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Sudden changes of visual stimulation attract attention. The observer's body motion generates retinal-flow field patterns containing information about his/her own speed and trajectory and relative motion of other objects. We investigated the effectiveness of relative motion as an attentional cue and compared it with conventional cueing by appearance of a frame in the far periphery of the visual field. In a group of ten subjects, contrast thresholds for the perception of static Gabor grating orientation [four alternative non-forced-choice (4ANFC)] task were determined at 20°, 30°, 40°, and 60° eccentricity. Subsequently, near-threshold discrimination performance of Gabor pattern orientation without versus with a ring-shaped cue was measured at the same positions. The same Gabor patterns were then presented embedded in a random-dot flow field, and uncued discrimination performance was compared with performance after presentation of a relative-motion cue (RMC), ie a small random-dot field with motion in the opposite direction of the flow field. Both the conventional ring cue and the RMC induced significantly increased discrimination performance at all test locations. With the parameters chosen for this study, the RMC was slightly less effective than the conventional cue, but its effects were somewhat more pronounced in the far periphery of the visual field. Thus, relative motion is a powerful cue to attract attention to peripheral visual objects and improves performance as effectively as a conventional ring cue. The findings have practical relevance for everyday life, in particular for tasks like driving and navigation.
Research has revealed high accuracy in the perception of gaze in dyadic (sender–receiver) situations. Triadic situations differ from these in that an observer has to report where a sender is looking, not relative to himself. This is more difficult owing to the less favourable position of the observer. The effect of the position of the observer on the accuracy of the identification of the sender's looking direction is relatively unexplored. Here, we investigate this, focusing exclusively on head orientation. We used a virtual environment to ensure good stimulus control. We found a mean angular error close to 5°. A higher observer viewpoint results in more accurate identification. Similarly, a viewpoint with a smaller angle to the sender's midsagittal plane leads to an improvement in identification performance. Also, we found an effect of underestimation of the error in horizontal direction, similar to findings for dyadic situations.
The sensitivity of observers to nonrigid bending was evaluated in two experiments. In both experiments, observers were required to discriminate on any given trial which of two bending rods was more elastic. In experiment 1, both rods bent within the same oriented plane, and bent either in a frontoparallel plane or bent in depth. In experiment 2, the two rods within any given trial bent in different, randomly chosen orientations in depth. The results of both experiments revealed that human observers are sensitive to, and can reliably detect, relatively small differences in bending (the average Weber fraction across experiments 1 and 2 was 9.0%). The performance of the human observers was compared to that of models that based their elasticity judgments upon either static projected curvature or mean and maximal projected speed. Despite the fact that all of the observers reported compelling 3-D perceptions of bending in depth, their judgments were both qualitatively and quantitatively consistent with the performance of the models. This similarity suggests that relatively straightforward information about the elasticity of simple bending objects is available in projected retinal images.
An impression of a surface seen through holes is created when one fuses dichoptic pairs of discs, with one member of each pair black and the other member white. This is referred to as the ‘sieve effect’. The stimulus contains no positional disparities. Howard (1995,
Research has shown that a variety of different sensory manipulations, including visual illusions, transcutaneous nerve stimulation, vestibular caloric stimulation, optokinetic stimulation, and prism adaptation, can all influence people's performance on spatial tasks such as line bisection. It has been suggested that these manipulations may act upon the ‘higher-order’ levels of representation used to code spatial information. We investigated whether we could influence haptic line bisection in normal participants crossmodally by varying the visual background that participants viewed. In experiment 1, participants haptically bisected wooden rods while looking at a variant of the Oppel–Kundt visual illusion. Haptic-bisection judgments were influenced by the orientation of the visual illusion (in line with previous unimodal visual findings). In experiment 2, haptic-bisection judgments were also influenced by the presence of a leftward or rightward moving visual background. In experiments 3 and 4, the position of the to-be-bisected stimuli was varied with respect to the participant's body midline. The results confirmed an effect of optokinetic stimulation, but not of the Oppel–Kundt illusion, on participants' tactile-bisection errors, suggesting that the two manipulations might differentially affect haptic processing. Taken together, these results suggest that the ‘higher-order’ levels of spatial representation upon which perceptual judgments and/or motor responses are made may have multisensory or amodal characteristics.
