective of this article is to develop an effective approach to solve matrix games with payoffs of single-valued trapezoidal neutrosophic numbers (SVTNNs). In this approach, the concepts and suitable ranking function of SVTNNs are defined. Hereby, the optimal strategies and game values for both players can be determined by solving the parameterized mathematical programming problems, which are obtained from two novel auxiliary SVTNNs programming problems based on the proposed Ambika approach. In this approach, it is verified that any matrix game with SVTNN payoffs always has a SVTNN game value. Moreover, an application example is examined to verify the effectiveness and superiority of the developed algorithm. Finally, a comparison analysis between the proposed and the existing approaches is conducted to expose the advantages of our work.
Game theory [1] mainly concerns in competitive and skillful interaction between the decisions makers. In the real world, game theory is mainly used in military, finance, economic, strategic welfares, cartel behaviour, management models, social problems or auctions, political voting systems, races and development research. Usually, the two-person matrix game makes the assumption that the payoff values are described with crisp elements and exactly known by each player. However, players are not able to evaluate the games outcomes exactly due to the unavailability and ambiguity of information. To handle it, Zadeh [2] introduced the fuzzy set concept and since then various scholars have extend it to the different sets such as interval intuitionistic fuzzy set, intuitionistic fuzzy set (IFS), linguistic interval IFS and cubic IFS. Many researchers have studied various kinds of non-cooperative games under uncertainty. For instance, Li et al. [3] proposed a bilinear programming algorithm for solving bi-matrix games with intuitionistic fuzzy (IF) payoffs. Figueroa et al. [4] studied group matrix games with interval-valued fuzzy numbers payoffs. Jana et al. [5] introduced novel similarity measure to solve matrix games with dual hesitant fuzzy payoffs. Singh et al. [6] established 2-tuple linguistic matrix games.
Zhou et al. [7] constructed novel matrix game with generalized Dempster Shafer payoffs. Seikh et al. [8] solved matrix games with payoffs of hesitant fuzzy numbers. Han et al. [9] described new matrix game with Maxitive Belief information. Roy et al. [10] discussed Stackelberg game with payoffs of type-2 fuzzy numbers. Bhaumik et al. [11] solved Prisoners’ dilemma matrix game with hesitant interval-valued intuitionistic fuzzy-linguistic payoffs elements. Ammar et al. [12] stuided bi-matrix games with rough interval payoffs. Brikaa et al. [13] developed fuzzy multi-objective programming technique to solve fuzzy rough constrained matrix games. Bhaumik et al. [14] introduced multi-objective linguistic-neutrosophic matrix game with applications to tourism management. Brikaa et al. [15] applied resolving indeterminacy technique to find optimal solutions of multi-criteria matrix games with IF goals.
However, the IFS and fuzzy set theories are incapable to deal with inconsistent and indeterminate data correctly. To consider it, Smarandache [16] introduced the theory of neutrosophic set (NS) with defining the three components of indeterminacy, falsity and truth, all are lies in ] 0-, 1+] and independent. As NS is difficult to implement on realistic applications, thus, Wang et al. [17] developed the single-valued neutrosophic set (SVNS) concept, which is an extension of the NS. Due to its importance, many scholars have applied the SVNS theory in various disciplines. For example, Garg [18] studied the analysis of decision making based on sine trigonometric operational laws for SVNSs. Murugappan [19] presented neutrosophic inventory problem with immediate return for deficient items. Garg [20] proposed new neutrality aggregation operators with multi-attribute decision making (MADM) approach for single-valued neutrosophic numbers (SVNNs). Abdel-Basset et al. [21] investigated resource levelling model in construction projects with neutrosophic information. Garai et al. [22] discussed variance, standard deviation and possibility mean of SVNNs with applications to MADM models. Broumi et al. [23] solved neutrosophic shortest path model by applying Bellman technique. Gaber et al. [24] solved constrained bi-matrix games with payoffs represented by single-valued trapezoidal neutrosophic numbers. Mullai et al. [25] presented inventory backorder model with neutrosophic environment. Leyva et al. [26] introduced a new problem of information technology project with neutrosophic information. Sun et al. [27] developed new SVNN decision-making algorithms based on the theory of prospect.
