
Editorial
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In this article, we present the mechanics and algorithms to compute the set of feasible motions of an object pushed in a plane. This set is known as the motion cone and was previously described for non-prehensile manipulation tasks in the horizontal plane. We generalize its construction to a broader set of planar tasks, such as those where external forces including gravity influence the dynamics of pushing, or prehensile tasks, where there are complex frictional interactions between the gripper, object, and pusher. We show that the motion cone is defined by a set of low-curvature surfaces and approximate it by a polyhedral cone. We verify its validity with thousands of pushing experiments recorded with a motion tracking system. Motion cones abstract the algebra involved in the dynamics of frictional pushing and can be used for simulation, planning, and control. In this article, we demonstrate their use for the dynamic propagation step in a sampling-based planning algorithm. By constraining the planner to explore only through the interior of motion cones, we obtain manipulation strategies that are robust against bounded uncertainties in the frictional parameters of the system. Our planner generates in-hand manipulation trajectories that involve sequences of continuous pushes, from different sides of the object when necessary, with 5–1,000 times speed improvements to equivalent algorithms.
We present a novel approach to perform object-independent grasp synthesis from depth images via deep neural networks. Our generative grasping convolutional neural network (GG-CNN) predicts a pixel-wise grasp quality that can be deployed in closed-loop grasping scenarios. GG-CNN overcomes shortcomings in existing techniques, namely discrete sampling of grasp candidates and long computation times. The network is orders of magnitude smaller than other state-of-the-art approaches while achieving better performance, particularly in clutter. We run a suite of real-world tests, during which we achieve an 84% grasp success rate on a set of previously unseen objects with adversarial geometry and 94% on household items. The lightweight nature enables closed-loop control of up to 50 Hz, with which we observed 88% grasp success on a set of household objects that are moved during the grasp attempt. We further propose a method combining our GG-CNN with a multi-view approach, which improves overall grasp success rate in clutter by 10%. Code is provided at https://github.com/dougsm/ggcnn
Tool manipulation is vital for facilitating robots to complete challenging task goals. It requires reasoning about the desired effect of the task and, thus, properly grasping and manipulating the tool to achieve the task. Most work in robotics has focused on task-agnostic grasping, which optimizes for only grasp robustness without considering the subsequent manipulation tasks. In this article, we propose the Task-Oriented Grasping Network (TOG-Net) to jointly optimize both task-oriented grasping of a tool and the manipulation policy for that tool. The training process of the model is based on large-scale simulated self-supervision with procedurally generated tool objects. We perform both simulated and real-world experiments on two tool-based manipulation tasks: sweeping and hammering. Our model achieves overall 71.1% task success rate for sweeping and 80.0% task success rate for hammering.
This article presents INGRESS, a robot system that follows human natural language instructions to pick and place everyday objects. The key question here is to ground referring expressions: understand expressions about objects and their relationships from image and natural language inputs. INGRESS allows unconstrained object categories and rich language expressions. Further, it asks questions to clarify ambiguous referring expressions interactively. To achieve these, we take the approach of grounding by generation and propose a two-stage neural-network model for grounding. The first stage uses a neural network to generate visual descriptions of objects, compares them with the input language expressions, and identifies a set of candidate objects. The second stage uses another neural network to examine all pairwise relations between the candidates and infers the most likely referred objects. The same neural networks are used for both grounding and question generation for disambiguation. Experiments show that INGRESS outperformed a state-of-the-art method on the RefCOCO dataset and in robot experiments with humans. The INGRESS source code is available at https://github.com/MohitShridhar/ingress.
Trust is essential in shaping human interactions with one another and with robots. In this article we investigate how human trust in robot capabilities transfers across multiple tasks. We present a human-subject study of two distinct task domains: a Fetch robot performing household tasks and a virtual reality simulation of an autonomous vehicle performing driving and parking maneuvers. The findings expand our understanding of trust and provide new predictive models of trust evolution and transfer via latent task representations: a rational Bayes model, a data-driven neural network model, and a hybrid model that combines the two. Experiments show that the proposed models outperform prevailing models when predicting trust over unseen tasks and users. These results suggest that (i) task-dependent functional trust models capture human trust in robot capabilities more accurately and (ii) trust transfer across tasks can be inferred to a good degree. The latter enables trust-mediated robot decision-making for fluent human–robot interaction in multi-task settings.
One of the most difficult challenges in robot motion planning is to account for the behavior of other moving agents, such as humans. Commonly, practitioners employ predictive models to reason about where other agents are
We develop a new analysis of sampling-based motion planning in Euclidean space with uniform random sampling, which significantly improves upon the celebrated result of Karaman and Frazzoli and subsequent work. In particular, we prove the existence of a critical connection radius proportional to
We present an end-to-end imitation learning system for agile, off-road autonomous driving using only low-cost on-board sensors. By imitating a model predictive controller equipped with advanced sensors, we train a deep neural network control policy to map raw, high-dimensional observations to continuous steering and throttle commands. Compared with recent approaches to similar tasks, our method requires neither state estimation nor on-the-fly planning to navigate the vehicle. Our approach relies on, and experimentally validates, recent imitation learning theory. Empirically, we show that policies trained with online imitation learning overcome well-known challenges related to covariate shift and generalize better than policies trained with batch imitation learning. Built on these insights, our autonomous driving system demonstrates successful high-speed off-road driving, matching the state-of-the-art performance.
Manifolds are used in almost all robotics applications even if they are not modeled explicitly. We propose a differential geometric approach for optimizing trajectories on a Riemannian manifold with obstacles. The optimization problem depends on a metric and collision function specific to a manifold. We then propose our safe corridor on manifolds (SCM) method of computationally optimizing trajectories for robotics applications via a constrained optimization problem. Our method does not need equality constraints, which eliminates the need to project back to a feasible manifold during optimization. We then demonstrate how this algorithm works on an example problem on
This article reports an adaptive sensor bias observer and attitude observer operating directly on
Precisely estimating a robot’s pose in a prior, global map is a fundamental capability for mobile robotics, e.g., autonomous driving or exploration in disaster zones. This task, however, remains challenging in unstructured, dynamic environments, where local features are not discriminative enough and global scene descriptors only provide coarse information. We therefore present
