
Editorial
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Animation has the capacity to re-invigorate how we think about cinematic space. Cinematic space is able to represent and be expressive, and its place in generating narrative meaning is taken to be central to cinema. This, however, overlooks another aspect of space, one associated with intensive spatial experience and other kinds of transformation. As it is rare for live-action images to show space in the process of change, this aspect is not often addressed in the cinema. By contrast, in many animations, space is caught in the act of changing, making it especially relevant to thinking about experiences of spatial transformation. The emphasis in this article is on exploring animation as a revitalization of cinematic space. By paying close attention to both the form and content of
Following Tom Gunning’s assertion that each change in film history implies a change in its address to the spectator, this article closely analyses
This article examines and compares a couple of moments of fleeting strangeness punctuating the history of the cultural reception of moving image technologies. Maxim Gorky read the early cinematographic image in terms of ‘cursed grey shadows’ (1896), while recent reviewers of Hironobu Sakaguchi’s
This article contrasts the different economies of motion found in cinema and animation, and explores the particular economy of movement and libidinal investment that accompanies Japanese anime, paying close attention to the first anime TV series,
This article considers Andrew Niccol’s comedic cyberpunk film
The article examines theory-practice relationships in the field of Animation Studies via three conceptual frameworks: legitimate peripheral participation, critical practice and recontextualization. The overarching argument is that Animation Studies must be understood in an ‘interdisciplinary’ way, and that means evaluating how different communities of practice work with similar or related terms. The article draws upon email discussion group data as a way of beginning to map the discourses used by people working within the field of Animation Studies. The perceived role of technology is given specific attention, particularly the ways it can be seen to be straitjacketing the development of a truly critical Animation Studies community - one that attends to theory and practice in equal measure.



