
Editorial
Editorial
Kostas Bekris, Kris Hauser, Sylvia Herbert , [...]
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Abstract

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In monocular visual-inertial navigation, it is desirable to initialize the system as quickly and robustly as possible. A state-of-the-art initialization method typically constructs a linear system to find a closed-form solution using the image features and inertial measurements and then refines the states with a nonlinear optimization. These methods generally require a few seconds of data, which however can be expedited (less than a second) by adding constraints from a robust but only up-to-scale monocular depth network in the nonlinear optimization. To further accelerate this process, in this work, we leverage the scale-less depth measurements instead in the linear initialization step that is performed prior to the nonlinear one, which only requires a single depth image for the first frame. Importantly, we show that the typical estimation of
Nowadays, there is a growing demand for versatile robotic grippers that facilitate adaptive grasping across a range of objects, characterized by diverse attributes such as shapes, sizes, and mechanical properties. This research introduces a new soft gripper, denoted as
Search and exploration capabilities are essential for robots to inspect hazardous areas, support scientific expeditions in extreme environments, and potentially save human lives in natural disasters. The variability of scale in these problems requires robots to reason about time alongside their dynamics and sensor capabilities to effectively assess and explore for information. Recent advances in ergodic search methods have shown promise in supporting trajectory planning for exploration in continuous, multiscale environments with dynamics consideration. However, these methods are still limited by their inability to effectively reason about and adapt the time to explore in response to their environment. This ability is crucial for adapting exploration to variable-resolution information-gathering tasks. To address this limitation, this paper poses the time-optimal ergodic search problem and investigates solutions for fast, multiscale, and adaptive robotic exploration trajectories. The problem is formulated as a minimum-time problem with an ergodic inequality constraint whose upper bound specifies the amount of coverage needed. We show the existence of optimal solutions using Pontryagin’s conditions of optimality, and we demonstrate effective, minimum-time coverage numerically through a direct transcription optimization approach. The efficacy of the approach in generating time-optimal search trajectories is demonstrated in simulation under several nonlinear dynamic constraints, and in a physical experiment using a drone in a cluttered environment. We find that constraints such as obstacle avoidance are readily integrated into our formulation, and we show through an ablation study the flexibility of search capabilities at various scales. Last, we contribute a receding-horizon formulation of time-optimal ergodic search for sensor-driven information-gathering and demonstrate improved adaptive sampling capabilities in localization tasks.
This paper introduces Diffusion Policy, a new way of generating robot behavior by representing a robot’s visuomotor policy as a conditional denoising diffusion process. We benchmark Diffusion Policy across 15 different tasks from 4 different robot manipulation benchmarks and find that it consistently outperforms existing state-of-the-art robot learning methods with an average improvement of 46.9%. Diffusion Policy learns the gradient of the action-distribution score function and iteratively optimizes with respect to this gradient field during inference via a series of stochastic Langevin dynamics steps. We find that the diffusion formulation yields powerful advantages when used for robot policies, including gracefully handling multimodal action distributions, being suitable for high-dimensional action spaces, and exhibiting impressive training stability. To fully unlock the potential of diffusion models for visuomotor policy learning on physical robots, this paper presents a set of key technical contributions including the incorporation of receding horizon control, visual conditioning, and the time-series diffusion transformer. We hope this work will help motivate a new generation of policy learning techniques that are able to leverage the powerful generative modeling capabilities of diffusion models. Code, data, and training details are available (diffusion-policy.cs.columbia.edu).
Generalization to unseen real-world scenarios for robot manipulation requires exposure to diverse datasets during training. However, collecting large real-world datasets is intractable due to high operational costs. For robot learning to generalize despite these challenges, it is essential to leverage sources of data or priors beyond the robot’s direct experience. In this work, we posit that image-text generative models, which are pre-trained on large corpora of web-scraped data, can serve as such a data source. These generative models encompass a broad range of real-world scenarios beyond a robot’s direct experience and can synthesize novel synthetic experiences that expose robotic agents to additional world priors aiding real-world generalization at no extra cost. In particular, our approach leverages pre-trained generative models as an effective tool for data augmentation. We propose a generative augmentation framework for semantically controllable augmentations and rapidly multiplying robot datasets while inducing rich variations that enable real-world generalization. Based on diverse augmentations of robot data, we show how scalable robot manipulation policies can be trained and deployed both in simulation and in unseen real-world environments such as kitchens and table-tops. By demonstrating the effectiveness of image-text generative models in diverse real-world robotic applications, our generative augmentation framework provides a scalable and efficient path for boosting generalization in robot learning at no extra human cost.