In the imprecise data game, players may encounter with some assessment data that cannot be represented as real numbers when estimating the utility functions or uncertain subjects. Since SVNS has great superiority and flexibility in describing many uncertainties with complex environments, it is effective and convenient to represent the matrix games with neutrosophic data. Due to decision makings growing requirements of expressing their judgments in a human friendly and neatly manner, it is important to extend the IF or fuzzy matrix games into neutrosophic environment. The SVNS is an effective tool to satisfy the increasing requirement of higher uncertain and complicated matrix game models. The fundamental targets of this article are listed as follows:
Develop a novel matrix game with SVTNNs payoffs;
Use Ambika approach for SVTNN matrix games to obtain the optimal strategies for both players;
Construct crisp linear optimization problems from the neutrosophic models based on the defined ambiguity and value indexes of SVTNN;
Solve an application example to demonstrate the effectiveness and applicability of the proposed method;
Compare our results with the result of the existing approaches.
The remainder of the manuscript is summarized as. Section 2 introduces the concept, cut sets and arithmetic operations of SVTNNs. Section 3 gives the concept of ambiguity and value indexes of SVTNNs and the ranking technique of SVTNNs. Section 4 formulates matrix games with SVTNNs payoffs. Section 5 describes Ambika approach to solve SVTNNs matrix games. The illustrative example with comparative analysis is discussed in Section 6. Lastly, a short conclusion is given in Section 7.
Preliminaries
In the following, we introduce the basic concepts of fuzzy sets, IFSs, NSs, SVNSs and SVTNNs.
Definition 1. [28] A fuzzy number is said to be a trapezoidal fuzzy number (TFN), if its membership function is given by
Definition 2. [29] Suppose Y be a universal set, An IFS over Y is defined as follows:
where and are the non-membership degree and the membership degree of y ∈ Y to the set , such that
Definition 3. [30] Let Y be a universe. A SVNS over Y is defined by
where , and such that . The values respectively express the falsity membership, indeterminacy membership and truth membership degree of y to .
Definition 4. [30] An (α, β, γ)-cut set of SVNS , a crisp subset over the set of real numbers , is given by:
where 0 ⩽ α ⩽ 1, 0 ⩽ β ⩽ 1, 0 ⩽ γ ⩽ 1 and 0 ⩽ α + β + γ ⩽ 3.
Definition 5. [31] A SVNS is called neutrosophic normal, if there exist at least three points y1, y2, y3 ∈ Y such that .
Definition 6. [31] A SVNS is said to be neutrosophic convex, if ∀y1, y2 ∈ Y and ξ ∈ [0, 1], the following conditions are satisfied.
Definition 7. [31] A SVNS , is said to be single-valued neutrosophic number when
is neutrosophic normal,
is neutrosophic convex,
is upper semi continuous, is lower semi continuous, and is lower semi continuous, and
The support of , i.e. is bounded.
Definition 8. [32] A SVTNN is a special neutrosophic set on the set of real number , whose truth-membership, indeterminacy-membership, and a falsity-membership are represented as:
and
, respectively.
Definition 9. [32] Let , be two SVTNNs and λ ≠ 0 be any real number. Then,
Definition 10. [32] Let be a SVTNN. Then 〈α, β, γ〉-cut set of the SVTNN in the set of real number , represented by , is given as:
which satisfies the following conditions:
and 0 ⩽ α + β + γ ⩽ 3.
Obviously, any 〈α, β, γ〉-cut set of a SVTNN is a crisp subset over the set of real number .
Definition 11. [32] Let be a SVTNN. Then α-cut set of the SVTNN in the set of real number , represented by , is given as:
where .
Obviously, any α-cut set of a SVTNN is a crisp subset over the set of real number .
