Abstract
We tested to see how Ruben’s copy of “The Battle of Anghiari” by Leonardo da Vinci would be interpreted by AI in a neuroanatomical aspect. We used WOMBO Dream, an artificial intelligence (AI)-based algorithm that creates images based on words and figures. The keyword we provided for the algorithm was “brain” and the reference image was Ruben’s drawing. AI interpreted the whole drawing as a representation of the brain. The image generated by the algorithm was similar to our interpretation of the same painting.
The role of artificial intelligence (AI) in art is growing every day. In general, research in the field of AI involves creating machines that have the ability to perceive, learn, and reason (Macpherson et al., 2012).
It is worth noting the achievements of AI in art. There is much debate as to the extent to which the paintings (Chamberlain et al., 2018) and music (Moffat & Kelly, 2006) generated by AI are valuable. Research suggests that people often cannot differentiate between AI-generated and man-made art (Gangadharbatla, 2022).
In 2022, we published a description of a neuroanatomical interpretation of Peter Paul Rubens's copy of “The Battle of Anghiari” by Leonardo da Vinci (Keshelava, 2022). This time we tried to see how the same work would be interpreted by AI, when prompted to find a neuroanatomical aspect.
In 1503, Leonardo created the cartoon and preparatory sketches for the vast fresco of “The Battle of Anghiari.” In 1505, he began to paint the fresco, but the experimental technique used by the master proved unsuccessful. The cartoon was cut up and sold. Its location remains a mystery. Before the disappearance of the cartoon several artists managed to create a copy. Among these copies, the drawing made by Rubens in 1603 is considered the best (Figure 1).

Peter Paul Rubens's copy of “The Battle of Anghiari” by Leonardo da Vinci.

(A) The image is generated by artificial intelligence (AI). (B) Image of the brain by our interpretation.
Paluzzi et al. interpreted Rafael's “Transfiguration of Jesus” and Gerard David's “Transfiguration of Christ.” In both works, they saw hidden brain images (Paluzzi et al., 2007).
In 1990, Meshberger proposed a neuroanatomical interpretation of Michelangelo's “Creation of Adam” (Meshberger, 1990). According to some researchers, the images of God on the Sistine Chapel portray a range of animal brains and echo a modern interpretation of brain evolution (Ashford & Tatem, 2022). A number of studies have suggested that Michelangelo concealed anatomic information about the human brain in his masterpieces (Savastano et al., 2022).
From the above, it can be seen that several of the paintings of the Renaissance contain hidden brain images. It is also noteworthy to find other secretly described anatomical elements in the works of this era (Keshelava, 2021). Because there is no documentary evidence of these artist's intentions, the interpretations produced by researchers always lead to differences of opinion.
We think there is a possibility that AI can play an important role in refining such interpretations. An example of this is an AI's interpretation of Ruben's copy of “The Battle of Anghiari” by Leonardo da Vinci presented here.
It is interesting to wonder how the renaissance masters would have used the generative AI tools we now have access to. Massimo Paltrinieri, an expert in strategic consulting in Digital Transformation, author of technology patents (the US and EU), and former strategic consultant for a leading US company, said in an interview: “If Leonardo lived today, he would develop a higher intelligence than humans right now, leading us directly to the technological singularity.”
Footnotes
Author Contribution
Declaration of Conflicting Interests
The authors declared no potential conflicts of interest with respect to the research, authorship, and/or publication of this article.
Funding
The authors received no financial support for the research, authorship, and/or publication of this article.
