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The effects of surface markings on perceived motion direction were examined for a rotating sphere in a structure-from-motion display. The markings were dot patterns representing separate line segments or intersecting line segments (crosses) covering the surface of the sphere. The orientation of the surface markings and their intersection angles affected the perceived direction of motion, suggesting that the markings were not interpreted as geodesics or planar cuts on the surface. The perceived direction of motion was biased towards the mean orientation of the markings over the visible area of the surface. A similar bias was observed for translating planar stimuli covered with crosses, suggesting that the bias is not specific to curved surfaces or motion in depth. The deviation between the simulated motion direction and the external horizontal and vertical axes also affected the perceived motion direction. These results suggest that the average orientation of surface contours with respect to an external reference frame influences the perceived direction of motion.
It is extraordinarily difficult to recognize a face in an image with negated contrast, as in a photographic negative. The variation among faces can be partitioned into two general sources: (a) shape and (b) surface reflectance, here termed ‘pigmentation’. To determine whether negation differentially affects the processing of shape or pigmentation, we made two sets of faces where the individual faces differed only in shape in one set and only in pigmentation in the other. Surprisingly, matching performance was significantly impaired by contrast negation only when the faces varied in pigmentation. This provides evidence that the perception of pigmentation, not shape, is selectively disrupted by negation and, by extension, that pigmentation contributes to the neural representation of face identity.
Familiarity with a face or person can support recognition in tasks that require generalization to novel viewing contexts. Using naturalistic viewing conditions requiring recognition of people from face or whole body gait stimuli, we investigated the effects of familiarity, facial motion, and direction of learning/test transfer on person recognition. Participants were familiarized with previously unknown people from gait videos and were tested on faces (experiment 1a) or were familiarized with faces and were tested with gait videos (experiment 1b). Recognition was more accurate when learning from the face and testing with the gait videos, than when learning from the gait videos and testing with the face. The repetition of a single stimulus, either the face or gait, produced strong recognition gains across transfer conditions. Also, the presentation of moving faces resulted in better performance than that of static faces. In experiment 2, we investigated the role of facial motion further by testing recognition with static profile images. Motion provided no benefit for recognition, indicating that structure-from-motion is an unlikely source of the motion advantage found in the first set of experiments.
We present an illusory display in which a grid of outlined squares is positioned in front of a moving luminance gradient. Observers perceive a strong, illusory, ‘wavelike’ motion of the superimposed squares. We compared luminance effects on dynamic and static aspects of this illusion. The dynamic aspect was investigated by means of a temporal gradient, which induced an illusory pulsing of the outlined squares. The static aspect was investigated in two different ways. In one experiment, the outlined squares were positioned on a spatial gradient, which caused the squares to look like trapezoid shapes. In another experiment, the squares were positioned on different luminance fields, which affected their apparent size. In all experiments, luminance settings were the same, and observers were asked to indicate the direction and strength of the induced distortions. The overall results show large agreements between the dynamic distortion and the first-mentioned static distortion, whereas different tendencies emerged for the second static distortion. In a second series of experiments, we examined these distortions for various ranges of the luminance gradient and for border gradients as well. On the basis of these data, we explored how the directions of the perceived distortions of the single-gradient displays examined in this paper could be related to each other.
This study focuses on a configurational coincidence among six different illusions, two being motion illusions (reversed phi movement and phi movement), two being binocular stereo effects (Anstis - Rogers type and Gregory - Heard type), one being a position illusion (Gregory - Heard illusion), and one being an orientation illusion (Café-Wall-like tilt illusion). The stimuli of these six illusions or effects share the same configuration, in which a thin region is flanked by thick regions of different luminances. A phenomenological comparison is conducted with the use of dynamic demonstrations as well as static ones. In particular, the reversed phi movement is extensively discussed.
The Ternus effect involves a multi-element stimulus that can lead to either of two different percepts of apparent movement depending upon a variety of stimulus conditions. Since Ternus's 1926 discussion of this phenomenon, many researchers have attempted to explain it. We examine the history of explanations of the Ternus effect and show that they have evolved to contemporary theoretical positions that are very similar to Ternus's own ideas. Additionally, we describe a new experiment showing that theoretical positions that emphasize element grouping and element identity within groups can predict the effects of certain stimulus manipulations on the Ternus effect.
The subjective complexity of a computer-generated bitmap image can be measured by magnitude estimation scaling, and its objective complexity can be measured by its compressed file size. There is a high correlation between these measures of subjective and objective complexity over a large set of marine electronic chart and radar images. The subjective dissimilarity of a pair of bitmap images can be predicted from subjective and objective measures of the complexity of each image, and from the subjective and objective complexity of the image produced by overlaying the two simple images. In addition, the subjective complexity of the image produced by overlaying two simple images can be predicted from the subjective complexity of the simple images and the subjective dissimilarity of the image pair. The results of the experiments that generated these complexity and dissimilarity judgments are consistent with a theory, outlined here, that treats objective and subjective measures of image complexity and dissimilarity as vectors in Euclidean space.
Oliver Sacks observed autistic twins who instantly guessed the exact number of match-sticks that had just fallen on the floor, saying in unison “111”. To test the suggestion that normal individuals have the capacity for savant numerosity, we temporarily simulated the savant condition in normal people by inhibiting the left anterior temporal lobe of twelve participants with repetitive transcranial magnetic stimulation (rTMS). This site has been implicated in the savant condition. Ten participants improved their ability to accurately guess the number of discrete items immediately following rTMS and, of these, eight became worse at guessing as the effects of the pulses receded. The probability of as many as eight out of twelve people doing best just after rTMS and not after sham stimulation by chance alone is less than one in one thousand.
Esref is a congenitally totally blind man, practiced in drawing. He was asked to draw solid and wire cubes situated in several places around his vantage point. He used foreshortening of receding sides and convergence of obliques, in approximate one-point perspective. We note that haptics provides information about the direction of objects—the basis of perspective.