In here, any α -cut set of a SVTNN for the truth membership function is a closed interval, represented by .
Definition 12. [32] Let be a SVTNN. Then β-cut set of the SVTNN in the set of real number , represented by , is given as:
where .
Obviously, any β-cut set of a SVTNN is a crisp subset over the set of real number .
In here, any β -cut set of a SVTNN for the indeterminacy membership function is a closed interval, represented by .
Definition 13. [32] Let be a SVTNN. Then γ-cut set of the SVTNN in the set of real number , represented by , is given as:
where .
Obviously, any γ-cut set of a SVTNN is a crisp subset over the set of real number .
In here, any γ-cut set of a SVTNN for the falsity membership function is a closed interval, represented by .
The ranking approach for SVTNNs
Value and ambiguity of SVTNNs
Here, we introduce the basic definitions of value and ambiguity indices of SVTNNs.
Definition 14. [32] Let be a SVTNN and , and be any α-cut set, β -cut set and γ-cut set of the SVTNN , respectively. Then,
The value of the SVTNN for α-cut set, represented by , is given as:
where , f(0) = 0 and f(α) is monotonic and non-decreasing of .
The value of the SVTNN for β-cut set, represented by , is given as:
where , g(1) = 0 and g(β) is monotonic and non-increasing of .
The value of the SVTNN for γ-cut set, represented by , is given as:
where , h(1) = 0 and h(γ) is monotonic and non-increasing of .
Definition 15. [32] Let be a SVTNN and , and be any α-cut set, β -cut set and γ-cut set of the SVNN , respectively. Then,
The ambiguities of the SVTNN for α-cut set, represented by , is given as:
where ), f(0) = 0 and f(α) is monotonic and non-decreasing of .
The ambiguities of the SVTNN for β-cut set, represented by , is given as:
where , g(1) = 0 and g(β) is monotonic and non-increasing of .
The ambiguities of the SVTNN for γ-cut set, represented by , is given as:
where , h(1) = 0 and h(γ) is monotonic and non-increasing of .
In here, the weighting functions f(α), g(β), h(γ) can be supposed according as the nature of decision making model. Suppose f(α) = α,g(β) = 1 - β, h(γ) = 1 - γ.
Let be a SVTNN. Then the value and ambiguity indices, using the above descriptions, are constructed as:
A ranking approach of a SVTNN based on value and ambiguity indices
This Subsection provides a ranking approach of SVTNNs based on the ambiguity and value indices of SVTNNs.
Definition 16. [32] Let be a SVTNN. Then, for Ω ∈ [0, 1],
The Ω-weighted value of the SVTNN are described as;
The Ω-weighted ambiguity of the SVTNN are described as;
Definition 17. [32] Let and be two SVTNN and Ω ∈ [0, 1]. For the weighted ambiguity and values of the SVTNN and , the ranking order of and is described as;
If , then ;
If , then ;
If , then
If , then ;
If , then ;
If , then .
where >N and <N are neutrosophic versions of the order relations > and < in the real line, respectively.
Matrix games with SVTNNs payoffs
Let’s suppose a matrix game with SVTNNs payoffs. The pure strategies sets for both players I and II are represented by H1 ={ ζ1, ζ2, … . , ζr } and H2 ={ ς1, ς2, … . , ςs }, respectively. The vectors z =(z1, z2, …, zr) T and t =(t1, t2, …, ts) T are mixed strategies for player I and II, respectively, where zi(i = 1, 2, …, r) and tj(j = 1, 2, …, s) are probabilities in which players I and II choose their pure strategies ζi ∈ H1 and ςj ∈ H2, respectively. Sets of mixed strategies for two players are defined by Z and T, where and , respectively.
Without loss of generality, suppose that the player I’s payoff matrix is described as , where each (i = 1, 2, …, r ; j = 1, 2, …, s) is a SVTNN described as above. Thus, the matrix game with SVTNNs payoffs is expressed with the triplet .
