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We show that human observers using monocular viewing treat the pencil of ‘visual rays’ that diverges from the vantage point as experientally parallel. This oddity becomes very noticeable in the case of wide-angle presentations, where the angle subtended by a pair of visual rays may be as large as the angular size of the display. In our presentations such angles subtended over 100 deg. There are various ways to demonstrate the effect; in this study we measure the attitudes of pictorial objects that appear to be situated in mutually parallel attitudes in pictorial space. Our finding is that such objects appear parallel if they are similarly oriented with respect to the local visual rays. This leads to ‘errors’ in the judgment of mutual orientations of up to 100 deg. Although this appears to be the first quantitative study of the effect, we trace it to qualitative reports by Helmholtz (late 19th century) and Kepler (early 17th century) as well as speculation by early authors (AD 500). The effect has apparently been noticed by visual artists from the late middle ages to the present day.
Many human and animal tasks are thought to be controlled with the τ informational variable. It is widely accepted that controlling the rate of change of τ (tau) during decelerative tasks, such as when braking or landing, is one common perceptual control strategy. However, many tasks require accelerating before decelerating to a goal, such as reaching. An advancement of τ theory shows how a single action formula may be used to control the full action unit from initiation to peak velocity, and to rest at the goal, with the same perceptual τ information as before and accounting for the same decelerative kinematics as before. Here, we test the theory against data from high-speed video of a hummingbird flying to its flower feeder. We find that the theory accounts for 97% of the variance in the data, and thus supports it.
In order to convert a 2-D image to a 3-D percept, the visual system must apply constraints that maximize the chances that the result will be unique and veridical. Previously proposed constraints include one that maximizes the symmetry of the percept, and one that maximizes its compactness (Li et al, 2009
The visual pathway has been successfully modelled as containing separate channels consisting of one achromatically opponent mechanism and two chromatically opponent mechanisms. However, little is known about how time affects the processing of chromatic information. Here, parametrically defined objects were generated. Reduced-colour objects were interleaved with full-colour objects and measures of recognition performance (d′) were compared by the continuous serial recognition paradigm. Measures were taken at multiple delay intervals (1, 4, 7, and 10 s). When chromatic variations were removed, recognition performance was impaired, but at the 1 s and 10 s intervals only. When luminance variations were removed, no impairment resulted. When only L/M-opponent modulations were removed, a deficit in performance was produced only at the 1 s and 10 s intervals, similar to the removal of chromatic variation. When only S-opponent modulations were removed, no impairment was observed. The results suggest that the L/M-opponent pathway provides a specialised contribution to visual recognition, but that its effect is modulated by time. A three-stage process model is proposed to explain the data.
Misperception of speed under low-contrast conditions has been identified as a possible contributor to motor vehicle crashes in fog. To test this hypothesis, we investigated the effects of reduced contrast on drivers' perception and control of speed while driving under real-world conditions. Fourteen participants drove around a 2.85 km closed road course under three visual conditions: clear view and with two levels of reduced contrast created by diffusing filters on the windscreen and side windows. Three dependent measures were obtained, without view of the speedometer, on separate laps around the road course: verbal estimates of speed; adjustment of speed to instructed levels (25 to 70 km h−1); and estimation of minimum stopping distance. The results showed that drivers traveled more slowly under low-contrast conditions. Reduced contrast had little or no effect on either verbal judgments of speed or estimates of minimum stopping distance. Speed adjustments were significantly slower under low-contrast than clear conditions, indicating that, contrary to studies of object motion, drivers perceived themselves to be traveling faster under conditions of reduced contrast. Under real-world driving conditions, drivers' ability to perceive and control their speed was not adversely affected by large variations in the contrast of their surroundings. These findings suggest that perceptions of self-motion and object motion involve neural processes that are differentially affected by variations in stimulus contrast as encountered in fog.
To investigate the sources of visual information that are involved in the anticipation of collisions we recorded eye movements while participants made relative timing judgments about approaching vehicles at a junction. The avoidance of collisions is a critical aspect in driving, particularly where cars enter a line of traffic from a side road, and the present study required judgments about animations in a virtual driving environment. In two experiments we investigated the effects of (i) the angle of approach of the vehicle and the type of path (straight or curved) of the observer, and (ii) the speed of both the observer and the approaching car. Relative timing judgments depend on the angle of approach of the other vehicle (judgments are more accurate for perpendicular than for obtuse angles). Eye-movement analysis shows that visual strategies in relative timing judgments are characterised by saccadic eye movements back and forth between the approaching car and the road ahead, particularly the side line which may serve as a spatial reference point. Results suggest that observers use the distance of the car from this reference point for their timing judgments.
