
Editorial
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A fundamental question in perception is how we visually encode and retain information about a complex scene in order to allow effective operation within it. Interestingly, the stimuli used to investigate scene perception have varied greatly between studies, ranging from line drawings to coloured drawings, computer-generated scenes, photographs, and real scenes. Are findings from these different types of scene stimulus equally ecologically valid? Two experiments are reported that address this issue. In the first we compared photographic and non-photographic scenes and found that observers perform better in questions testing object memory when viewing photographs, suggesting an initial benefit for encoding information from photographs. In the second we found that whether or not non-photographic scenes obeyed realistic scene-organising properties influenced object-memory formation. Effects varied for the different question types, but again were most prominent early in viewing. We conclude that in the search for an understanding of everyday scene perception we must be very careful in our choice of scene stimuli and in our interpretation of findings from the laboratory.
Our ability to track an object as the same persisting entity over time and motion may primarily rely on spatiotemporal representations which encode some, but not all, of an object's features. Previous researchers using the ‘object reviewing’ paradigm have demonstrated that such representations can store featural information of well-learned stimuli such as letters and words at a highly abstract level. However, it is unknown whether these representations can also store purely episodic information (ie information obtained from a single, novel encounter) that does not correspond to pre-existing type-representations in long-term memory. Here, in an object-reviewing experiment with novel face images as stimuli, observers still produced reliable object-specific preview benefits in dynamic displays: a preview of a novel face on a specific object speeded the recognition of that particular face at a later point when it appeared again on the same object compared to when it reappeared on a different object (beyond display-wide priming), even when all objects moved to new positions in the intervening delay. This case study demonstrates that the mid-level visual representations which keep track of persisting identity over time—eg ‘object files’, in one popular framework—can store not only abstract types from long-term memory, but also specific tokens from online visual experience.
Whenever we explore a simulated environment, the sensorimotor interactions that underlie our perception of space may be modified. We investigated the conditions under which it is possible to acquire the mastery of new sensorimotor laws and thereby to infer new perceptual spaces. A computer interface, based on the principles of minimalist sensory-substitution devices, was designed to enable different possible links between a user's actions (manipulation of a mouse and/or keys of a keyboard) and the resulting pattern of sensory stimulation (visual or auditory) to be established. The interface generated an all-or-none stimulus whose activation varied as a function of the participant's exploration of a hidden form. In this study we addressed the following questions: What are the conditions necessary for participants to understand their actions as constituting a displacement in a simulated space? What are the conditions required for participants to conceive of sensations as originating from the encounter with an object situated in this space? Finally, what are the conditions required for participants to recognise forms within this space? The results of the two experiments reported here show that, under certain conditions, participants can interpret the new sensorimotor laws as movements in a new perceptual space and can recognise simple geometric forms, and that this occurs no matter whether the sensory stimulation is presented in the visual or auditory modality.
It is commonly assumed that perceived distance in full-cue, ecologically valid environments is redundantly specified and approximately veridical. However, recent research has called this assumption into question by demonstrating that distance perception varies in different types of environments even under full-cue viewing conditions. We report five experiments that demonstrate an effect of environmental context on perceived distance. We measured perceived distance in two types of environments (indoors and outdoors) with two types of measures (perceptual matching and blindwalking). We found effects of environmental context for both egocentric and exocentric distances. Across conditions, within individual experiments, all viewer-to-target depth-related variables were kept constant. The differences in perceived distance must therefore be explained by variations in the space beyond the target.
Glass patterns are visual stimuli used here to study how local orientation signals are spatially integrated into global pattern perception. We measured a form aftereffect from adaptation to both static and dynamic Glass patterns and calculated the amount of interocular transfer to determine the binocularity of the detectors responsible for the perception of global structure. Both static and dynamic adaptation produced significant form aftereffects and showed a very high degree of interocular transfer, suggesting that Glass-pattern perception involves cortical processing beyond primary visual cortex. Surprisingly, dynamic adaptation produced significantly greater interocular transfer than static adaptation. Our results suggest a functional interaction between local orientation processing and global motion processing that contributes to form perception.
The role of target salience in crowding has remained controversial largely because salience usually escapes objective measurement. Here we address this problem using search efficiency as a measure of target salience. In separate experiments observers determined whether parafoveal arrays of vertical Gabor patterns contained targets having a unique colour, a unique direction of motion, and a unique temporal frequency. We analysed search efficiency in the conventional manner using reaction-time gradients (in seconds per item). We also considered accuracy gradients (in percent-correct per item). Crowding is typically quantified by comparing the acuity for a target within an array to the acuity for a target presented alone. We measured orientation acuity for determining whether a slightly tilted target was clockwise or anticlockwise of vertical. Targets with a unique colour or direction of motion were found to pop out, ie (with one exception) reaction-time and accuracy gradients were insignificantly different from zero. Acuity for these targets was significantly greater than acuity for targets whose neighbours had the same colour and direction of motion. Manipulation of temporal frequency produced a wide range of search efficiencies. For three of four observers we found a linear relationship between acuity and the accuracy gradient, shallow gradients being associated with high acuity. In general, we find that crowding is weakened when observers can find a parafoveally presented target quickly and accurately.