According to Definition 9, the player I’s expected payoff is obtained as follows:
which is SVTNN.
Since the SVTNN matrix game is zero-sum game, from Definition 9, the player II’s expected payoff is obtained as follows:
It is customary to suppose that player II is a minimizing player and player I is a maximizing player. That is to say, player II is interested in obtaining a mixed strategy t ∈ T to minimize , given by . So, player I should select a mixed strategy z ∈ Z that maximizes the minimum expected gain of player II, i.e.,
which is called the gain-floor of player I.
Likewise, player I is interested in obtaining a mixed strategy z ∈ Z in order to maximize , given by . Therefore, player II should select a mixed strategy t ∈ T that minimizes the maximum expected loss of player I, i.e.,
which is called the loss-ceiling of player II.
Clearly, the loss-ceiling of player II and the gain-floor of player I should be SVTNNs, denoted by and , respectively.
Definition 18. (Reasonable solution of a SVTNN matrix game) Let and be SVTNNs. Suppose that there exist z* ∈ Z and t* ∈ T. Then is called a reasonable solution of the SVTNN matrix game if for any z ∈ Z and t ∈ T, z* and t* satisfy the two conditions and . If is the reasonable solution of the SVTNN matrix game then z* and t* are called reasonable strategies for both players, and are called reasonable game values of the two players.
Definition 19. (Solution of a SVTNN matrix game) Let and be the sets of all reasonable game values and for both players. Suppose that there exist and . If there do not exist any and such that and are satisfied, then is called an efficient solution of the SVTNN matrix game, where t* and z* are called a minimax strategy and a maximin strategy for both players II and I, respectively, and are called the loss-ceiling of player II and the gain-floor of player I, respectively, and is called an efficient value of the SVTNN matrix game.
Theorem 1. For any z ∈ Z and t ∈ T, is valid.
Proof. For any z ∈ Z, we obtain
Likewise, for any t ∈ T, we have
Thus, for any z ∈ Z and t ∈ T, we get
Therefore,
Hence,
Theorem 2. For the SVTNN matrix game, we get
and
In order to prove Theorem 2, Lemma 1 is given firstly as follows.
Lemma 1. (i) Suppose that there exists a set of s SVTNNs, where each is a SVTNN. The following equality is valid
(ii) Suppose that there exists a set of r SVTNNs, where each is a SVTNN. The following equality is valid
Proof. (i) Based on the previous ranking order relation definition of SVTNNs, suppose that . Clearly, it follows that . For any tj ⩾ 0, we get .
Summing the previous s inequalities, we obtain
Since tj ⩾ 0(j = 1, 2, …, s) and , we get
Due to the fact that t =(0, 0, ·· · , 0, 1, 0, ·· ·0) T can be considered as a special mixed strategy, where tℓ = 1 and tj = 0(j = 1, 2, …, s, j ≠ ℓ), we have
Proof of Theorem 2. From Equations(17), it easily obtained that
and
which are just about the Equations(15), respectively. Therefore, the proof of Theorem 2 is completed.
From Definitions 18, 19 and Equations (12)–(13), the player I’s maximin strategy z* ∈ Z and the player II’s minimax strategy t* ∈ T can be constructed by solving a pair of SVTNN optimization problems given as follows:
and
respectively, where and are SVTNN variables. As Z and T are convex polytopes, only the extreme points of the sets Z and T are considered in the constraints conditions of Equations(21) since “⩾N” and “⩽N” preserve the ranking order relations when SVTNNs are multiplied by positive numbers according to Definition 9. Therefore, Equations(21) can be converted into the following linear SVTNN optimization problems,
and
respectively.
Ambika approach for solving SVTNN matrix game
In this section, we extend the Ambika approach [33] to solve matrix games with SVTNNs payoffs.
The player I’s minimum expected gain
The player I’s optimal strategies and the corresponding minimum expected gain can be computed as follows:
Step 1: Using the comparing technique Definition 17, to obtain the optimal solution such that is minimum for all (z1, z2, … . , zr) ∈ Z, which it is equivalent to obtain such that , is minimum for all (z1, z2, … . , zr) ∈ Z i.e., obtain the optimal solution of Model 5.1.1.