We examined a variant of the anomalous motion illusion. In a series of experiments, we ascertained luminance contrast to be the critical factor. Low-contrast random dots showed longer latency than high-contrast ones, irrespective of whether they were dark or light (experiments 1–3). We conjecture that this illusion may share the same mechanism with the Hess effect, which is characterised by visual delay of a low-contrast, dark stimulus in a moving situation. Since the Hess effect is known as the monocular version of the Pulfrich effect, we examined whether illusory motion in depth could be observed if a high-contrast pattern was projected to one eye and the same pattern of low-contrast was presented to the other eye, and they were binocularly fused and swayed horizontally. Observers then reported illusory motion in depth when the low-contrast pattern was dark, but they did not when it was bright (experiment 4). Possible explanations of this inconsistency are discussed.
We show that the flash-induced fading effect can be influenced by grouping based on colour and shape similarity. In flash-induced fading, peripherally presented elements perceptually disappear after a flash has been presented around or next to the element(s) (Kanai and Kamitani, 2003
In the ‘flash-lag’ effect, a static object that is briefly flashed next to a moving object appears to lag behind the moving object. A flash was put up next to an intersection that appeared to be moving clockwise along a circular path but was actually moving counterclockwise [the chopstick illusion; Anstis, 1990, in
The mirror puzzle related to the perception of mirror images as left–right reversed can be more fully understood by considering an extended problem that includes also the perception of mirror images that are not left–right reversed. The purpose of the present study is to clarify the physical aspect of this extended problem logically and parsimoniously. Separate use of the intrinsic frame of reference that belongs to the object and one that belongs to its mirror image always leads to the perception of left–right reversal when the object has left–right asymmetry; on the other hand, the perception of left–right nonreversal is always due to the application of a common frame of reference to the object and its mirror image.
Differences in human faces can be evaluated along a continuum that ranges from ‘distinctive’ to ‘typical.’ We examined processing differences between distinctive and typical faces by two attentional tasks that induce attentional blink (AB). Given that AB is believed to reflect temporal or capacity limits of attention, stimuli that survive AB are believed to be associated with greater processing efficiency. In a change-detection task, participants were required to detect changes in the two pairs of faces that were presented in rapid succession. Changes involving the distinctive face of a pair were more likely to be detected than those involving a typical face. In a face-identification task, distinctive faces embedded in a rapid serial visual presentation (RSVP) stream were identified with a greater accuracy than typical faces. Together, our results suggest that distinctive faces are associated with greater processing efficiency and may be explained in terms of perceptual salience, a stimulus dimension known to attract attention.
In a series of exploratory experiments we investigated interrelations between structure and shape of architectural indoor spaces on the one hand, and affective experience and navigation behaviour on the other hand. For this, isovist-based descriptions of 16 virtual indoor scenes were correlated with behavioural data from the experimental tasks. For all tasks—two active navigation tasks and an introspective appraisal of experiential qualities—strong correlations between subjects' behaviour and a small set of quantitative measurands derived from the isovists were found. The outcomes suggest that isovist analysis captures behaviourally relevant properties of space and is therefore a promising general means for predicting central experiential qualities of architecture and navigation behaviour.
An important question in regard to dyslexia is whether or not this condition is the result of sensory deficits. A number of studies have indeed found sensory deficiencies in dyslexic readers. However, it has been proposed that these are due simply to inattention. If so, this would be expected to produce either (i) a general reduction or (ii) random reductions in performance. On the basis of published data, it seems that neither of these is in fact the case. Rather the data indicate reproducible non-random patterns of deficiencies with regard to stimulus conditions. The stimulus specificity of the deficits represents, therefore, an important issue which needs to be addressed by any attempt to account for the sensory deficiencies of dyslexic readers in terms of inattention.
When two discrete stimuli are presented in rapid succession, observers typically report a movement of the lead stimulus toward the lag stimulus. The object of this study was to investigate crossmodal effects of irrelevant sounds on this illusion of visual apparent motion. Observers were presented with two visual stimuli that were temporally separated by interstimulus onset intervals from 0 to 350 ms. After each trial, observers classified their impression of the stimuli using a categorisation system. The presentation of short sounds intervening between the visual stimuli facilitated the impression of apparent motion relative to baseline (visual stimuli without sounds), whereas sounds presented before the first and after the second visual stimulus as well as simultaneously presented sounds reduced the motion impression. The results demonstrate an effect of the temporal structure of irrelevant sounds on visual apparent motion that is discussed in light of a related multisensory phenomenon, ‘temporal ventriloquism’, on the assumption that sounds can attract lights in the temporal dimension.
A central tenet of Gestalt psychology is that the visual scene can be separated into figure and ground. The two illusions we present demonstrate that Gestalt processes can group spatial contrast information that cuts across the figure/ground separation. This finding suggests that visual processes that organise the visual scene do not necessarily require structural segmentation as their primary input.