With the rapid growth of computing powers and recent advances in deep learning, we have witnessed impressive demonstrations of novel robot capabilities in research settings. Nonetheless, these learning systems exhibit brittle generalization and require excessive training data for practical tasks. To harness the capabilities of state-of-the-art robot learning models while embracing their imperfections, we present Sirius, a principled framework for humans and robots to collaborate through a division of work. In this framework, partially autonomous robots are tasked with handling a major portion of decision-making where they work reliably; meanwhile, human operators monitor the process and intervene in challenging situations. Such a human–robot team ensures safe deployments in complex tasks. Further, we introduce a new learning algorithm to improve the policy’s performance on the data collected from the task executions. The core idea is re-weighing training samples with approximated human trust and optimizing the policies with weighted behavioral cloning. We evaluate Sirius in simulation and on real hardware, showing that Sirius consistently outperforms baselines over a collection of contact-rich manipulation tasks, achieving an 8% boost in simulation and 27% on real hardware than the state-of-the-art methods in policy success rate, with twice faster convergence and 85% memory size reduction. Videos and more details are available at https://ut-austin-rpl.github.io/sirius/.
We present a comprehensive framework for studying and leveraging morphological symmetries in robotic systems. These are intrinsic properties of the robot’s morphology, frequently observed in animal biology and robotics, which stem from the replication of kinematic structures and the symmetrical distribution of mass. We illustrate how these symmetries extend to the robot’s state space and both proprioceptive and exteroceptive sensor measurements, resulting in the equivariance of the robot’s equations of motion and optimal control policies. Thus, we recognize morphological symmetries as a relevant and previously unexplored physics-informed geometric prior, with significant implications for both data-driven and analytical methods used in modeling, control, estimation and design in robotics. For data-driven methods, we demonstrate that morphological symmetries can enhance the sample efficiency and generalization of machine learning models through data augmentation, or by applying equivariant/invariant constraints on the model’s architecture. In the context of analytical methods, we employ abstract harmonic analysis to decompose the robot’s dynamics into a superposition of lower-dimensional, independent dynamics. We substantiate our claims with both synthetic and real-world experiments conducted on bipedal and quadrupedal robots. Lastly, we introduce the repository
Model-based reinforcement learning is recognized with the potential to be significantly more sample efficient than model-free reinforcement learning. How an accurate
This paper reports a novel result: with proper robot models based on geometric mechanics, one can formulate the kinodynamic motion planning problems for rigid body systems as
Learning from demonstration (LfD) seeks to democratize robotics by enabling non-experts to intuitively program robots to perform novel skills through human task demonstration. Yet, LfD is challenging under a task and motion planning (TAMP) setting, as solving long-horizon manipulation tasks requires the use of hierarchical abstractions. Prior work has studied mechanisms for eliciting demonstrations that include hierarchical specifications for robotics applications but has not examined whether non-roboticist end-users are capable of providing such hierarchical demonstrations without explicit training from a roboticist for each task. We characterize whether, how, and which users can do so. Finding that the result is negative, we develop a series of training domains that successfully enable users to provide demonstrations that exhibit hierarchical abstractions. Our first experiment shows that fewer than half (35.71%) of our subjects provide demonstrations with hierarchical abstractions when not primed. Our second experiment demonstrates that users fail to teach the robot with adequately detailed TAMP abstractions, when not shown a video demonstration of an expert’s teaching strategy. Our experiments reveal the need for fundamentally different approaches in LfD to enable end-users to teach robots generalizable long-horizon tasks without being coached by experts at every step. Toward this goal, we developed and evaluated a set of TAMP domains for LfD in a third study. Positively, we find that experience obtained in different, training domains enables users to provide demonstrations with useful, plannable abstractions on new, test domains just as well as providing a video prescribing an expert’s teaching strategy in the new domain.