In a series of eight studies it is shown that the first peak in the horizontal autocorrelation of the image of a word (which captures the similarity in shape between the neighbouring strokes of letters) determines (i) the appearance of the words as striped; (ii) the speed with which the words are read, both aloud and silently; and (iii) the speed with which a paragraph of text can be searched. By subtly distorting the horizontal dimension of text, and thereby reducing the first peak in the horizontal autocorrelation, it is shown that the speed of word recognition can be increased. The increase in speed is greater in poor readers.
Bilateral symmetry is important in many perceptual analyses from low-level figure—ground segmentation to higher-level face and object perception. Despite the success of low-level, image-based symmetry-detection models, these may not provide a complete account of symmetry perception. Better symmetry detection and stronger preferences for symmetry in upright faces than comparable patterns (eg inverted faces) that do not engage specialised face-coding mechanisms suggest a contribution of higher-level mechanisms to symmetry perception. We replicated better symmetry detection and stronger symmetry preferences for upright than inverted faces in experiment 1, and examined their orientation tuning in more detail in experiment 2. Decreasing performance as faces are mis-oriented away from the canonical upright orientation is the signature of specialised face-processing mechanisms, which are engaged less effectively as faces are mis-oriented. Lower-level symmetry-detection mechanisms, which operate better with vertical than horizontal, and horizontal than oblique, axes of symmetry would produce a W-shaped orientation-tuning function. Identical orientation-tuning functions were obtained for symmetry detection and preferences. Both declined with increasing mis-orientation over the 0°–135° range, consistent with a contribution from specialised face-coding mechanisms. Both increased from 135° to 180°, consistent with reliance on lower-level image-based mechanisms for severely mis-oriented faces. Taken together, the results implicate specialised, higher-level mechanisms in the detection of, and preference for, facial symmetry.
Average faces possess traits that are common to a population. Preferences for averageness have been found in several types of study of both real and computer-manipulated faces. Such preferences have been proposed to be biologically based and thus should be found across human populations, though cross-cultural evidence to date has been limited. In this study we examined preferences for averageness in both the West and in an isolated hunter-gatherer society, the Hadza of Northern Tanzania in Africa. We show that averageness is generally preferred across faces and cultures, but there were no significant preferences for averageness in European faces by Hadza judges. The different visual experience of the two cultures may explain the differences in preferences. While Westerners have visual experience of both European and African faces, the Hadza are limited in their experience of European faces, potentially leading to a lack of preference for averageness in this group because of the lack of a representation of the ‘norm’ of European faces.
Object recognition is a crucial component of both visual and auditory perception. It is also critical for olfaction. Most odours are composed of 10s or 100s of volatile components, yet they are perceived as unitary perceptual events against a continually shifting olfactory background (ie figure—ground segregation). We argue here that this occurs by rapid central adaptation to background odours combined with a pattern-matching system to recognise discrete sets of spatial and temporal olfactory features—an odour object. We present supporting neuropsychological, learning, and developmental evidence and then describe the neural circuitry which underpins this. The vagaries of an object-recognition approach are then discussed, with emphasis on the putative importance of memory, multimodal representations, and top—down processing.
We explored a range of higher-level percepts in music. Participants were asked to make two-alternative forced-choice judgments of extracts of instrumental music on various dipole categories, such as happy/sad or male/female. The consistency with which each stimulus was judged on a response category across listeners provides an indication of the extent to which the musical percept can be mapped reliably onto that dimension. High consistency would suggest that the response category is related to one of the natural perceptual dimensions for music. We found very high consistency (90% +) for various response categories normally used as descriptions of people (such as male/female and happy/sad). Other types of response category gave much lower consistency. Perhaps our participants are experts in making fine distinctions in person-related categories for almost any stimulus. We tested this with a control experiment where foodstuffs replaced the musical stimuli. We did not find high agreement for person-related categories. The differences between responses to music and food were statistically highly significant.
A special type of visual stimulus is described which gives the perceiver the impression that a shadow has been hidden behind a surface in the image, contrary to expectations based on ecological situations in which covering a shadow only passes it on to the cover.