Model 5.1.1
Step 2: From the property, λ〈(ki, li, mi, ni) ; and , Model 5.1.1 can be converted into Model 5.1.2.
Model 5.1.2
Step 3: Since, in Model 5.1.2, only tj have been considered as decision variables. Thus, Model 5.1.2 is a linear programming model and therefore, the optimal solution of Model 5.1.2 will be equal to the optimal solution of its corresponding dual model i.e., Model 5.1.3.
Model 5.1.3
Step 4: Find the optimal value of Model 5.1.3.
Step 5: Substitute the optimal value of Model 5.1.3 in Model 5.1.1 and then obtain the optimal value of Model 5.1.1.
Case 1: If there exist a unique optimal value of Model 5.1.1 then the player I’s minimum expected gain is and the corresponding optimal strategy for player I will be , which is the optimal value of Model 5.1.3.
Case 2: If there exist more than one basic optimal value , , . . . , of Model 5.1.1 then obtain h = 1, 2, . . , p}
If denotes the minimum value then the player I’s minimum expected gain is and the corresponding optimal strategy for player I will be , which is the optimal value of Model 5.1.3.
The player II’s maximum expected loss
The player II’s optimal strategies and the corresponding maximum expected loss can be computed as follows:
Step 1: Using the comparing technique Definition 17, to obtain the optimal solution such that is maximum for all (t1, t2, … . , ts) ∈ T, which it is equivalent to obtain such that , is maximum for all (t1, t2, … . , ts) ∈ T i.e., obtain the optimal solution of Model 5.2.1.
Model 5.2.1Step 2: From the property, and , Model 5.2.1 can be converted into Model 5.2.2.
Model 5.2.2
Step 3: Since, in Model 5.2.2, only zi have been considered as decision variables. Thus, Model 5.2.2 is a linear programming model and therefore, the optimal solution of Model 5.2.2 will be equal to the optimal solution of its corresponding dual model i.e., Model 5.2.3.
Model 5.2.3
Step 4: Find the optimal value of Model 5.2.3.
Step 5: Substitute the optimal value of Model 5.2.3 in Model 5.2.1 and then obtain the optimal value of Model 5.2.1.
Case 1: If there exist a unique optimal value of Model 5.2.1 then the player II’s maximum expected loss is and the corresponding optimal strategy for player II will be , which is the optimal value of Model 5.2.3.
Case 2: If there exist more than one basic optimal value , , . . . , of Model 5.2.1 then obtain h = 1, 2, . . , p)}
If denotes the maximum value then the player II’s maximum expected loss is and the corresponding optimal strategy for player II will be , which is the optimal value of Model 5.2.3.
Numerical example
This Section provides a numerical example to illustrate the solution procedure of a matrix game with payoffs of SVTNNs.
Application problem
“Suppose that there are two companies E1 and E1 aiming to enhance the market share of a product in a targeted market under the circumstance that the demand amount of the product in the targeted market basically is fixed. In other words, the market share of one company increases while the market share of another company decreases. The two companies are considering about two strategies to increase the market shares, i.e., strategies ζ1(advertisement), ζ2 (reduce the price). The above problem may be regarded as a matrix game. Namely, the companies E1 and E1 are regarded as players I and II, respectively. They may use the strategies ζ1and ζ2. Due to a lack of information or imprecision of the available information, the managers of the two companies usually are not able to exactly forecast the sales amount of the companies. In certain environment, they can estimate some approximate sales amounts, but it is possible that they are not so sure about them”. In order to handle the uncertain situation, SVTNNs are used to express the sales amounts of the product. The payoff matrix for the company E1 is given as follows:
The Solution procedure
The player I’s minimum expected gain
The player I’s optimal strategies and the corresponding minimum expected gain can be computed as follows:
Step 1. Find {tj, j = 1, 2} ∈ T such that V
Ω(〈(180, 185, 190, 200) ;0.7, 0.4, 0.6〉z1t1 + 〈(160, 166, 168, 170) ;0.6, 0.3, 0.5〉z1t2 + 〈(135, 138, 142, 150) ;0.8, 0.1, 0.4〉z2t1 + 〈(185, 195, 205, 210) ;0.5, 0.2, 0.7〉z2t2) is minimum for all (z1, z2) ∈ Z i.e., find optimal solution {tj, j = 1, 2} of Model 6.2.1.1.