Recent reports from electrophysiological and psychophysical experiments provide evidence that repeated exposure to an ordered sequence of morphed stimuli may over time adapt a prelearned object category such that the category may generalise the entire sequence as belonging to the same object. Here, a new protocol that includes a single exposure to a morphing sequence is presented. Subjects exposed to the new protocol replaced a prelearned face with an entirely different face within just 3 days, significantly faster than in previous reports.
Under certain circumstances, stimuli involving two moving objects that do not come into contact reliably give rise to the illusory perceptual impression that one of the objects is pulling the other, as if there is an unseen connection between them. It is proposed that the conditions determining the occurrence of this impression can be explained as cases of application of the property-transmission hypothesis. This is a general hypothesis that causal objects operate in part by transmitting some of their own properties to effect objects under conditions where the causal object is active, where there are cues to the occurrence of generative transmission between the causal object and an effect object, and where there is a time-ordered relation of resemblance between properties of the causal object and those of the effect object. This hypothesis predicts that the pulling impression should occur only when the effect object adopts kinematic properties (speed and direction) that resemble those of the causal object. An experiment is reported that supports this prediction.
The shading information in images that depict surfaces of three-dimensional objects cannot be perceived correctly unless the direction of the illuminating light source is known, and, in the absence of this knowledge, adults interpret such images by assuming that light comes from above. In order to investigate if children make use of a similar assumption, we analysed data from 171 children between the ages of 4.6 and 10.8 years using 10 images (shown upright and upside-down) that could be perceived as either convex or concave. Each of five images depicted a naturalistic picture (eg a footprint), each of the other five depicted an embossed symbol (eg a square). On each of 20 trials, a child was presented with either an upright or upside-down image, and indicated whether the depicted shape appeared convex or concave. Our main findings are that (i) naturalistic stimuli are significantly more likely to be perceived as if light comes from above than symbol stimuli, and (ii) children's propensity to interpret stimuli as if light comes from above increases significantly with age, and at a similar rate for naturalistic and symbol stimuli. These results suggest that, irrespective of any innate competence, children's ability to interpret shading information is gradually refined throughout childhood.
Sighted blindfolded individuals can successfully classify basic facial expressions of emotion (FEEs) by manually exploring simple 2-D raised-line drawings (Lederman et al 2008,

Hearing the sound of laughter is important for social communication, but processes contributing to the audibility of laughter remain to be determined. Production of laughter resembles production of speech in that both involve visible facial movements accompanying socially significant auditory signals. However, while it is known that speech is more audible when the facial movements producing the speech sound can be seen, similar visual enhancement of the audibility of laughter remains unknown. To address this issue, spontaneously occurring laughter was edited to produce stimuli comprising visual laughter, auditory laughter, visual and auditory laughter combined, and no laughter at all (either visual or auditory), all presented in four levels of background noise. Visual laughter and no-laughter stimuli produced very few reports of auditory laughter. However, visual laughter consistently made auditory laughter more audible, compared to the same auditory signal presented without visual laughter, resembling findings reported previously for speech.
Magicians exploit a host of psychological principles in deceiving their audiences. Psychologists have recently attempted to pinpoint the most common psychological tendencies exploited by magicians. This paper highlights two co-occurring principles that appear to be the basis for many popular magic tricks: accidental alignment and good continuation.
Celebrated people often seem larger than life. In a series of experiments, and with observational data, we asked whether an association exists between regard for the action capabilities of soccer players and perceptual estimations of their size. Higher regard resulted in overestimations of size, and momentary modifications of apparent action capability resulted in overestimations or underestimations of size directly related to performance success or failure, respectively.
For this experiment a visual illusion was created in which the participant's finger looked and felt as though it was being stretched to twice its normal length until it snapped and the tip came off. It was then stabbed with virtual weapons while skin conductance was measured. Sometimes the fingertip moved under the participant's own control and sometimes it moved independently. Curiously, detaching the tip of the finger destroyed the underlying ownership for the remaining stump as well as for the tip itself, even when the tip was under participants' control. These results have implications for theories of agency, embodiment, and tool-use.