Computing optimal, collision-free trajectories for high-dimensional systems is a challenging and important problem. Sampling-based planners struggle with the dimensionality, whereas trajectory optimizers may get stuck in local minima due to inherent nonconvexities in the optimization landscape. The use of mixed-integer programming to encapsulate these nonconvexities and find globally optimal trajectories has recently shown great promise, thanks in part to tight convex relaxations and efficient approximation strategies that greatly reduce runtimes. These approaches were previously limited to Euclidean configuration spaces, precluding their use with mobile bases or continuous revolute joints. In this paper, we handle such scenarios by modeling configuration spaces as Riemannian manifolds, and we describe a reduction procedure for the zero-curvature case to a mixed-integer convex optimization problem. We further present a method for obtaining approximate solutions via piecewise-linear approximations that is applicable to manifolds of arbitrary curvature. We demonstrate our results on various robot platforms, including producing efficient collision-free trajectories for a PR2 bimanual mobile manipulator.
Reinforcement learning (RL), imitation learning (IL), and task and motion planning (TAMP) have demonstrated impressive performance across various robotic manipulation tasks. However, these approaches have been limited to learning simple behaviors in current real-world manipulation benchmarks, such as pushing or pick-and-place. To enable more complex, long-horizon behaviors of an autonomous robot, we propose to focus on real-world furniture assembly, a complex, long-horizon robotic manipulation task that requires addressing many current robotic manipulation challenges. We present FurnitureBench, a reproducible real-world furniture assembly benchmark aimed at providing a low barrier for entry and being easily reproducible, so that researchers across the world can reliably test their algorithms and compare them against prior work. For ease of use, we provide 200+ hours of pre-collected data (5000+ demonstrations), 3D printable furniture models, a robotic environment setup guide, and systematic task initialization. Furthermore, we provide FurnitureSim, a fast and realistic simulator of FurnitureBench. We benchmark the performance of offline RL, IL, and offline-to-online RL algorithms on our assembly tasks and demonstrate the need to improve such algorithms to be able to solve our tasks in the real world, providing ample opportunities for future research.
Scaling to arbitrarily large bundle adjustment problems requires data and compute to be distributed across multiple devices. Centralized methods in prior works are only able to solve small or medium size problems due to overhead in computation and communication. In this paper, we present a fully decentralized method that alleviates computation and communication bottlenecks to solve arbitrarily large bundle adjustment problems. We achieve this by reformulating the reprojection error and deriving a novel surrogate function that decouples optimization variables from different devices. This function makes it possible to use majorization minimization techniques and reduces bundle adjustment to independent optimization subproblems that can be solved in parallel. Moreover, an efficient closed-form warm start strategy has been presented that always improves bundle adjustment estimates. We further apply Nesterov’s acceleration and adaptive restart to improve convergence while maintaining its theoretical guarantees. Despite limited peer-to-peer communication, our method has provable convergence to first-order critical points under mild conditions. On extensive benchmarks with public datasets, our method converges much faster than decentralized baselines with similar memory usage and communication load. Compared to centralized baselines using a single device, our method, while being decentralized, yields more accurate solutions with significant speedups of up to 953.7x over
Joint estimation of grasped object pose and extrinsic contacts is central to robust and dexterous manipulation. In this paper, we introduce MultiSCOPE, a state-estimation algorithm that leverages sequential frictional contacts (e.g., pokes) to jointly estimate contact locations and grasped object poses using exclusively proprioception and tactile feedback. Our method addresses the problem of reducing object pose uncertainty by using two complementary particle filters over a series of actions: one to estimate contact location (CPFGrasp) and another to estimate object poses (SCOPE). Our method addresses uncertainty in both robot proprioception and force-torque measurements, which is important for estimating in-hand object pose in the real world. We implement and evaluate our approach on simulated and real-world single-arm and dual-arm robotic systems. We demonstrate that by bringing two objects into contact several times, the robots can infer contact location and object poses simultaneously.