Model 6.2.1.1
Step 2: Since, in Model 6.2.1.1, only tj have been considered as decision variables. Thus, Model 6.2.1.1 is a linear programming model and therefore, the optimal solution of Model 6.2.1.1 will be equal to the optimal solution of its corresponding dual model i.e., Model 6.2.1.2.
Model 6.2.1.2
Step 3: The optimal value of Model 6.2.1.2 is {z1 = 0.717, z2 = 0.283}.
Step 4: Substituting the optimal value {z1 = 0.717, z2 = 0.283} of Model 6.2.1.2 in Model 6.2.1.1, the basic optimal solutions of Model 6.2.1.1 are and . Since, there exist more than one optimal solution of Model 6.2.1.1 so obtain the minimum of {.
denotes the minimum value thus, player I’s minimum expected gain is which is a SVTNN and the corresponding optimal strategy for player I will be {z1 = 0.717, z2 = 0.283}, which is the optimal value of Model 6.2.1.2.
The player II’s maximum expected loss
The player II’s optimal strategies and the corresponding maximum expected loss can be computed as follows:
Step 1. Find {zi, i = 1, 2} ∈ Z such that V
Ω(〈(180, 185, 190, 200) ;0.7, 0.4, 0.6〉z1t1 + 〈(160, 166, 168, 170) ;0.6, 0.3, 0.5〉z1t2 + 〈(135, 138, 142, 150) ;0.8, 0.1, 0.4〉z2t1 + 〈(185, 195, 205, 210) ;0.5, 0.2, 0.7〉z2t2) is maximum for all (t1, t2) ∈ T i.e., obtain optimal solution {zi, i = 1, 2} of Model 6.2.2.1.
Model 6.2.2.1
Step 2: Since, in Model 6.2.2.1, only zi have been considered as decision variables. Thus, Model 6.2.2.1 is a linear programming model and therefore, the optimal solution of Model 6.2.2.1 will be equal to the optimal solution of its corresponding dual model i.e., Model 6.2.2.2.
Model 6.2.2.2
Step 3: The optimal value of Model 6.2.2.2 is {t1 = 0.408, t2 = 0.592}.
Step 4: Substituting the optimal value {t1 = 0.408, t2 = 0.592} of Model 6.2.2.2 in Model 6.2.2.1, the basic optimal solutions of Model 6.2.2.1 is . Since, there exist a unique optimal value of Model 6.2.2.1 thus, player II’s maximum expected loss is which is a SVTNN and the corresponding optimal strategy foe player II will be {t1 = 0.408, t2 = 0.592}, which is the optimal value of Model 6.2.2.2.
Comparison analysis
In this Subsection, the proposed ranking approach is compared with other four approaches that were introduced in Refs. Jun Ye [34], Liang et al. [35], H. A. Khalifa [36] and Abdel-Basset et al. [21].
We compare our results with Jun Ye [34], where the score function is described by:
Here, expresses a SVTNN. Based on this ranking approach, we obtain set of linear optimization models, as follows:
We solve the above linear optimization problems, and then obtain player I’s optimal solutions (z*, S(ρ*)), in which z* =(0.716, 0.284), S(ρ*) = 81.797 and the player II’s optimal solutions (t*, S(σ*)), in which t* =(0.408, 0.592) and S(σ*) = 81.797. Though this approach gives optimal strategies similar to our results, it considers no parameters. But, in our approach parameters play important roles toward optimal solutions.
We compare our results with Liang et al. [35], where the score function is described by:
Here, expresses a SVTNN. Based on this ranking approach, we obtain set of linear optimization models, as follows:
We solve the above linear optimization problems, and then obtain player I’s optimal solutions (z*, S(ρ*)), in which z* =(0.726, 0.274), S(ρ*) = 81.824 and the player II’s optimal solutions (t*, S(σ*)), in which t* =(0.409, 0.591) and S(σ*) = 81.824. Though this approach gives optimal strategies similar to our results, it considers no parameters. But, in our approach parameters play important roles toward optimal solutions.
We compare our results with H. A. Khalifa [36], where the score function is described by:
Here, represents a SVTNN. Based on this ranking approach, we obtain set of linear optimization models, as follows:
We solve the above linear optimization problems, and then obtain player I’s optimal solutions (z*, S(ρ*)), in which z* =(0.717, 0.283), S(ρ*) = 61.349 and the player II’s optimal solutions (t*, S(σ*)), in which t* =(0.408, 0.592) and S(σ*) = 61.349. Though this approach gives optimal strategies similar to our results, it considers no parameters. But, in our approach parameters play important roles toward optimal solutions.
Finally, we compare our results with Abdel-Basset et al. [21], where the score function is described by:
Here, expresses a SVTNN. Based on this ranking approach, we obtain set of linear optimization models, as follows:
We solve the above linear optimization problems, and then obtain player I’s optimal solutions (z*, S(ρ*)), in which z* =(0.717, 0.283), S(ρ*) = 61.349 and the player II’s optimal solutions (t*, S(σ*)), in which t* =(0.408, 0.592) and S(σ*) = 61.349. Though this approach gives optimal strategies similar to our results, it considers no parameters. But, in our approach parameters play important roles toward optimal solutions.
Advantages and disadvantages
The advantages of this method can be pointed out as follows:
The proposed method is based on a SVTNN, and it is owing to the fact that SVTNN suitably reflects the uncertainty and hesitation in game theory.
The decision maker should know about the ranking method and arithmetic operations of SVTNNs which is very easy to learn for a new decision maker.
The value of any matrix game with payoffs of SVTNNs is also an SVTNN, which is always obtained by the proposed method.
The main advantage of this method is that it provides not only the degree of acceptance but also the degree of rejection and degree of indeterminacy to judge the object’s behavior.
The proposed models and method may be applied to solving many competitive decision problems in similar fields such as management, supply chain, economics, operation research, war science and advertising.
The disadvantages of this method can be written as follows:
The major limitation of this proposed methodology is that it is dependent on the ranking function. Different types of ranking functions yield different types of solution.
Conclusion
In this article, we formulate matrix games with payoffs of SVTNNs and propose corresponding parameterized linear programming Ambika technique. The highlights include:
The reasonable solution of a SVTNN matrix game and some important theorems are presented.
A pair of parameterized linear optimization problems is derived from the SVTN mathematical programming models to obtain the optimal strategies for both players.
Proposing an effective approach based on the rank order relations of the ambiguity and value of SVTNN and Tina et al. [33] Ambika approach.
Conducting a numerical example to prove the feasibility of the proposed Ambika approach.
The numerical study shows that the SVNS outperform IFS when studying matrix games under uncertainty.
To conclude, the approach discussed in this manuscript is applicable to various decision-making models with SVTN information. For future research, we will study the application of the proposed approach to solve Stackelberg security games, n-person games, constrained games and nonzero-sum games with SVTNNs parameters.
Footnotes
Acknowledgments
The authors would like to thank the valuable reviews and also appreciate the constructive suggestions from the anonymous referees. The researcher Mohamed Gaber Brikaa is funded by a scholarship A13585134 under the joint Executive Program between the Arab Republic of Egypt and China. This work was partly supported by the National Key Research an Development Program of China (No.2017YFB0305601, the National Key Research an Development Program of China (No. 2017YFB0701700).
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